[英]Monopoly python game using canvas player movement error
我正在使用 canvas 和 tkinter 創建一個在線壟斷游戲,並且在嘗試制作“player1.png”時遇到了麻煩。即我的角色全面移動。 請幫忙!
class Example(Frame):
def __init__(self):
super().__init__()
self.initUI()
def initUI(self):
self.master.title("Monopoly Physics Edition")
self.pack(fill=BOTH, expand=1)
canvas = Canvas(self)
global player1
load= Image.open("player1.png")
player1 = ImageTk.PhotoImage(load)
img = Label(image=player1)
img.place(x=834, y=60)
def main():
canvas = Tk()
ex = Example()
canvas.geometry("1150x820+800+700")
if __name__ == '__main__':
main()
好的,所以我在這里編寫了基礎知識:
import tkinter as tk
from PIL import Image, ImageTk
class Player:
def __init__(self, canvas, sprite, pos):
self.posx, self.posy = pos
self.canvas = canvas
self.sprite = sprite
self.tk_image = None
self.canvas_id = None
def display(self):
# This will display the train card on the board
self.load_sprite()
# If we already displayed the object hide it first
if self.canvas_id is not None:
self.hide_from_canvas()
# We need to create a new canvas object and get its id
# so that later we can move/remove it from the canvas
self.canvas_id = self.canvas.create_image(self.posx, self.posy, image=self.tk_image)
def hide_from_canvas(self):
# This will remove the sprite from the canvas
self.canvas.delete(self.canvas_id)
def load_sprite(self):
# If we already loaded the sprite just don't do anything
if self.tk_image is not None:
return None
# Later you can determine the filename from `self.name`
filename = "img_small.png"
pillow_image = Image.open(filename)
# You must keep a reference to this `tk_image`
# Otherwise the image would show up on the board
self.tk_image = ImageTk.PhotoImage(pillow_image)
def move(self, change_x, change_y):
# Move the object by change_x, change_y
self.canvas.move(self.canvas_id, change_x, change_y)
class Property:
def __init__(self, canvas, name, cost, pos):
self.posx, self.posy = pos
self.canvas = canvas
self.name = name
self.cost = cost
self.tk_image = None
self.canvas_id = None
def display(self):
# This will display the train card on the board
self.load_sprite()
# If we already displayed the object hide it first
if self.canvas_id is not None:
self.hide_from_canvas()
# We need to create a new canvas object and get its id
# so that later we can move/remove it from the canvas
self.canvas_id = self.canvas.create_image(self.posx, self.posy, image=self.tk_image)
def hide_from_canvas(self):
# This will remove the sprite from the canvas
self.canvas.delete(self.canvas_id)
def load_sprite(self):
# If we already loaded the sprite just don't do anything
if self.tk_image is not None:
return None
# Later you can determine the filename from `self.name`
filename = "img_small.png"
pillow_image = Image.open(filename)
# You must keep a reference to this `tk_image`
# Otherwise the image would show up on the board
self.tk_image = ImageTk.PhotoImage(pillow_image)
def move(self, change_x, change_y):
# Move the object by change_x, change_y
self.canvas.move(self.canvas_id, change_x, change_y)
class App(tk.Canvas):
def __init__(self, master, **kwargs):
# Create the canvas
super().__init__(master, **kwargs)
# lets show all of the monopoly properties on the screen
self.init()
# I will also bind to key presses (You might want to use them later)
master.bind("<Key>", self.on_key_press)
# I will also bind to mouse presses
super().bind("<Button-1>", self.on_mouse_press)
def on_key_press(self, event):
print("You pressed this character:", repr(event.char))
print("For non character keys (like Escape):", repr(event.keysym))
# For now I will move the player sprite by 10 pixels to the right
# when "d" or the right key is pressed
if (event.char == "d") or (event.keysym == "Right"):
# Move the first player of list
self.players[0].move(10, 0)
def on_mouse_press(self, event):
print("You clicked with the mouse at this position:", (event.x, event.y))
def init(self):
# A list that will hold all of the properties:
self.properties = []
# A list that will hold all of the players playing
self.players = []
# I will only create 1 property (You can add the rest)
# I will create 1 of the trains where the cost is 200 and
# its position is (50, 50). Note (0, 0) is the top left
# corner of the canvas
train1 = Property(self, "Train", 200, (50, 50))
train1.display()
self.properties.append(train1)
# I will also create a player at position (100, 100)
player1 = Player(self, "player_sprite1", (100, 100))
player1.display()
self.players.append(player1)
# Create the window
root = tk.Tk()
# Make it so that the user can't resize the window
# Otherwise you will have a lot of problems with your images not being in
# the correct places
root.resizable(False, False)
# Create the App, I also passed in `width=200, height=200` those are in pixels
main_app = App(root, width=200, height=200)
# Show the App on the screen:
main_app.pack()
# Enter tkinter's mainloop
root.mainloop()
它允許我們移動/隱藏/顯示我們創建的任何精靈。 我還添加了一種用於檢測鍵/鼠標按下的方法(以后可能會派上用場)。 使用它創建完整的程序應該不難。 請注意, Player
和Property
class 中的大多數方法都是相同的,所以如果您知道如何使用 inheritance,您應該能夠大大簡化我的代碼。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.