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如何在 Swift 中獲取 UIImage 中像素的顏色?

[英]How to get the color of a pixel in a UIImage in Swift?

如何在 Swift 中獲取UIImage中像素的顏色?

關於 SO 的現有答案要么已經過時,要么對我不起作用。

斯威夫特 5

為了提出一個可靠的解決方案,我們需要考慮以下幾點:

  1. 圖像的像素大小可能與image.size.width / image.size.height返回的點大小不同。
  2. 圖像中的像素分量可以使用各種布局,例如 BGRA、ABGR、ARGB 等,或者像素可能根本沒有 alpha 分量,例如 BGR 和 RGB。 UIView.drawHierarchy(in:afterScreenUpdates:)方法可以生成 BGRA 圖像。
  3. 顏色分量可以預先乘以圖像中所有像素的 alpha,並且需要除以 alpha 以恢復原始顏色。 同樣, UIView.drawHierarchy(in:afterScreenUpdates:)方法可以生成帶有預乘 alpha 的顏色分量的 BGRA 圖像。
  4. 對於CGImage使用的內存優化,像素行的大小(以字節為單位)可以大於像素寬度乘以 4 的大小。

下面的代碼是為了在 Swift 5 中為所有此類特殊情況提供一個全面的解決方案來獲取像素的UIColor 。該代碼針對可用性和清晰度進行了優化,而不是針對性能進行了優化。

public extension UIImage {

    var pixelWidth: Int {
        return cgImage?.width ?? 0
    }

    var pixelHeight: Int {
        return cgImage?.height ?? 0
    }

    func pixelColor(x: Int, y: Int) -> UIColor {
        assert(
            0..<pixelWidth ~= x && 0..<pixelHeight ~= y,
            "Pixel coordinates are out of bounds")

        guard
            let cgImage = cgImage,
            let data = cgImage.dataProvider?.data,
            let dataPtr = CFDataGetBytePtr(data),
            let colorSpaceModel = cgImage.colorSpace?.model,
            let componentLayout = cgImage.bitmapInfo.componentLayout
        else {
            assertionFailure("Could not get the color of a pixel in an image")
            return .clear
        }

        assert(
            colorSpaceModel == .rgb,
            "The only supported color space model is RGB")
        assert(
            cgImage.bitsPerPixel == 32 || cgImage.bitsPerPixel == 24,
            "A pixel is expected to be either 4 or 3 bytes in size")

        let bytesPerRow = cgImage.bytesPerRow
        let bytesPerPixel = cgImage.bitsPerPixel/8
        let pixelOffset = y*bytesPerRow + x*bytesPerPixel

        if componentLayout.count == 4 {
            let components = (
                dataPtr[pixelOffset + 0],
                dataPtr[pixelOffset + 1],
                dataPtr[pixelOffset + 2],
                dataPtr[pixelOffset + 3]
            )

            var alpha: UInt8 = 0
            var red: UInt8 = 0
            var green: UInt8 = 0
            var blue: UInt8 = 0

            switch componentLayout {
            case .bgra:
                alpha = components.3
                red = components.2
                green = components.1
                blue = components.0
            case .abgr:
                alpha = components.0
                red = components.3
                green = components.2
                blue = components.1
            case .argb:
                alpha = components.0
                red = components.1
                green = components.2
                blue = components.3
            case .rgba:
                alpha = components.3
                red = components.0
                green = components.1
                blue = components.2
            default:
                return .clear
            }

            // If chroma components are premultiplied by alpha and the alpha is `0`,
            // keep the chroma components to their current values.
            if cgImage.bitmapInfo.chromaIsPremultipliedByAlpha && alpha != 0 {
                let invUnitAlpha = 255/CGFloat(alpha)
                red = UInt8((CGFloat(red)*invUnitAlpha).rounded())
                green = UInt8((CGFloat(green)*invUnitAlpha).rounded())
                blue = UInt8((CGFloat(blue)*invUnitAlpha).rounded())
            }

            return .init(red: red, green: green, blue: blue, alpha: alpha)

        } else if componentLayout.count == 3 {
            let components = (
                dataPtr[pixelOffset + 0],
                dataPtr[pixelOffset + 1],
                dataPtr[pixelOffset + 2]
            )

            var red: UInt8 = 0
            var green: UInt8 = 0
            var blue: UInt8 = 0

            switch componentLayout {
            case .bgr:
                red = components.2
                green = components.1
                blue = components.0
            case .rgb:
                red = components.0
                green = components.1
                blue = components.2
            default:
                return .clear
            }

            return .init(red: red, green: green, blue: blue, alpha: UInt8(255))

        } else {
            assertionFailure("Unsupported number of pixel components")
            return .clear
        }
    }

}

public extension UIColor {

    convenience init(red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8) {
        self.init(
            red: CGFloat(red)/255,
            green: CGFloat(green)/255,
            blue: CGFloat(blue)/255,
            alpha: CGFloat(alpha)/255)
    }

}

public extension CGBitmapInfo {

    enum ComponentLayout {

        case bgra
        case abgr
        case argb
        case rgba
        case bgr
        case rgb

        var count: Int {
            switch self {
            case .bgr, .rgb: return 3
            default: return 4
            }
        }

    }

    var componentLayout: ComponentLayout? {
        guard let alphaInfo = CGImageAlphaInfo(rawValue: rawValue & Self.alphaInfoMask.rawValue) else { return nil }
        let isLittleEndian = contains(.byteOrder32Little)

        if alphaInfo == .none {
            return isLittleEndian ? .bgr : .rgb
        }
        let alphaIsFirst = alphaInfo == .premultipliedFirst || alphaInfo == .first || alphaInfo == .noneSkipFirst

        if isLittleEndian {
            return alphaIsFirst ? .bgra : .abgr
        } else {
            return alphaIsFirst ? .argb : .rgba
        }
    }

    var chromaIsPremultipliedByAlpha: Bool {
        let alphaInfo = CGImageAlphaInfo(rawValue: rawValue & Self.alphaInfoMask.rawValue)
        return alphaInfo == .premultipliedFirst || alphaInfo == .premultipliedLast
    }

}

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