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[英]How to include Boost in a C++ project as a Git submodule in a CMake project?
[英]how to include Flite in C++ project with cmake?
我必須在我的應用程序中使用 TTS 引擎,並嘗試使用 Flite。 我已經安裝了它並從命令行對其進行了很好的測試,但是當我嘗試將它放入我的應用程序時,我無法讓它工作。 我已經在網上搜索過但沒有成功,因為大多數說明都是針對 windows 或 android 的。 我也知道 Barath-Kannan 的 c++ 包裝器,但它需要 C++17,目前我無法使用它。 我在 Ubuntu 16.04 上使用 C++11。
這是我的代碼:
TTSFliteManager:(使用 Flite 的類)
#include "TTSFliteManager.h"
#include </home/user/flite/include/flite.h>
#include <utils/Logger.h>
...
void
TTSFliteManager::TTSTranslate(std::string text, std::string destination)
{
ADD_LOG_DEBUG << "TTSFliteManager::TTSTranslate()";
cst_voice *voice;
flite_init();
voice = flite_voice_select(NULL);
float secs = flite_text_to_speech(text.c_str(),voice,destination.c_str());
if (secs == 0)
ADD_LOG_ERROR << "TTSFliteManager::TTSTranslate() ERROR GENERATED AUDIO FILE IS EMPTY";
}
...
我在構建時遇到的錯誤如下:
...
libPlugin.so: undefined reference to "flite_voice_select"
libPlugin.so: undefined reference to "flite_text_to_speech"
libPlugin.so: undefined reference to "flite_init"
collect2: error: ld returned 1 exit status
查看文檔中的示例,我知道我的項目中缺少一些庫(“-lflite_cmu_us_kal”“-lflite_usenglish”“-lflite_cmulex”“-lflite”“-lm”)。
我應該使用“find_package”嗎? “包含目錄”? 如果是這樣,讓它工作的正確參數是什么? 我使用的那些(Flite,FliteDll)返回了一個錯誤,表明找不到這樣的包。
我相信我需要正確配置 CMakeLists 但我不知道在那里寫什么讓項目看到 flite 庫。
編輯
插件 CMakeList:
set(PLUGSOURCECD_DIR "$ENV{DEV_ROOT}/Plugin/ModPlugin")
set(PLUGSOURCEMD_DIR "$ENV{DEV_ROOT}/src/")
set(PLUGSOURCEAWT_DIR "$ENV{DEV_ROOT}/AWT/sources")
set(PLUG_DIR "$ENV{DEV_ROOT}/Plugin")
include( "$ENV{CMAKE_ADDITIONAL_MODULES_DIR}/CommonRules.cmake" )
MESSAGE("Dir = ${PLUGSOURCECD_DIR}")
MESSAGE("CMAKE_SOURCE_DIR = ${CMAKE_SOURCE_DIR}")
IF(WIN32)
IF(NOT CMAKE_DEBUG_POSTFIX)
set(CMAKE_DEBUG_POSTFIX d)
ENDIF()
if(POLICY CMP0020)
cmake_policy(SET CMP0020 NEW)
endif()
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
if(POLICY CMP0011)
cmake_policy(SET CMP0011 NEW)
endif()
ENDIF()
IF(CMAKE_SOURCE_DIR STREQUAL PLUGSOURCECD_DIR)
# CMake compatibility issues.
cmake_minimum_required(VERSION 2.8)
mark_as_advanced(CMAKE_BACKWARDS_COMPATIBILITY)
project(modPlugin)
#include( "Project.cmake" )
include( "Target.cmake" )
find_package(Qt5 5.8 COMPONENTS Widgets Multimedia MultimediaWidgets REQUIRED)
# The Qt5Widgets_INCLUDES also includes the include directories for
# dependencies QtCore and QtGui
include_directories(${Qt5Widgets_INCLUDE_DIRS})
MESSAGE("QT Qt5Widgets_INCLUDES = ${Qt5Widgets_INCLUDE_DIRS}")
# We need add -DQT_WIDGETS_LIB when using QtWidgets in Qt 5.
add_definitions(${Qt5Widgets_DEFINITIONS})
set(QT_LIBRARIES
Qt5::Gui Qt5::Core Qt5::Multimedia Qt5::MultimediaWidgets )
MESSAGE("QT5LIB = ${QT_LIBRARIES}")
set(QT_CLILIBRARIES ${QT_LIBRARIES})
ENDIF(CMAKE_SOURCE_DIR STREQUAL PLUGSOURCECD_DIR)
# LiquidSDR
find_package(liquiddsp REQUIRED)
include_directories(${liquiddsp_INCLUDE_DIR})
MESSAGE("LiquidDSP = ${liquiddsp_LIBRARY}")
MESSAGE("LiquidDSP include = ${liquiddsp_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(${PLUGSOURCECD_DIR})
set(PCDSOURCES
#list of .cpp files
...
${PLUGSOURCECD_DIR}/sources/TTSFliteManager.cpp
...
)
set(PCDHEADER
#list of .h files
...
${PLUGSOURCECD_DIR}/sources/TTSFliteManager.h
...
)
set ( UIS
lust of .ui files
...
)
set(CMAKE_AUTORCC ON)
SET(CMAKE_AUTOUIC ON)
QT5_WRAP_CPP(PLUGINTMOCCD_SOURCES ${PCDHEADER})
QT5_WRAP_UI( UI_HEADERS ${UIS} )
set(PLUGIN_DIR "${CMAKE_BINARY_DIR}/plugins")
file(MAKE_DIRECTORY ${PLUGIN_DIR})
MESSAGE("Source = ${PCDSOURCES}")
set(modPlugin_LIBRARIES modPlugin)
add_library(${modPlugin_LIBRARIES} SHARED ${PCDSOURCES} ${PLUGINTMOCCD_SOURCES} ${UI_HEADERS})
target_link_libraries(
${modPlugin_LIBRARIES}
${gui_LIBRARIES}
${QT_LIBRARIES}
${liquiddsp_LIBRARY}
)
add_custom_command(TARGET ${modPlugin_LIBRARIES}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${modPlugin_LIBRARIES}> ${PLUGIN_DIR})
項目 CMakeList:
# CMake compatibility issues.
cmake_minimum_required(VERSION 2.6)
mark_as_advanced(CMAKE_BACKWARDS_COMPATIBILITY)
PROJECT(SSTUDIO)
include(Target.cmake)
INCLUDE(Project.cmake)
SET(BUILD_SHARED_LIBS "true")
set(SMSSTYLEDIR "$ENV{DEV_ROOT}/styles")
IF(BUILD_SHARED_LIBS)
MESSAGE(STATUS "=====>>>>> Compile internal libraries as shared")
ELSE()
MESSAGE(STATUS "=====>>>>> Compile internal libraries as static")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
IF(WIN32)
IF(BUILD_SHARED_LIBS)
ADD_DEFINITIONS(-DBUILD_SHARED_LIBS)
ENDIF()
IF(NOT CMAKE_DEBUG_POSTFIX)
SET(CMAKE_DEBUG_POSTFIX d)
ENDIF()
cmake_policy(SET CMP0020 NEW)
ENDIF()
INCLUDE("$ENV{CMAKE_ADDITIONAL_MODULES_DIR}/CommonRules.cmake")
set(SSTUDIO_SOURCES
#list of .cpp files
...
)
SET(SSTUDIO_MOC_HEADERS
#list of .h files
...
)
FIND_PACKAGE(Boost 1.57.0 REQUIRED system date_time program_options filesystem chrono thread)
INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS})
IF(WIN32)
ADD_DEFINITIONS(-DBOOST_ALL_NO_LIB)
ADD_DEFINITIONS(-DBOOST_ALL_DYN_LINK)
ADD_DEFINITIONS(-DBOOST_NO_RVALUE_REFERENCES)
LINK_DIRECTORIES(${LINK_DIRECTORIES} ${Boost_LIBRARY_DIRS})
ENDIF()
# fftw3
find_package(FFTW REQUIRED)
include_directories(${FFTW_INCLUDES})
MESSAGE(STATUS "FFTW_INCLUDES : '${FFTW_INCLUDES}'")
find_package(ZeroMQ REQUIRED)
INCLUDE_DIRECTORIES(${ZeroMQ_INCLUDE_DIRS})
#TTS Flite commented out since is not working anyway
#set(TTS_DIR "/home/user/flite")
#find_package(FliteDll REQUIRED flite_cmu_us_kal flite_usenglish flite_cmulex flite m)
#include_directories(${FliteDll_INCLUDES})
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Libsndfile
find_package(sndfile REQUIRED)
include_directories(${sndfile_INCLUDE_DIR})
MESSAGE("Libsndfile = ${sndfile_LIBRARY}")
MESSAGE("Libsndfile include = ${sndfile_INCLUDE_DIR}")
IF($ENV{QT_SELECT} STREQUAL "4")
set(QT_QMAKE_EXECUTABLE "$ENV{QTDIR}/Bin/qmake.exe")
find_package(Qt4 4.8.6 REQUIRED QtGui QtCore QtSql QtNetwork QtTest QtUiTools QtXml)
include (Qt4Macros)
include(${QT_USE_FILE})
include_directories(${QT_INCLUDES})
ADD_DEFINITIONS( ${QT_DEFINITIONS} )
ELSE()
find_package(Qt5 5.8 COMPONENTS Widgets Core Network Xml Sql UiTools Multimedia MultimediaWidgets Concurrent REQUIRED)
# The Qt5Widgets_INCLUDES also includes the include directories for dependencies QtCore and QtGui
include_directories(${Qt5Widgets_INCLUDE_DIRS} ${Qt5Multimedia_INCLUDE_DIRS} ${Qt5Concurrent_INCLUDE_DIRS} ${Qt5Xml_INCLUDE_DIRS})
# We need add -DQT_WIDGETS_LIB when using QtWidgets in Qt 5.
add_definitions(${Qt5Widgets_DEFINITIONS})
set(SSTUDIO_QT_LIBRARIES Qt5::Gui Qt5::Core Qt5::Sql Qt5::Network Qt5::UiTools Qt5::Xml Qt5::Multimedia Qt5::MultimediaWidgets)
ENDIF()
SET(CMAKE_AUTORCC ON)
SET(CMAKE_AUTOUIC ON)
# moc'ing
if(Qt4_FOUND OR QT4_FOUND)
QT4_WRAP_CPP( SSTUDIO_MOC_SOURCES ${SSTUDIO_MOC_HEADERS} )
ELSE()
QT5_WRAP_CPP( SSTUDIO_MOC_SOURCES ${SSTUDIO_MOC_HEADERS})
endif(Qt4_FOUND OR QT4_FOUND)
find_package(Poco REQUIRED Net NetSSL)
find_package(OpenSSL REQUIRED)
INCLUDE("Dependencies.cmake")
SET(SSTUDIO_LIBS
${Boost_LIBRARIES}
${ZeroMQ_LIBRARIES}
${FFTW_LIBRARIES}
${SSTUDIO_QT_LIBRARIES}
...
${modPlugin_LIBRARIES}
${ftpPlugin_LIBRARIES}
${sndfile_LIBRARIES}
# ${FliteDll_LIBRARIES} commented out since is not working anyway
)
IF(UNIX)
#target_link_libraries(${roofipc_LIBRARIES} ${ZeroMQ_LIBRARIES})
ENDIF()
add_executable(
${TARGET_NAME}
${SSTUDIO_SOURCES}
${SSTUDIO_MOC_SOURCES}
)
target_link_libraries(
${TARGET_NAME}
${SSTUDIO_LIBS}
${Poco_LIBRARIES}
)
INCLUDE("$ENV{CMAKE_ADDITIONAL_MODULES_DIR}/ProductInfo.cmake")
# ----- POST-BUILD -----
#
# post build package creation
add_custom_target( pack
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/pack.cmake
COMMENT "Creating package..." )
# postbuild copies
include ( copyConfig.cmake )
include ( copyScripts.cmake )
# post RUNTIME Environment Setup
add_custom_target( runtime COMMAND ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/runtimeConfiguration.sh ${TARGET_NAME} COMMENT "Setup Runtime..." )
該庫沒有拿出一個PKG-config文件或CMake的支持,但它不使用常規的自動工具安裝結構(PREFIX /包括PREFIX / lib目錄)。
這意味着您可以告訴 CMake 搜索它:
find_path(FLITE_ROOT flite/flite.h PATH_SUFFIXES include)
add_library(FLite INTERFACE IMPORTED)
target_include_directories(FLite INTERFACE ${FLITE_ROOT}/include)
target_link_directories(FLite INTERFACE ${FLITE_ROOT}/lib)
target_link_libraries(FLite INTERFACE -lflite_cmu_us_kal -lflite_usenglish -lflite_cmulex -lflite -lm)
此塊在您的 CMake 搜索路徑上查找include/flite/flite.h
並使用路徑填充 FLITE_ROOT 變量。 然后我們創建一個 IMPORTED INTERFACE 目標,它設置了正確的頭路徑、庫路徑和鏈接庫。 如果你想讓它可重用,上面通常會放在FindFLite.cmake
,但現在你可以把它留在你的 CMakeLists.txt 中。
最后,將您自己的目標與此 CMake 目標鏈接起來:
target_link_libraries(Plugin PUBLIC FLite)
第一次運行 CMake 時,您可能需要將CMAKE_PREFIX_PATH
指向/home/user/flite
。
編輯:將共享導入更改為接口導入。 前者希望找到一個 libFLite.so 而我已經指定了所有庫依賴項。
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