[英]EF core Memory leak in multithreaded console application
我創建了一個小型控制台應用程序,在其中模擬我在 Azure 服務總線消息傳遞應用程序中使用 EF 核心的內存泄漏問題。
設置如下:
我從 MyContext 中的 DbContext 繼承
public class MyContext : DbContext
{
private readonly Assembly configurationAssembly;
public MyContext(Assembly configurationAssembly, DbContextOptions dbContextOptions) : base(dbContextOptions)
{
this.configurationAssembly = configurationAssembly;
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.ApplyConfigurationsFromAssembly(this.configurationAssembly);
}
}
我有一個 POCO 課程:
public class Job
{
public int Id { get; set; }
public string Applicationcode { get; set; }
}
和一個 EntityTypeConfiguration:
public class JobConfig : IEntityTypeConfiguration<Job>
{
public void Configure(EntityTypeBuilder<Job> builder)
{
builder.ToTable("Job_OP");
}
}
MyContext 在 OnModelCreating 覆蓋 (ApplyConfigurationFromAssembly) 中使用此配置
最后在程序中我有以下代碼:
class Program
{
private static IContainer container;
static void Main(string[] args)
{
var builder = new ContainerBuilder(); //Autofac dependency injection
var dbContextOptionsBuilder = new DbContextOptionsBuilder().UseSqlServer("Data Source=localhost;Initial Catalog=TestEFThreads;Integrated Security=True");
builder.Register(ctx => new MyContext(
Assembly.Load("TestEFThreads"),
dbContextOptionsBuilder.Options));
//I tried to use different lifetime scopes here, but EF doesn't like using the same dbContext concurrently in different threads.
//Currently each resolve instantiates a new MyContext
container = builder.Build();
var input = ShowMenu();
var nrOfSimulatedMessages = 0;
while (!string.Equals(input, "q", StringComparison.OrdinalIgnoreCase))
{
try
{
nrOfSimulatedMessages = Convert.ToInt32(input);
PerformSimulation(maxThreads: 10, nrOfSimulatedMessages);
}
catch (Exception e)
{
Console.WriteLine($"Incorrect input or exception, {e}");
}
input = ShowMenu().ToLower();
}
}
static string ShowMenu()
{
Console.WriteLine("Enter number of simulated messages or q to quit");
return Console.ReadLine();
}
private static void PerformSimulation(int maxThreads, int nrOfSimulatedMessages)
{
var messageCount = 0;
var tasks = new Task[maxThreads];
while (messageCount < nrOfSimulatedMessages)
{
for (int i = 0; i < maxThreads && messageCount < nrOfSimulatedMessages; i++)
{
Console.WriteLine($"Creating thread {i} for message {messageCount}");
tasks[i] = new Task(StartProcessing);
tasks[i].Start();
messageCount++;
}
Console.WriteLine("Waiting for all threads to finish");
Task.WaitAll(tasks.Where(a=>a !=null).ToArray());
}
}
private static void StartProcessing()
{
using (var lifeTime = container.BeginLifetimeScope()) //does not help
{
var myContext = container.Resolve<MyContext>();
var job = myContext.Set<Job>().SingleOrDefault(a => a.Id == 1);
Console.WriteLine($"Found job with applicationCode {job.Applicationcode}");
myContext.Dispose(); //memory leak even with dispose
}
}
}
因此,此應用程序從數據庫中進行簡單的讀取,並執行指定的次數,每次都在一個單獨的線程中。
當我運行它大約 50000 條“消息”時,內存不斷增加,如診斷中所見。 它似乎沒有被垃圾收集。
有沒有人知道如何解決這個內存泄漏?
更新:它似乎與 Autofac 依賴注入有關。 如果我只是使用新的 MyContext iso 解決它的內存使用情況就可以了。
private static void StartProcessing()
{
var myContext = new MyContext(Assembly.Load("TestEFThreads"), dbContextOptionsBuilder.Options);
var job = myContext.Set<Job>().SingleOrDefault(a => a.Id == 1);
Console.WriteLine($"Found job with applicationCode {job.Applicationcode}");
}
但是,我確實需要使用依賴注入。
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