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[英]Making Checkers in python with the module pygame but are running into some logic errors I don't want the code changed just this problem fixed
[英]Making the game Checkers in python with pygame but are running into minor logical errors
問題是當這個有效的移動 function 運行並通過 2 個元組時,它只會在兩個元組都應該作為有效移動附加時才附加第二個元組。
例如,棋盤上的第一步,應該允許 (1, 1) 和 (-1, 1) 但只允許 (-1, 1) 對於其他玩家總是反之亦然,坐標只是不同( (- 1, -1) 和 (1, -1) )。
在跳棋中,如果您的對角線上有對手棋子,您可以對角跳過它並拿走它。 這工作正常,但同樣只適用於第二個元組。 我在調試器中逐步完成了它,它只是通過了第一個元組。 我不知道為什么會這樣,而且我已經被困了好幾天了。 該板是一個大列表,還有 8 個行列表。 只是為了澄清問題在於這種方法,因為棋子可以移動 (1,1) 但永遠不能移動 (-1, 1)
get mouse pos 簡單地遍歷列表並檢查是否允許移動。 get 轉彎 function 只是相應地改變轉彎。
最后一點來自主文件,它是我唯一鏈接到問題的東西,但在調試器中,valid_moves 函數似乎有問題。
self.directions_1 = [(-1, -1), (1, - 1)]
def valid_moves(self, start_x, start_y):
"""
Find all of the valid moves for a selected piece and append them to a list
"""
start_column = int(start_x // SQUARESIZE)
start_row = int(start_y // SQUARESIZE)
if self.turn == player2:
for d in self.directions_1:
x, y = d
self.white_valid_moves.clear()
if self.board[start_row + x][start_column + y] == 0:
self.white_valid_moves.append((x, y))
if self.board[start_row + x][start_column + y] == player1:
if x == -1 and y == -1:
self.white_valid_moves.append((x - 1, x - 1))
self.board[start_row + x][start_column + y] = 0
if x == 1 and y == -1:
self.white_valid_moves.append((x + 1, y - 1))
self.board[start_row + x][start_column + y] = 0
def get_mouse_pos_and_place(self, start_x, start_y, end_x, end_y):
"""
Takes care of placing a piece and iterating through the valid moves lists
"""
start_column = int(start_x // SQUARESIZE)
start_row = int(start_y // SQUARESIZE)
end_column = int(end_x // SQUARESIZE)
end_row = int(end_y // SQUARESIZE)
if (self.board[start_row][start_column]) in (player1, player2):
if self.turn == player1:
for x, y in self.red_valid_moves:
print(self.red_valid_moves)
if (x == start_column - end_column) and (y == start_row - end_row):
self.board[start_row][start_column] = 0
self.board[end_row][end_column] = player1
elif self.turn == player2:
for x, y in self.white_valid_moves:
print(self.white_valid_moves)
if (x == start_column - end_column) and (y == start_row - end_row):
self.board[start_row][start_column] = 0
self.board[end_row][end_column] = player2
self.get_turn()
if event.type == pygame.MOUSEBUTTONDOWN:
start_x = event.pos[0]
start_y = event.pos[1]
if event.type == pygame.MOUSEBUTTONUP:
end_x = event.pos[0]
end_y = event.pos[1]
board.valid_moves(start_x, start_y)
board.get_mouse_pos_and_place(start_x, start_y, end_x, end_y)
board.print_board()
board.draw_board(screen)
board.draw_checkers(screen)
我建議簡化您的代碼。 玩家的移動可以通過將x
和y
乘以 2 來計算。
在評估可能的移動時,不要移除對手的棋子。 現在還為時過早,它會沿着可能的動作移除所有對手:
def valid_moves(self, start_x, start_y):
"""
Find all of the valid moves for a selected piece and append them to a list
"""
start_column = int(start_x // SQUARESIZE)
start_row = int(start_y // SQUARESIZE)
if self.turn == player2:
self.white_valid_moves.clear()
for d in self.directions_1:
x, y = d
if self.board[start_row + x][start_column + y] == 0:
self.white_valid_moves.append((x, y))
elif self.board[start_row + x][start_column + y] == player1:
self.white_valid_moves.append((x*2, y*2))
當玩家移動時,您必須移除對手:
def get_mouse_pos_and_place(self, start_x, start_y, end_x, end_y):
"""
Takes care of placing a piece and iterating through the valid moves lists
"""
start_column = int(start_x // SQUARESIZE)
start_row = int(start_y // SQUARESIZE)
end_column = int(end_x // SQUARESIZE)
end_row = int(end_y // SQUARESIZE)
if (self.board[start_row][start_column]) in (player1, player2):
if self.turn == player1:
valid_moves = self.red_valid_moves
else
valid_moves = self.white_valid_moves
dx = end_column - start_column
dy = end_row - start_row
if (dx, dy) in valid_moves:
self.board[start_row][start_column] = 0
self.board[start_row + dx//2][start_column + dy//2] = 0
self.board[end_row][end_column] = self.turn
self.get_turn()
# [...]
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