[英]Python game player movement
我開始使用Python編程語言制作一個簡單的游戲。
我從左下角開始生成了一個帶有玩家(P)的網格。
玩家可以輸入縱行和縱行,但從左上角開始嗎? 我希望玩家的動作從左下角開始。
board = []
pcol = 7
prow = 0
for x in range(8):
board.append([" * "] * 8)
# player position
def player():
board[pcol][prow] = " P "
def printboard(board):
for row in board:
row = " ".join(row)
print (row)
def playermovement():
global pcol
global prow
# clear position
board[pcol][prow] = " * "
# new position
pcol = int(input("Column: "))
prow = int(input("Vertical: "))
return board, pcol, prow
player()
printboard(board)
playermovement()
player()
printboard(board)
所以你想要那樣嗎?
board = []
pcol = 7
prow = 0
for x in range(8):
board.append([" * "] * 8)
# player position
def player():
board[pcol][prow] = " P "
def printboard(board):
for row in board:
row = " ".join(row)
print (row)
def playermovement():
global pcol
global prow
# clear position
board[pcol][prow] = " * "
# new position
pcol = int(input("Column: "))
prow = int(input("Vertical: "))
pcol=7-pcol
return board, pcol, prow
player()
printboard(board)
playermovement()
player()
printboard(board)
如果那是您想要實現的目標,那將非常簡單...
您已正確理解以下代碼:
def printboard(board):
for row in board:
板上的每個項目都是一行,而不是一列,並且每一行都包含屬於不同列的單元格。
同樣,您需要解決此問題:
def player():
board[pcol][prow] = " P "
首先獲取正確的行,然后獲取列,即:
def player():
board[prow][pcol] = " P "
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.