[英]A C# await-able SocketAsyncEventArgs wrapper for a UDP server; socket.ReceiveAsync returns invalid RemoteEndPoint (0.0.0.0:0)
正如標題所說,我正在原始套接字上編寫 UDP 服務器,並使用 SocketAsyncEventArgs 因為我想快速編寫一些東西。
我知道 UdpClient 存在,並且有更簡單的方法來編寫服務器,但我想學習如何正確使用 SocketAsyncEventArgs 和 socket.ReceiveFromAsync / socket.SendToAsync 方法來實現他們聲稱的“增強吞吐量”和“更好的可擴展性”( MSDN Docs for SocketAsyncEventArgs )。
我基本上遵循了 MSDN 示例,因為我認為這是學習這些方法如何工作的一個不錯的起點,但遇到了一些問題。 服務器最初工作並可以回顯接收到的字節,但會隨機“失敗”從正確地址接收字節。 RemoteEndPoint 將填充 UDP 占位符 EndPoint {0.0.0.0:0}(因為沒有更好的術語),而不是正確的 localhost 客戶端地址(例如 127.0.0.1:7007)。 顯示問題的圖像(控制台是波蘭語,抱歉。請相信我,SocketException 消息是“所需地址在此上下文中無效”)。
我有時從 MSDN 示例中批發翻錄塊,僅更改 SocketAsyncEventArgs 實例上填充的字段以用於 socket.ReceiveFromAsync 調用(根據 MSDN 文檔 -> socket.ReceiveFromAsync Docs ),最終結果仍然是相同。 此外,這是一個間歇性問題,而不是一個持續的問題。 從我注意到的情況來看,沒有時間服務器會一直出錯。
到目前為止,我的想法是 UdpServer 的狀態問題、UdpClient 端的一些不一致或 TaskCompletionSource 的濫用。
編輯1:
我覺得我應該解決為什么我使用 SocketAsyncEventArgs。 我完全理解有更簡單的方法來發送和接收數據。 async/await 套接字擴展是解決此問題的好方法,也是我最初采用的方法。 我想對 async/await 與舊的 api SocketArgs 進行基准測試,看看這兩種方法有多少不同。
UdpClient、UdpServer 和共享結構的代碼包含在下面。 如果 StackOverflow 允許,我也可以嘗試按需提供更多代碼。
感謝您抽出時間幫助我。
測試代碼
private static async Task TestNetworking()
{
EndPoint serverEndPoint = new IPEndPoint(IPAddress.Loopback, 12345);
await Task.Factory.StartNew(async () =>
{
SocketClient client = new UdpClient();
bool bound = client.Bind(new IPEndPoint(IPAddress.Any, 7007));
if (bound)
{
Console.WriteLine($"[Client] Bound client socket!");
}
if (bound && client.Connect(serverEndPoint))
{
Console.WriteLine($"[Client] Connected to {serverEndPoint}!");
byte[] message = Encoding.UTF8.GetBytes("Hello World!");
Stopwatch stopwatch = new Stopwatch();
const int packetsToSend = 1_000_000;
for (int i = 0; i < packetsToSend; i++)
{
try
{
stopwatch.Start();
int sentBytes = await client.SendAsync(serverEndPoint, message, SocketFlags.None);
//Console.WriteLine($"[Client] Sent {sentBytes} to {serverEndPoint}");
ReceiveResult result = await client.ReceiveAsync(serverEndPoint, SocketFlags.None);
//Console.WriteLine($"[{result.RemoteEndPoint} > Client] : {Encoding.UTF8.GetString(result.Contents)}");
serverEndPoint = result.RemoteEndPoint;
stopwatch.Stop();
}
catch (Exception ex)
{
Console.WriteLine(ex);
i--;
await Task.Delay(1);
}
}
double approxBandwidth = (packetsToSend * message.Length) / (1_000_000.0 * (stopwatch.ElapsedMilliseconds / 1000.0));
Console.WriteLine($"Sent {packetsToSend} packets of {message.Length} bytes in {stopwatch.ElapsedMilliseconds:N} milliseconds.");
Console.WriteLine($"Approximate bandwidth: {approxBandwidth} MBps");
}
}, TaskCreationOptions.LongRunning);
await Task.Factory.StartNew(async () =>
{
try
{
SocketServer server = new UdpServer();
bool bound = server.Bind(serverEndPoint);
if (bound)
{
//Console.WriteLine($"[Server] Bound server socket!");
//Console.WriteLine($"Starting server at {serverEndPoint}!");
await server.StartAsync();
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}).Result;
}
共享代碼
public readonly struct ReceiveResult
{
public const int PacketSize = 1024;
public readonly Memory<byte> Contents;
public readonly int ReceivedBytes;
public readonly EndPoint RemoteEndPoint;
public ReceiveResult(Memory<byte> contents, int receivedBytes, EndPoint remoteEndPoint)
{
Contents = contents;
ReceivedBytes = receivedBytes;
RemoteEndPoint = remoteEndPoint;
}
}
UDP客戶端
public class UdpClient : SocketClient
{
/*
public abstract class SocketClient
{
protected readonly Socket socket;
protected SocketClient(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
socket = new Socket(addressFamily, socketType, protocolType);
}
public bool Bind(in EndPoint localEndPoint)
{
try
{
socket.Bind(localEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public bool Connect(in EndPoint remoteEndPoint)
{
try
{
socket.Connect(remoteEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public abstract Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags);
public abstract Task<int> SendAsync(EndPoint remoteEndPoint, ArraySegment<byte> buffer, SocketFlags socketFlags);
}
*/
/// <inheritdoc />
public UdpClient() : base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
}
public override async Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags)
{
byte[] buffer = new byte[ReceiveResult.PacketSize];
SocketReceiveFromResult result =
await socket.ReceiveFromAsync(new ArraySegment<byte>(buffer), socketFlags, remoteEndPoint);
return new ReceiveResult(buffer, result.ReceivedBytes, result.RemoteEndPoint);
/*
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(new byte[ReceiveResult.PacketSize]);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
SocketTask awaitable = new SocketTask(args);
while (ReceiveResult.PacketSize > args.BytesTransferred)
{
await socket.ReceiveFromAsync(awaitable);
}
return new ReceiveResult(args.MemoryBuffer, args.RemoteEndPoint);
*/
}
public override async Task<int> SendAsync(EndPoint remoteEndPoint, ArraySegment<byte> buffer, SocketFlags socketFlags)
{
return await socket.SendToAsync(buffer.ToArray(), socketFlags, remoteEndPoint);
/*
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(buffer);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
SocketTask awaitable = new SocketTask(args);
while (buffer.Length > args.BytesTransferred)
{
await socket.SendToAsync(awaitable);
}
return args.BytesTransferred;
*/
}
}
UDP服務器
public class UdpServer : SocketServer
{
/*
public abstract class SocketServer
{
protected readonly Socket socket;
protected SocketServer(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
socket = new Socket(addressFamily, socketType, protocolType);
}
public bool Bind(in EndPoint localEndPoint)
{
try
{
socket.Bind(localEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public abstract Task StartAsync();
}
*/
private const int MaxPooledObjects = 100;
private readonly ConcurrentDictionary<EndPoint, ConcurrentQueue<byte[]>> clients;
private readonly ArrayPool<byte> receiveBufferPool = ArrayPool<byte>.Create(ReceiveResult.PacketSize, MaxPooledObjects);
private readonly ObjectPool<SocketAsyncEventArgs> receiveSocketAsyncEventArgsPool =
new DefaultObjectPool<SocketAsyncEventArgs>(new DefaultPooledObjectPolicy<SocketAsyncEventArgs>(), MaxPooledObjects);
private readonly ObjectPool<SocketAsyncEventArgs> sendSocketAsyncEventArgsPool =
new DefaultObjectPool<SocketAsyncEventArgs>(new DefaultPooledObjectPolicy<SocketAsyncEventArgs>(), MaxPooledObjects);
private void HandleIOCompleted(object? sender, SocketAsyncEventArgs eventArgs)
{
eventArgs.Completed -= HandleIOCompleted;
bool closed = false;
/*
Original (local) methods in ReceiveAsync and SendAsync,
these were assigned to eventArgs.Completed instead of HandleIOCompleted
=======================================================================
void ReceiveCompletedHandler(object? sender, SocketAsyncEventArgs eventArgs)
{
AsyncReadToken asyncReadToken = (AsyncReadToken)eventArgs.UserToken;
eventArgs.Completed -= ReceiveCompletedHandler;
if (eventArgs.SocketError != SocketError.Success)
{
asyncReadToken.CompletionSource.TrySetException(new SocketException((int)eventArgs.SocketError));
}
else
{
eventArgs.MemoryBuffer.CopyTo(asyncReadToken.OutputBuffer);
asyncReadToken.CompletionSource.TrySetResult(
new ReceiveResult(asyncReadToken.OutputBuffer, eventArgs.BytesTransferred, eventArgs.RemoteEndPoint));
}
receiveBufferPool.Return(asyncReadToken.RentedBuffer);
receiveSocketAsyncEventArgsPool.Return(eventArgs);
}
void SendCompletedHandler(object? sender, SocketAsyncEventArgs eventArgs)
{
AsyncWriteToken asyncWriteToken = (AsyncWriteToken)eventArgs.UserToken;
eventArgs.Completed -= SendCompletedHandler;
if (eventArgs.SocketError != SocketError.Success)
{
asyncWriteToken.CompletionSource.TrySetException(new SocketException((int)eventArgs.SocketError));
}
else
{
asyncWriteToken.CompletionSource.TrySetResult(eventArgs.BytesTransferred);
}
sendSocketAsyncEventArgsPool.Return(eventArgs);
}
*/
switch (eventArgs.LastOperation)
{
case SocketAsyncOperation.SendTo:
AsyncWriteToken asyncWriteToken = (AsyncWriteToken)eventArgs.UserToken;
if (eventArgs.SocketError != SocketError.Success)
{
asyncWriteToken.CompletionSource.TrySetException(new SocketException((int)eventArgs.SocketError));
}
else
{
asyncWriteToken.CompletionSource.TrySetResult(eventArgs.BytesTransferred);
}
sendSocketAsyncEventArgsPool.Return(eventArgs);
break;
case SocketAsyncOperation.ReceiveFrom:
AsyncReadToken asyncReadToken = (AsyncReadToken)eventArgs.UserToken;
if (eventArgs.SocketError != SocketError.Success)
{
asyncReadToken.CompletionSource.TrySetException(new SocketException((int)eventArgs.SocketError));
}
else
{
eventArgs.MemoryBuffer.CopyTo(asyncReadToken.OutputBuffer);
asyncReadToken.CompletionSource.TrySetResult(
new ReceiveResult(asyncReadToken.OutputBuffer, eventArgs.BytesTransferred, eventArgs.RemoteEndPoint));
}
receiveBufferPool.Return(asyncReadToken.RentedBuffer);
receiveSocketAsyncEventArgsPool.Return(eventArgs);
break;
case SocketAsyncOperation.Disconnect:
closed = true;
break;
case SocketAsyncOperation.Accept:
case SocketAsyncOperation.Connect:
case SocketAsyncOperation.None:
break;
}
if (closed)
{
// handle the client closing the connection on tcp servers at some point
}
}
private Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags, Memory<byte> outputBuffer)
{
TaskCompletionSource<ReceiveResult> tcs = new TaskCompletionSource<ReceiveResult>();
byte[] buffer = receiveBufferPool.Rent(ReceiveResult.PacketSize);
Memory<byte> memoryBuffer = new Memory<byte>(buffer);
SocketAsyncEventArgs args = receiveSocketAsyncEventArgsPool.Get();
args.SetBuffer(memoryBuffer);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
args.UserToken = new AsyncReadToken(buffer, outputBuffer, tcs);
args.Completed += HandleIOCompleted;
if (socket.ReceiveFromAsync(args)) return tcs.Task;
byte[] bufferCopy = new byte[ReceiveResult.PacketSize];
args.MemoryBuffer.CopyTo(bufferCopy);
ReceiveResult result = new ReceiveResult(bufferCopy, args.BytesTransferred, args.RemoteEndPoint);
receiveBufferPool.Return(buffer);
receiveSocketAsyncEventArgsPool.Return(args);
return Task.FromResult(result);
}
private Task<int> SendAsync(EndPoint remoteEndPoint, Memory<byte> buffer, SocketFlags socketFlags)
{
TaskCompletionSource<int> tcs = new TaskCompletionSource<int>();
SocketAsyncEventArgs args = sendSocketAsyncEventArgsPool.Get();
args.SetBuffer(buffer);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
args.UserToken = new AsyncWriteToken(buffer, tcs);
args.Completed += HandleIOCompleted;
if (socket.SendToAsync(args)) return tcs.Task;
int result = args.BytesTransferred;
sendSocketAsyncEventArgsPool.Return(args);
return Task.FromResult(result);
}
private readonly struct AsyncReadToken
{
public readonly TaskCompletionSource<ReceiveResult> CompletionSource;
public readonly Memory<byte> OutputBuffer;
public readonly byte[] RentedBuffer;
public AsyncReadToken(byte[] rentedBuffer, Memory<byte> outputBuffer, TaskCompletionSource<ReceiveResult> tcs)
{
RentedBuffer = rentedBuffer;
OutputBuffer = outputBuffer;
CompletionSource = tcs;
}
}
private readonly struct AsyncWriteToken
{
public readonly TaskCompletionSource<int> CompletionSource;
public readonly Memory<byte> OutputBuffer;
public AsyncWriteToken(Memory<byte> outputBuffer, TaskCompletionSource<int> tcs)
{
OutputBuffer = outputBuffer;
CompletionSource = tcs;
}
}
public UdpServer() : base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
clients = new ConcurrentDictionary<EndPoint, ConcurrentQueue<byte[]>>();
}
/// <inheritdoc />
public override async Task StartAsync()
{
EndPoint nullEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] receiveBuffer = new byte[ReceiveResult.PacketSize];
Memory<byte> receiveBufferMemory = new Memory<byte>(receiveBuffer);
while (true)
{
ReceiveResult result = await ReceiveAsync(nullEndPoint, SocketFlags.None, receiveBufferMemory);
Console.WriteLine($"[{result.RemoteEndPoint} > Server] : {Encoding.UTF8.GetString(result.Contents.Span)}");
int sentBytes = await SendAsync(result.RemoteEndPoint, result.Contents, SocketFlags.None);
Console.WriteLine($"[Server > {result.RemoteEndPoint}] Sent {sentBytes} bytes to {result.RemoteEndPoint}");
}
}
}
我最終不得不合並 SocketAsyncEventArgs 池,因為事實證明您需要在接收和發送調用期間保留單個 args 對象。 現在,我的 SendToAsync 函數采用 SocketAsyncEventArgs 對象(在 ReceiveFromAsync 調用中租用),其中包含要向其發送響應的客戶端的 RemoteEndPoint。 SendToAsync 函數用於清理 SocketAsyncEventArgs,並將它們返回到池中。
我之前的解決方案的另一個問題是多次分配事件。 當我合並兩個套接字參數池時,我留下了多事件處理程序分配,這最終導致了問題。 一旦修復,該解決方案完全按預期工作,並且可以毫無問題地發送 1 000 000 個數據包(1Kb)。 真正早期的測試(可能有點偏差)顯示帶寬約為每秒 5 兆字節(每秒約 40 兆字節),這是可以接受的,並且比我自己的代碼的過於復雜的“快速異步”版本要好得多。
關於帶寬,我的快速異步版本過於復雜,因此沒有真正的可比性,但我相信這個 SocketAsyncEventArgs 版本可以作為基准測試和修補的一個很好的起點,以盡可能多地從套接字中擠出性能。 不過,我仍然希望對此提供反饋,並且可能會在某個時候將其發布到 Code Review 堆棧交換,因為我懷疑解決方案中仍然沒有細微的錯誤。
誰想使用這個代碼是免費的,它最終比預期的更簡單,更容易創建,但如果你愚蠢到在沒有大量測試的情況下在生產中使用它,我不承擔任何責任(畢竟這是一個學習項目)。
測試代碼:
private static async Task TestNetworking()
{
EndPoint serverEndPoint = new IPEndPoint(IPAddress.Loopback, 12345);
await Task.Factory.StartNew(async () =>
{
try
{
SocketServer server = new UdpServer();
bool bound = server.Bind(serverEndPoint);
if (bound)
{
Console.WriteLine($"[Server] Bound server socket!");
Console.WriteLine($"[Server] Starting server at {serverEndPoint}!");
await server.StartAsync();
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
await Task.Factory.StartNew(async () =>
{
SocketClient client = new UdpClient();
bool bound = client.Bind(new IPEndPoint(IPAddress.Any, 7007));
if (bound)
{
Console.WriteLine($"[Client] Bound client socket!");
}
if (bound && client.Connect(serverEndPoint))
{
Console.WriteLine($"[Client] Connected to {serverEndPoint}!");
byte[] message = Encoding.UTF8.GetBytes("Hello World!");
Memory<byte> messageBuffer = new Memory<byte>(message);
byte[] response = new byte[ReceiveResult.PacketSize];
Memory<byte> responseBuffer = new Memory<byte>(response);
Stopwatch stopwatch = new Stopwatch();
const int packetsToSend = 1_000_000, statusPacketThreshold = 10_000;
Console.WriteLine($"Started sending packets (total packet count: {packetsToSend})");
for (int i = 0; i < packetsToSend; i++)
{
if (i % statusPacketThreshold == 0)
{
Console.WriteLine($"Sent {i} packets out of {packetsToSend} ({((double)i / packetsToSend) * 100:F2}%)");
}
try
{
//Console.WriteLine($"[Client > {serverEndPoint}] Sending packet {i}");
stopwatch.Start();
int sentBytes = await client.SendAsync(serverEndPoint, messageBuffer, SocketFlags.None);
//Console.WriteLine($"[Client] Sent {sentBytes} to {serverEndPoint}");
ReceiveResult result = await client.ReceiveAsync(serverEndPoint, SocketFlags.None, responseBuffer);
//Console.WriteLine($"[{result.RemoteEndPoint} > Client] : {Encoding.UTF8.GetString(result.Contents)}");
serverEndPoint = result.RemoteEndPoint;
stopwatch.Stop();
}
catch (Exception ex)
{
Console.WriteLine(ex);
i--;
await Task.Delay(1);
}
}
double approxBandwidth = (packetsToSend * ReceiveResult.PacketSize) / (1_000_000.0 * (stopwatch.ElapsedMilliseconds / 1000.0));
Console.WriteLine($"Sent {packetsToSend} packets of {ReceiveResult.PacketSize} bytes in {stopwatch.ElapsedMilliseconds:N} milliseconds.");
Console.WriteLine($"Approximate bandwidth: {approxBandwidth} MBps");
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result;
}
共享代碼:
internal readonly struct AsyncReadToken
{
public readonly CancellationToken CancellationToken;
public readonly TaskCompletionSource<ReceiveResult> CompletionSource;
public readonly byte[] RentedBuffer;
public readonly Memory<byte> UserBuffer;
public AsyncReadToken(byte[] rentedBuffer, Memory<byte> userBuffer, TaskCompletionSource<ReceiveResult> tcs,
CancellationToken cancellationToken = default)
{
RentedBuffer = rentedBuffer;
UserBuffer = userBuffer;
CompletionSource = tcs;
CancellationToken = cancellationToken;
}
}
internal readonly struct AsyncWriteToken
{
public readonly CancellationToken CancellationToken;
public readonly TaskCompletionSource<int> CompletionSource;
public readonly byte[] RentedBuffer;
public readonly Memory<byte> UserBuffer;
public AsyncWriteToken(byte[] rentedBuffer, Memory<byte> userBuffer, TaskCompletionSource<int> tcs,
CancellationToken cancellationToken = default)
{
RentedBuffer = rentedBuffer;
UserBuffer = userBuffer;
CompletionSource = tcs;
CancellationToken = cancellationToken;
}
}
public readonly struct ReceiveResult
{
public const int PacketSize = 1024;
public readonly SocketAsyncEventArgs ClientArgs;
public readonly Memory<byte> Contents;
public readonly int Count;
public readonly EndPoint RemoteEndPoint;
public ReceiveResult(SocketAsyncEventArgs clientArgs, Memory<byte> contents, int count, EndPoint remoteEndPoint)
{
ClientArgs = clientArgs;
Contents = contents;
Count = count;
RemoteEndPoint = remoteEndPoint;
}
}
服務器代碼:
public abstract class SocketServer
{
protected readonly Socket socket;
protected SocketServer(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
socket = new Socket(addressFamily, socketType, protocolType);
}
public bool Bind(in EndPoint localEndPoint)
{
try
{
socket.Bind(localEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public abstract Task StartAsync();
}
public class UdpServer : SocketServer
{
private const int MaxPooledObjects = 1;
private readonly ConcurrentDictionary<EndPoint, ConcurrentQueue<byte[]>> clients;
private readonly ArrayPool<byte> receiveBufferPool =
ArrayPool<byte>.Create(ReceiveResult.PacketSize, MaxPooledObjects);
private readonly ArrayPool<byte> sendBufferPool =
ArrayPool<byte>.Create(ReceiveResult.PacketSize, MaxPooledObjects);
private readonly ObjectPool<SocketAsyncEventArgs> socketAsyncEventArgsPool =
new DefaultObjectPool<SocketAsyncEventArgs>(new DefaultPooledObjectPolicy<SocketAsyncEventArgs>(),
MaxPooledObjects);
private void HandleIOCompleted(object? sender, SocketAsyncEventArgs eventArgs)
{
bool closed = false;
switch (eventArgs.LastOperation)
{
case SocketAsyncOperation.SendTo:
AsyncWriteToken asyncWriteToken = (AsyncWriteToken)eventArgs.UserToken;
if (asyncWriteToken.CancellationToken.IsCancellationRequested)
{
asyncWriteToken.CompletionSource.TrySetCanceled();
}
else
{
if (eventArgs.SocketError != SocketError.Success)
{
asyncWriteToken.CompletionSource.TrySetException(
new SocketException((int)eventArgs.SocketError));
}
else
{
asyncWriteToken.CompletionSource.TrySetResult(eventArgs.BytesTransferred);
}
}
sendBufferPool.Return(asyncWriteToken.RentedBuffer, true);
socketAsyncEventArgsPool.Return(eventArgs);
break;
case SocketAsyncOperation.ReceiveFrom:
AsyncReadToken asyncReadToken = (AsyncReadToken)eventArgs.UserToken;
if (asyncReadToken.CancellationToken.IsCancellationRequested)
{
asyncReadToken.CompletionSource.SetCanceled();
}
else
{
if (eventArgs.SocketError != SocketError.Success)
{
asyncReadToken.CompletionSource.SetException(
new SocketException((int)eventArgs.SocketError));
}
else
{
eventArgs.MemoryBuffer.CopyTo(asyncReadToken.UserBuffer);
ReceiveResult result = new ReceiveResult(eventArgs, asyncReadToken.UserBuffer,
eventArgs.BytesTransferred, eventArgs.RemoteEndPoint);
asyncReadToken.CompletionSource.SetResult(result);
}
}
receiveBufferPool.Return(asyncReadToken.RentedBuffer, true);
break;
case SocketAsyncOperation.Disconnect:
closed = true;
break;
case SocketAsyncOperation.Accept:
case SocketAsyncOperation.Connect:
case SocketAsyncOperation.None:
case SocketAsyncOperation.Receive:
case SocketAsyncOperation.ReceiveMessageFrom:
case SocketAsyncOperation.Send:
case SocketAsyncOperation.SendPackets:
throw new NotImplementedException();
default:
throw new ArgumentOutOfRangeException();
}
if (closed)
{
// handle the client closing the connection on tcp servers at some point
}
}
private Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags,
Memory<byte> outputBuffer, CancellationToken cancellationToken = default)
{
TaskCompletionSource<ReceiveResult> tcs = new TaskCompletionSource<ReceiveResult>();
byte[] rentedBuffer = receiveBufferPool.Rent(ReceiveResult.PacketSize);
Memory<byte> memoryBuffer = new Memory<byte>(rentedBuffer);
SocketAsyncEventArgs args = socketAsyncEventArgsPool.Get();
args.SetBuffer(memoryBuffer);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
args.UserToken = new AsyncReadToken(rentedBuffer, outputBuffer, tcs, cancellationToken);
// if the receive operation doesn't complete synchronously, returns the awaitable task
if (socket.ReceiveFromAsync(args)) return tcs.Task;
args.MemoryBuffer.CopyTo(outputBuffer);
ReceiveResult result = new ReceiveResult(args, outputBuffer, args.BytesTransferred, args.RemoteEndPoint);
receiveBufferPool.Return(rentedBuffer, true);
return Task.FromResult(result);
}
private Task<int> SendAsync(SocketAsyncEventArgs clientArgs, Memory<byte> inputBuffer, SocketFlags socketFlags,
CancellationToken cancellationToken = default)
{
TaskCompletionSource<int> tcs = new TaskCompletionSource<int>();
byte[] rentedBuffer = sendBufferPool.Rent(ReceiveResult.PacketSize);
Memory<byte> memoryBuffer = new Memory<byte>(rentedBuffer);
inputBuffer.CopyTo(memoryBuffer);
SocketAsyncEventArgs args = clientArgs;
args.SetBuffer(memoryBuffer);
args.SocketFlags = socketFlags;
args.UserToken = new AsyncWriteToken(rentedBuffer, inputBuffer, tcs, cancellationToken);
// if the send operation doesn't complete synchronously, return the awaitable task
if (socket.SendToAsync(args)) return tcs.Task;
int result = args.BytesTransferred;
sendBufferPool.Return(rentedBuffer, true);
socketAsyncEventArgsPool.Return(args);
return Task.FromResult(result);
}
public UdpServer() : base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
clients = new ConcurrentDictionary<EndPoint, ConcurrentQueue<byte[]>>();
for (int i = 0; i < MaxPooledObjects; i++)
{
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.Completed += HandleIOCompleted;
socketAsyncEventArgsPool.Return(args);
}
}
/// <inheritdoc />
public override async Task StartAsync()
{
EndPoint nullEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] receiveBuffer = new byte[ReceiveResult.PacketSize];
Memory<byte> receiveBufferMemory = new Memory<byte>(receiveBuffer);
while (true)
{
ReceiveResult result = await ReceiveAsync(nullEndPoint, SocketFlags.None, receiveBufferMemory);
//Console.WriteLine($"[{result.RemoteEndPoint} > Server] : {Encoding.UTF8.GetString(result.Contents.Span)}");
int sentBytes = await SendAsync(result.ClientArgs, result.Contents, SocketFlags.None);
//Console.WriteLine($"[Server > {result.RemoteEndPoint}] Sent {sentBytes} bytes to {result.RemoteEndPoint}");
}
}
客戶代碼:
public abstract class SocketClient
{
protected readonly Socket socket;
protected SocketClient(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
socket = new Socket(addressFamily, socketType, protocolType);
}
public bool Bind(in EndPoint localEndPoint)
{
try
{
socket.Bind(localEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public bool Connect(in EndPoint remoteEndPoint)
{
try
{
socket.Connect(remoteEndPoint);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex);
return false;
}
}
public abstract Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags,
Memory<byte> outputBuffer);
public abstract Task<int> SendAsync(EndPoint remoteEndPoint, Memory<byte> inputBuffer, SocketFlags socketFlags);
}
public class UdpClient : SocketClient
{
/// <inheritdoc />
public UdpClient() : base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
}
public override async Task<ReceiveResult> ReceiveAsync(EndPoint remoteEndPoint, SocketFlags socketFlags,
Memory<byte> outputBuffer)
{
byte[] buffer = new byte[ReceiveResult.PacketSize];
SocketReceiveFromResult result =
await socket.ReceiveFromAsync(new ArraySegment<byte>(buffer), socketFlags, remoteEndPoint);
buffer.CopyTo(outputBuffer);
return new ReceiveResult(default, outputBuffer, result.ReceivedBytes, result.RemoteEndPoint);
/*
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(new byte[ReceiveResult.PacketSize]);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
SocketTask awaitable = new SocketTask(args);
while (ReceiveResult.PacketSize > args.BytesTransferred)
{
await socket.ReceiveFromAsync(awaitable);
}
return new ReceiveResult(args.MemoryBuffer, args.RemoteEndPoint);
*/
}
public override async Task<int> SendAsync(EndPoint remoteEndPoint, Memory<byte> buffer, SocketFlags socketFlags)
{
return await socket.SendToAsync(buffer.ToArray(), socketFlags, remoteEndPoint);
/*
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
args.SetBuffer(buffer);
args.SocketFlags = socketFlags;
args.RemoteEndPoint = remoteEndPoint;
SocketTask awaitable = new SocketTask(args);
while (buffer.Length > args.BytesTransferred)
{
await socket.SendToAsync(awaitable);
}
return args.BytesTransferred;
*/
}
}
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