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正確使用 lua 表/類

[英]Proper usage of lua tables/classes

我正在嘗試在 lua 中使用 class 行為,其中有一艘船有兩個其他類 pos 和 vector 但我無法讓它像我假設的那樣工作

Point = {x=0, y=0}
function Point:new(p)
  p = p or {}
  return p
end

Ship =
{
  pos = {Point:new{x=0,y=0}},
  vector = {Point:new{x=0,y=0}} -- I thought this would be sufficient for access being available for vector
}

-- create new ship class
function Ship:new(pos)
  p = p or {}
  p.pos = pos
  p.vector = Point:new{x=0,y=0} -- I need to do this or accessing vector will crash (The problem)
  return p
end

-- Create new ship...
plrShip = Ship:new{}
plrShip.pos.x = 300
plrShip.pos.y = 300

如果有人知道如何使上述代碼更干凈/更好,我將不勝感激

您可以使用元表來設置默認字段。 (我對您嘗試做的事情做了一些假設。如果這對您不起作用,請對您的問題進行一些說明。)

local Point = {x=0, y=0}
Point.__index = Point
function Point:new(p)
  p = p or {}
  setmetatable(p, self)
  return p
end

-- create new ship class
local Ship = {}
Ship.__index = Ship
function Ship:new(pos)
  setmetatable(pos, Point)
  local p = {pos = pos, vector = Point:new()}
  setmetatable(p, self)
  return p
end

-- Create new ship...
local plrShip = Ship:new{}
plrShip.pos.x = 300
plrShip.pos.y = 300

我找到了解決方案,它仍然不完美,但只有我開始工作的是這個修改過的代碼:

Ship =
{
  pos = Point:new{x=0,y=0},
  vector = Point:new{x=0,y=0}
}

function Ship:new()
  p = p or {}
  p.pos = self.pos
  p.vector = self.vector
  return p
end

plrShip = Ship:new()
plrShip.pos.x = 300
plrShip.pos.y = 300

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