[英]Can't Update Text on Previous View using @EnvironmentObject SwiftUI
[英]Setting EnvironmentObject from a Shake Gesture (using UIKit) in SwiftUI doesn't update View
我希望通過物理搖動設備來觸發 SwiftUI 功能。 由於此時運動檢測不是 SwiftUI 的功能,我需要使用 UIKit 集成和協調器返回一個 Bool 值,該值將指示設備已被搖晃,從而觸發 SwiftUI 功能。
以下代碼在識別設備晃動方面效果很好(這一點由單獨的“makeShakerSound()”函數證明,該函數在晃動時播放聲音片段並且效果很好)。 除了識別晃動的工作代碼之外,我還包含了用於從 ContentView 調用 ShakableViewRepresentable(isShaken: $shakeOccurred) 的代碼,如下所示。
我創建了一個 EnvironmentObject 來標記設備已被搖晃,並使用 objectWillChange 來宣布發生了更改。
我的問題是:當檢測到搖晃動作時,搖晃聲音效果很好,但是我的 ContentView 沒有針對環境對象 myDevice.isShaken 的變化而更新。 我認為使用 objectWillChange 可能會解決這個問題,但事實並非如此。 我錯過了什么?
我很抱歉 - 我對此有點陌生。
/* CREATE AN ENVIRONMENTAL OBJECT TO INDICATE DEVICE HAS BEEN SHAKEN */
import Combine
import SwiftUI
class MyDevice: ObservableObject {
// let objectWillChange = ObservableObjectPublisher()
var isShaken: Bool = false {
willSet {
self.objectWillChange.send()
}
}
}
/* DETECT SHAKE GESTURE AND FLAG THAT SHAKING HAS OCCURRED */
import UIKit
import SwiftUI
struct ShakableViewRepresentable: UIViewControllerRepresentable {
class Coordinator: NSObject {
var parent: ShakableViewRepresentable
init(_ parent: ShakableViewRepresentable) {
self.parent = parent
}
}
func makeCoordinator() -> ShakableViewRepresentable.Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> ShakableViewController {
ShakableViewController()
}
func updateUIViewController(_ uiViewController: ShakableViewController, context: Context) {}
}
class ShakableViewController: UIViewController {
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
guard motion == .motionShake else { return }
/* SHAKING GESTURE WAS DETECTED */
myDevice?.isShaken = true /* ContentView doesn't update! */
makeShakerSound() /* This works great */
/* I’M TRYING TO TRIGGER A FUNCTION IN SWIFTUI BY SHAKING THE DEVICE: Despite setting the myDevice.isShaken environment object to "true", my ContentView doesn't update when the shaking gesture is detected. */
}
}
ContentView.swift
@EnvironmentObject var myDevice: MyDevice
var body: some View {
NavigationView {
ZStack {
/* DETECT SHAKE GESTURE - This works */
ShakableViewRepresentable()
.allowsHitTesting(false)
VStack {
/* SHOW CURRENT STATE OF myDevice.isShaken - Doesn't update */
Text(self.myDevice.isShaken ? "The device has been shaken" : "No shaking has occurred")
Text("Device was shaken: \(self.myDevice.isShaken.description)")
}
/* more views below */
例子
import SwiftUI
import Combine
class MyDevice: ObservableObject {
//let objectWillChange = ObservableObjectPublisher()
var isShaken: Bool = false {
willSet {
self.objectWillChange.send()
}
}
}
struct ContentView: View {
@ObservedObject var model = MyDevice()
var body: some View {
VStack {
Text("\(model.isShaken.description)").onTapGesture {
self.model.isShaken.toggle()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
只需取消注釋該行
let objectWillChange = ObservableObjectPublisher()
它停止工作。
不要重新定義你自己的 ObservableObjectPublisher()
已檢查
import SwiftUI
import Combine
class MyDevice: ObservableObject {
//let objectWillChange = ObservableObjectPublisher()
var isShaken: Bool = false {
willSet {
self.objectWillChange.send()
}
}
}
struct ContentView: View {
@EnvironmentObject var model: MyDevice
var body: some View {
VStack {
Text("\(model.isShaken.description)").onTapGesture {
self.model.isShaken.toggle()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environmentObject(MyDevice())
}
}
在 SceneDelegate.swift 中
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(MyDevice())
//let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
它按預期工作。
好的,用你的抖動檢測器,
myDevice?.isShaken = true
永遠不會運行,只是因為 myDevice 為零
解決方案
使您的模型全局可用,因為在 SwiftUI 中我們沒有工具如何使其可用於 ShakableViewController,或將其用作其 init 的參數
SwiftDelegate.swift
import UIKit
import SwiftUI
let model = MyDevice()
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(model)
//let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
內容視圖.swift
import SwiftUI
import Combine
struct ShakableViewRepresentable: UIViewControllerRepresentable {
class Coordinator: NSObject {
var parent: ShakableViewRepresentable
init(_ parent: ShakableViewRepresentable) {
self.parent = parent
}
}
func makeCoordinator() -> ShakableViewRepresentable.Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> ShakableViewController {
ShakableViewController()
}
func updateUIViewController(_ uiViewController: ShakableViewController, context: Context) {}
}
class ShakableViewController: UIViewController {
override func motionBegan(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
guard motion == .motionShake else { return }
model.isShaken.toggle()
print(model.isShaken)
}
}
class MyDevice: ObservableObject {
//let objectWillChange = ObservableObjectPublisher()
var isShaken: Bool = false {
willSet {
self.objectWillChange.send()
}
}
}
struct ContentView: View {
@EnvironmentObject var model: MyDevice
var body: some View {
VStack {
ShakableViewRepresentable()
.allowsHitTesting(false)
Text(self.model.isShaken ? "The device has been shaken" : "No shaking has occurred").onTapGesture {
self.model.isShaken.toggle()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environmentObject(MyDevice())
}
}
它的工作原理,至少在我的設備上:-)
沒有聲音,但它打印
true
false
true
false
true
每一次搖晃客人
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