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使用 forEach 和 SwiftUI 將不同的對象添加到 CAEmitterLayer

[英]Adding different objects to CAEmitterLayer with forEach with SwiftUI

當我添加多個 object 時,我必須如下一一寫。 當我想添加 2 個或更多對象時,我總是必須復制和粘貼。 我不希望這樣,我嘗試用 forLoop 來做,但我只看到最后添加的 object。 在此處輸入圖像描述

循環

我寫了一個 function。 ForLoop 的工作量與數組中的圖像數量一樣多。

func prepareParticeCell(particles: [String]) -> CAEmitterCell {
    
    let particleCell = CAEmitterCell()
    
    for particleItem in particles {
        
        let particle = UIImage(named: particleItem)?.cgImage
        particleCell.contents = particle
        particleCell.name = "Square"
        particleCell.birthRate = 5
        particleCell.lifetime = 74.5
        particleCell.velocityRange = 0.0
        particleCell.velocity = 79.0
        particleCell.xAcceleration = 0.0
        particleCell.yAcceleration = 0.0
        particleCell.emissionLatitude = 1*6.0 * (.pi / 180)
        particleCell.emissionLongitude = -105.0 * (.pi / 180)
        particleCell.emissionRange = 360.0 * (.pi / 180.0)
        particleCell.spin = -65.6 * (.pi / 180.0)
        particleCell.spinRange = 314.2 * (.pi / 180.0)
        particleCell.scale = 0.043
        particleCell.scaleRange = 0.7
        particleCell.scaleSpeed = 0.02
        particleCell.alphaRange = 0.0
        particleCell.alphaSpeed = 0.47
        particleCell.color = UIColor(red: 255.0/255.0, green: 255.0/255.0, blue: 255.0/255.0, alpha: 1.0).cgColor
    }
    return particleCell
}

使用 Function

 let host = UIView(frame: CGRect(x: 0.0, y: 0.0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
        
        let particlesLayer = CAEmitterLayer()
        particlesLayer.frame = CGRect(x: 0.0, y: 0.0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
        host.layer.insertSublayer(particlesLayer, at: 0)
        host.layer.masksToBounds = true
        host.insetsLayoutMarginsFromSafeArea = false
        particlesLayer.backgroundColor = .none
        particlesLayer.emitterShape = .circle
        particlesLayer.emitterPosition = CGPoint(x: 509.4, y: 707.7)
        particlesLayer.emitterSize = CGSize(width: 1648.0, height: 1112.0)
        particlesLayer.emitterMode = .outline
        particlesLayer.renderMode = .backToFront
        
        particlesLayer.emitterCells = [prepareParticeCell(particles: particleImages)] // here
        return host

您必須返回一個數組,我為您提供for解決此問題的兩種方法,一種與另一種與map 兩者都在做同樣的事情。


func prepareParticeCellV1(particles: [String]) -> [CAEmitterCell] {
    
    var arrayParticleCell: [CAEmitterCell] = [CAEmitterCell]()  // <<: Here
    
    for particleItem in particles {
        
        let particleCell: CAEmitterCell = CAEmitterCell()
        
        particleCell.contents = UIImage(named: particleItem)?.cgImage
        particleCell.name = "Square"
        particleCell.birthRate = 5
        particleCell.lifetime = 74.5
        particleCell.velocityRange = 0.0
        particleCell.velocity = 79.0
        particleCell.xAcceleration = 0.0
        particleCell.yAcceleration = 0.0
        particleCell.emissionLatitude = 1*6.0 * (.pi / 180)
        particleCell.emissionLongitude = -105.0 * (.pi / 180)
        particleCell.emissionRange = 360.0 * (.pi / 180.0)
        particleCell.spin = -65.6 * (.pi / 180.0)
        particleCell.spinRange = 314.2 * (.pi / 180.0)
        particleCell.scale = 0.043
        particleCell.scaleRange = 0.7
        particleCell.scaleSpeed = 0.02
        particleCell.alphaRange = 0.0
        particleCell.alphaSpeed = 0.47
        particleCell.color = UIColor(red: 255.0/255.0, green: 255.0/255.0, blue: 255.0/255.0, alpha: 1.0).cgColor
        
        arrayParticleCell.append(particleCell)

    }

    return arrayParticleCell
}

func prepareParticeCellV2(particles: [String]) -> [CAEmitterCell] {
    
    return particles.map({ item in
        
        let particleCell: CAEmitterCell = CAEmitterCell()
        
        particleCell.contents = UIImage(named: item)?.cgImage
        particleCell.name = "Square"
        particleCell.birthRate = 5
        particleCell.lifetime = 74.5
        particleCell.velocityRange = 0.0
        particleCell.velocity = 79.0
        particleCell.xAcceleration = 0.0
        particleCell.yAcceleration = 0.0
        particleCell.emissionLatitude = 1*6.0 * (.pi / 180)
        particleCell.emissionLongitude = -105.0 * (.pi / 180)
        particleCell.emissionRange = 360.0 * (.pi / 180.0)
        particleCell.spin = -65.6 * (.pi / 180.0)
        particleCell.spinRange = 314.2 * (.pi / 180.0)
        particleCell.scale = 0.043
        particleCell.scaleRange = 0.7
        particleCell.scaleSpeed = 0.02
        particleCell.alphaRange = 0.0
        particleCell.alphaSpeed = 0.47
        particleCell.color = UIColor(red: 255.0/255.0, green: 255.0/255.0, blue: 255.0/255.0, alpha: 1.0).cgColor
        
        return particleCell
        
    })
    
}

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