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康威在 Python 中的生命游戲問題

[英]Issue with Conway's Game of Life in Python

我一直在嘗試用 python 創建生命游戲,但無論我如何編寫規則,我都一直在努力獲得正確的結果,所以我不太確定我哪里出錯了。

我已經嘗試編寫多次迭代單元格的規則,編寫基本代碼以使用多個列表或使用類列表,但每次結果出現錯誤並且經過 5 次左右的迭代后,模擬只是有點平穩。

這是我的源代碼:

import os
import random
import time
 
class Cell():
    def __init__(self, ID, state, previous_state, neighbours, index):
        self.ID = ID
        self.state = state
        self.previous_state = previous_state
        self.neighbours = neighbours
        self.index = index
 
    def Get_Neighbours(self,grid):
        neighbours = 0
        index_y = self.index[0]
        index_x = self.index[1]
 
        if index_x < height - 1:
            if grid[index_x + 1][index_y].state == 1:
                neighbours += 1
        if index_x > 0:
            if grid[index_x - 1][index_y].state == 1:
                neighbours += 1
        if index_y < width - 1:
            if grid[index_x][index_y + 1].state == 1:
                neighbours += 1
        if index_y > 0:
            if grid[index_x][index_y - 1].state == 1:
                neighbours += 1
        return neighbours
 
def Draw_grid(grid):
    os.system("cls") 
    for Cells in Cell_grid:
        print_row = []
        for Cell in Cells:
            if Cell.state == 1:
                print_row.append("#")
            else:
                print_row.append(" ")
        print(" ".join(print_row))
    print(Cell_grid[1][1].neighbours)
    time.sleep(.5)
 
def Iterate_Cells(Cell_grid):
    for Cells in Cell_grid:
        for Cell in Cells:
            Cell.neighbours = Cell.Get_Neighbours(Cell_grid)
            if Cell.state == 1 & Cell.neighbours <= 1:
                Cell.state = 0
            elif Cell.state == 1 & Cell.neighbours in [2,3]:
                Cell.state = 1
            elif Cell.state == 1 & Cell.neighbours == 4:
                Cell.state = 0
            elif Cell.state == 0 & Cell.neighbours == 3:
                Cell.state = 1
 
"""
A cell dies if it has less than two living neighbors.
A cell survives until the next generation if it has two or three neighbors.
A cell with more than three neighbors dies.
A dead cell with exactly three neighbors turns into a living cell.
"""
 
width = 30
height = 30
interation = 0
 
Cell_grid = [[Cell(0,0,0,0,0) for i in range(width)] for j in range(height)]
counter = 0
 
""" initialize cells """
for i in range(width):
    for j in range(height):
 
        alive_seed = random.random()
        if alive_seed > .2:
            Cell_grid[i][j].state = 1
        else:
            Cell_grid[i][j].state = 0
 
        Cell_grid[i][j].index = (i,j)
 
        Cell_grid[i][j].ID = counter
        counter += 1
 
while True:
    Draw_grid(Cell_grid)
    Iterate_Cells(Cell_grid)
    ```

一個問題在這里和類似的檢查中:

if Cell.state == 1 & Cell.neighbours <= 1

&按位與運算符,而不是邏輯與。 查看運算符優先級規則,這將被解析為:

if Cell.state == (1 & Cell.neighbours) <= 1

由於比較鏈,它被擴展為:

if Cell.state == (1 & Cell.neighbours) and (1 & Cell.neighbours) <= 1

相反,您需要使用and關鍵字:

if Cell.state == 1 and Cell.neighbours <= 1

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