[英]How to use @EnvironmentObject to populate and update list automatically in SwiftUI?
就像標題所說的那樣,我正在嘗試使用保存數據的 @EnvironmentObject 在 SwiftUI 中自動填充和更新列表。
對於上下文,我正在構建一個應該顯示位置列表的應用程序。 位置數據將顯示在我的應用程序的多個位置,並且在使用過程中會發生變化,所以我認為 @EnvironmentObject 非常適合保存數據。 但是,我無法提供 @EnvironmentObject 來填充 List() 並在 @EnvironmentObject 更改時更新列表。
下面是我為要顯示的位置數據創建的結構:
struct ListVenue : Identifiable {
var id = UUID()
var name: String
var formatted_address : String?
var website : String?
}
下面是我的SceneDelegate.swift文件,我在其中創建了 @EnvironmentObject 及其引用的類:
import UIKit
import SwiftUI
class venDataArray: ObservableObject {
var array : [ListVenue] = [ListVenue(name: "test_name")]
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
@EnvironmentObject var VDArray: venDataArray
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(VDArray)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
而且,這是我的ContentView.swift文件,我想在其中使用上面的 @EnvironmentObject 來自動填充和更新 List():
import SwiftUI
struct ContentView: View {
@EnvironmentObject var VDArray: venDataArray
var body: some View {
VStack(alignment: .leading) {
Text("Location List")
// This is where im failing at having a list take in an @EnvironmentObject
List(VDArray) { ListVenue in
// vvv This is the view I want displayed for each item in the @EnvironmentObject vvv
VenueRowTest()
}
}
}
誰能告訴我如何更改我的代碼,以便我可以使用@EnvironmentObject 在列表中顯示和更新數據?
或者有沒有更好的方法來實現動態列表?
看看以下教程:
首先,您需要一個 @Published 屬性包裝器才能使您的代碼工作。
class VenDataArray: ObservableObject {
@Published var array : [ListVenue] = [ListVenue(name: "test_name")]
}
比調整你的場景委托
var window: UIWindow?
var vDArray = VenDataArray()
let contentView = ContentView().environmentObject(vDArray)
注意:我已經用lowerCamelCase acc 調整了變量。 API 設計指南
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