[英]Read binary objects from a file in C# written out by a C++ program
我正在嘗試從包含填充結構的非常大的文件中讀取對象,這些填充結構由 C++ 進程寫入其中。 我正在使用 memory map 大文件的示例並嘗試將數據反序列化為 object 但我現在可以看到它不會以這種方式工作。
如何從文件中提取所有對象以在 C# 中使用? 我可能很遙遠,但我已經提供了代碼。 這些對象有一個 8 字節的毫秒成員,后跟 21 個 16 位整數,需要 6 字節的填充才能與 8 字節的邊界對齊。
[Serializable]
unsafe public struct DataStruct
{
public UInt64 milliseconds;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 21)]
public fixed Int16 data[21];
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public fixed Int16 padding[3];
};
[Serializable]
public class DataArray
{
public DataStruct[] samples;
}
public static class Helper
{
public static Int16[] GetData(this DataStruct data)
{
unsafe
{
Int16[] output = new Int16[21];
for (int index = 0; index < 21; ++index)
output[index] = data.data[index];
return output;
}
}
}
class FileThreadSupport
{
struct DataFileInfo
{
public string path;
public UInt64 start;
public UInt64 stop;
public UInt64 elements;
};
// Create our epoch timestamp
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
// Output TCP client
private Support.AsyncTcpClient output;
// Directory which contains our data
private string replay_directory;
// Files to be read from
private DataFileInfo[] file_infos;
// Current timestamp of when the process was started
UInt64 process_start = 0;
// Object from current file
DataArray current_file_data;
// Offset into current files
UInt64 current_file_index = 0;
// Offset into current files
UInt64 current_file_offset = 0;
// Run flag
bool run = true;
public FileThreadSupport(ref Support.AsyncTcpClient output, ref Engine.A.Information info, ref Support.Configuration configuration)
{
// Set our output directory
replay_directory = configuration.getString("replay_directory");
if (replay_directory.Length == 0)
{
Console.WriteLine("Configuration does not provide a replay directory");
return;
}
// Check the directory for playable files
if(!loadDataDirectory(replay_directory))
{
Console.WriteLine("Replay directory {} did not have any valid files", replay_directory);
}
// Set the output TCP client
this.output = output;
}
private bool loadDataDirectory(string directory)
{
string[] files = Directory.GetFiles(directory, "*.*", SearchOption.TopDirectoryOnly);
file_infos = new DataFileInfo[files.Length];
int index = 0;
foreach (string file in files)
{
string[] parts = file.Split('\\');
string name = parts.Last();
parts = name.Split('.');
if (parts.Length != 2)
continue;
UInt64 start, stop = 0;
if (!UInt64.TryParse(parts[0], out start) || !UInt64.TryParse(parts[1], out stop))
continue;
long size = new System.IO.FileInfo(file).Length;
// Add to our file info array
file_infos[index] = new DataFileInfo
{
path = file,
start = start,
stop = stop,
elements = (ulong)(new System.IO.FileInfo(file).Length / 56
/*System.Runtime.InteropServices.Marshal.SizeOf(typeof(DataStruct))*/)
};
++index;
}
// Sort the array
Array.Sort(file_infos, delegate (DataFileInfo x, DataFileInfo y) { return x.start.CompareTo(y.start); });
// Return whether or not there were files found
return (files.Length > 0);
}
public void start()
{
process_start = (ulong)DateTime.Now.ToUniversalTime().Subtract(epoch).TotalMilliseconds;
UInt64 num_samples = 0;
while(run)
{
// Get our samples and add it to the sample
DataStruct[] result = getData(100);
Engine.A.A message = new Engine.A.A();
for (int i = 0; i < result.Length; ++i)
{
Engine.A.Data sample = new Engine.A.Data();
sample.Time = process_start + num_samples * 4;
Int16[] signal_data = Helper.GetData(result[i]);
for(int e = 0; e < signal_data.Length; ++e)
sample.Value[e] = signal_data[e];
message.Signal.Add(sample);
++num_samples;
}
// Send out the websocket
this.output.SendAsync(message.ToByteArray());
// Sleep 100 milliseconds
Thread.Sleep(100);
}
}
public void stop()
{
run = false;
}
private DataStruct[] getData(UInt64 milliseconds)
{
if (file_infos.Length == 0)
return new DataStruct[0];
if (current_file_data == null)
{
current_file_data = ReadObjectFromMMF(file_infos[current_file_index].path) as DataArray;
if(current_file_data.samples.Length == 0)
return new DataStruct[0];
}
UInt64 elements_to_read = (UInt64) milliseconds / 4;
DataStruct[] result = new DataStruct[elements_to_read];
Array.Copy(current_file_data.samples, (int)current_file_offset, result, 0, (int) Math.Min(elements_to_read, file_infos[current_file_index].elements - current_file_offset));
while((UInt64) result.Length != elements_to_read)
{
current_file_index = (current_file_index + 1) % (ulong) file_infos.Length;
current_file_data = ReadObjectFromMMF(file_infos[current_file_index].path) as DataArray;
if (current_file_data.samples.Length == 0)
return new DataStruct[0];
current_file_offset = 0;
Array.Copy(current_file_data.samples, (int)current_file_offset, result, result.Length, (int)Math.Min(elements_to_read, file_infos[current_file_index].elements - current_file_offset));
}
return result;
}
private object ByteArrayToObject(byte[] buffer)
{
BinaryFormatter binaryFormatter = new BinaryFormatter(); // Create new BinaryFormatter
MemoryStream memoryStream = new MemoryStream(buffer); // Convert buffer to memorystream
return binaryFormatter.Deserialize(memoryStream); // Deserialize stream to an object
}
private object ReadObjectFromMMF(string file)
{
// Get a handle to an existing memory mapped file
using (MemoryMappedFile mmf = MemoryMappedFile.CreateFromFile(file, FileMode.Open))
{
// Create a view accessor from which to read the data
using (MemoryMappedViewAccessor mmfReader = mmf.CreateViewAccessor())
{
// Create a data buffer and read entire MMF view into buffer
byte[] buffer = new byte[mmfReader.Capacity];
mmfReader.ReadArray<byte>(0, buffer, 0, buffer.Length);
// Convert the buffer to a .NET object
return ByteArrayToObject(buffer);
}
}
}
一方面,您根本沒有很好地使用 memory 映射文件,您只是在緩沖區中按順序讀取它,這既不必要地低效,而且比您簡單地打開文件正常讀取要慢得多。 memory 映射文件的賣點是由操作系統的虛擬 memory 分頁支持的重復隨機訪問和隨機更新。
而且您絕對不需要閱讀 memory 中的整個文件,因為您的數據結構如此強大。 您確切知道要為一條記錄讀取多少字節: Marshal.SizeOf<DataStruct>()
。
然后你需要擺脫所有的序列化噪音。 同樣,您的數據是強類型的,只需閱讀它。 擺脫那些fixed
的 arrays 並使用常規 arrays,您已經在指導編組器如何使用MarshalAs
屬性讀取它們(好)。 這也擺脫了只是出於某種未知原因復制數組的助手 function。
您的讀取循環非常簡單:讀取一個條目的正確字節數,使用Marshal.PtrToStructure
將其轉換為可讀結構並將其添加到列表中以在最后返回。 如果您可以使用 .Net Core 和Unsafe.As
或Unsafe.Cast
,則可以加分。
編輯:不要使用object
返回,您確切知道要返回的內容,將其寫下來。
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