[英]c# Grouping a nested list sequentially
我在 c# 中生成 yaml 如下:
- type: DEFAULT
primitives:
- sequenceNo: 1
from: Environment
to: uC
event: register
- type: DEFAULT
primitives:
- sequenceNo: 4
from: uP
event: start cells
- type: LOOP
primitives:
- sequenceNo: 5
from: uC
to: uP
event: keepAlive Question
- type: LOOP
primitives:
- sequenceNo: 6
from: uP
to: uC
event: keepAlive Response
- type: DEFAULT
primitives:
- sequenceNo: 10
from: uC
to: uP
event: switch off uP
以下是我的課程:
public class Type
{
public string type { get; set; }
public List<Primitive> primitives { get; set; }
}
public class Primitive
{
[YamlIgnore]
public int sequenceNo { get; set; }
[YamlIgnore]
public int startX { get; set; }
[YamlIgnore]
public int startY { get; set; }
public string from { get; set; }
public string to { get; set; }
[YamlMember(Alias = "event")]
public string events { get; set; }
public string expectedState { get; set; }
}
我想將列表分組如下:
- type: DEFAULT
primitives:
- from: environment
to: uC
event: register
- from: uP
event: start cells
- type: LOOP
primitives:
- from: uC
to: uP
event: keepAlive Question
- from: uP
to: uC
event: keepAlive Response
- type: DEFAULT
primitives:
from: uC
to: uP
event: switch off uP
這意味着,我想根據類型按順序對它們進行分組。 如果我能找到相同的組,例如一個接一個的 DEFAULT,我必須將 2 個順序 DEFAULT 的原語分組到一個 DEFAULT 中,依此類推。 我怎樣才能做到這一點。 到目前為止,我已經嘗試使用如下字典:
var res = types.GroupBy(r => r.type)
.ToDictionary(t => t.Key, t => t.Select(r => r.primitives).ToList());
但我沒有按順序獲得列表。
每當您有一系列相似的項目,並且您想要創建具有共同點的項目組時,請考慮使用GroupBy的重載之一。
您想要創建具有相同屬性Type
值的Primitives
組。 我的建議是使用具有參數 resultSelector 的 GroupBy 的重載。
(為了防止對 class Type 和 property Type 的誤解,我使用 originalType 來標識你原來的 Types 集合中的一個元素)
首先,我將創建具有相同屬性 Type 值的original types
組。 然后,從這個 Group 中的元素序列(它們是原始類型)中,獲取它們的基元,並將其展平(SelectMany)。 從這里,select 你想要的屬性。
// make groups of Types that have same value of property Type:
IEnumerable<Type> originalTypes = ...
var result = originalTypes.GroupBy(originalType => originalType.Type,
// parameter resultSelector: from every Type, and all original types that have this
// value of property Type, make one new:
(type, originalTypesThatHaveThisValueForType) => new
{
Type = type,
// to get all primitives, use SelectMany to flatten the elements in this group
Primitives = originalTypesThatHaveThisValueForType
.SelectMany(originalType => originalType.Primitives,
(originalType, primitive) => new
{
From = primitive.From,
To = primitive.To,
...
})
.ToList(),
});
換句話說:從您的原始類型序列中,創建具有相同屬性類型值的類型組。
從您創建的每個組中,創建一個具有兩個屬性的 object: Type
和Primitives
。 屬性 Type 的值很簡單:這是組中所有原始類型的共同值。
為了創建屬性Primitives
,我們將組中的每個元素展平。 請記住:該組是一組“帶有原始類型的類型”(=原始類型)。 我們使用 SelectMany 將其扁平化為 [原始類型,原始類型] 的組合。
因此,如果原始類型 A 具有基元 1、2、3; 並且原始類型 B 具有原語 6、7,我們得到組合:
[A,原始 1] [A,原始 2] [A,原始 3] [B,原始 6] [B,原始 7]
我們將不再使用 A 和 B 中的任何內容,我們已經將它們的共同值用於屬性類型。 但我們對原語感興趣:從組合中的每個原語中,我們制作一個 object:
// from every combination, make one new object:
(originalType, primitive) => new {...}
以下擴展方法可用於按傳染鍵分組:
public static class MyExtensions
{
public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
{
return source.ChunkBy(keySelector, EqualityComparer<TKey>.Default);
}
public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, IEqualityComparer<TKey> comparer)
{
// Flag to signal end of source sequence.
const bool noMoreSourceElements = true;
// Auto-generated iterator for the source array.
var enumerator = source.GetEnumerator();
// Move to the first element in the source sequence.
if (!enumerator.MoveNext()) yield break;
// Iterate through source sequence and create a copy of each Chunk.
// On each pass, the iterator advances to the first element of the next "Chunk"
// in the source sequence. This loop corresponds to the outer foreach loop that
// executes the query.
Chunk<TKey, TSource> current = null;
while (true)
{
// Get the key for the current Chunk. The source iterator will churn through
// the source sequence until it finds an element with a key that doesn't match.
var key = keySelector(enumerator.Current);
// Make a new Chunk (group) object that initially has one GroupItem, which is a copy of the current source element.
current = new Chunk<TKey, TSource>(key, enumerator, value => comparer.Equals(key, keySelector(value)));
// Return the Chunk. A Chunk is an IGrouping<TKey,TSource>, which is the return value of the ChunkBy method.
// At this point the Chunk only has the first element in its source sequence. The remaining elements will be
// returned only when the client code foreach's over this chunk. See Chunk.GetEnumerator for more info.
yield return current;
// Check to see whether (a) the chunk has made a copy of all its source elements or
// (b) the iterator has reached the end of the source sequence. If the caller uses an inner
// foreach loop to iterate the chunk items, and that loop ran to completion,
// then the Chunk.GetEnumerator method will already have made
// copies of all chunk items before we get here. If the Chunk.GetEnumerator loop did not
// enumerate all elements in the chunk, we need to do it here to avoid corrupting the iterator
// for clients that may be calling us on a separate thread.
if (current.CopyAllChunkElements() == noMoreSourceElements)
{
yield break;
}
}
}
// A Chunk is a contiguous group of one or more source elements that have the same key. A Chunk
// has a key and a list of ChunkItem objects, which are copies of the elements in the source sequence.
class Chunk<TKey, TSource> : IGrouping<TKey, TSource>
{
// INVARIANT: DoneCopyingChunk == true ||
// (predicate != null && predicate(enumerator.Current) && current.Value == enumerator.Current)
// A Chunk has a linked list of ChunkItems, which represent the elements in the current chunk. Each ChunkItem
// has a reference to the next ChunkItem in the list.
class ChunkItem
{
public ChunkItem(TSource value)
{
Value = value;
}
public readonly TSource Value;
public ChunkItem Next = null;
}
// The value that is used to determine matching elements
private readonly TKey key;
// Stores a reference to the enumerator for the source sequence
private IEnumerator<TSource> enumerator;
// A reference to the predicate that is used to compare keys.
private Func<TSource, bool> predicate;
// Stores the contents of the first source element that
// belongs with this chunk.
private readonly ChunkItem head;
// End of the list. It is repositioned each time a new
// ChunkItem is added.
private ChunkItem tail;
// Flag to indicate the source iterator has reached the end of the source sequence.
internal bool isLastSourceElement = false;
// Private object for thread syncronization
private object m_Lock;
// REQUIRES: enumerator != null && predicate != null
public Chunk(TKey key, IEnumerator<TSource> enumerator, Func<TSource, bool> predicate)
{
this.key = key;
this.enumerator = enumerator;
this.predicate = predicate;
// A Chunk always contains at least one element.
head = new ChunkItem(enumerator.Current);
// The end and beginning are the same until the list contains > 1 elements.
tail = head;
m_Lock = new object();
}
// Indicates that all chunk elements have been copied to the list of ChunkItems,
// and the source enumerator is either at the end, or else on an element with a new key.
// the tail of the linked list is set to null in the CopyNextChunkElement method if the
// key of the next element does not match the current chunk's key, or there are no more elements in the source.
private bool DoneCopyingChunk => tail == null;
// Adds one ChunkItem to the current group
// REQUIRES: !DoneCopyingChunk && lock(this)
private void CopyNextChunkElement()
{
// Try to advance the iterator on the source sequence.
// If MoveNext returns false we are at the end, and isLastSourceElement is set to true
isLastSourceElement = !enumerator.MoveNext();
// If we are (a) at the end of the source, or (b) at the end of the current chunk
// then null out the enumerator and predicate for reuse with the next chunk.
if (isLastSourceElement || !predicate(enumerator.Current))
{
enumerator = null;
predicate = null;
}
else
{
tail.Next = new ChunkItem(enumerator.Current);
}
// tail will be null if we are at the end of the chunk elements
// This check is made in DoneCopyingChunk.
tail = tail.Next;
}
// Called after the end of the last chunk was reached. It first checks whether
// there are more elements in the source sequence. If there are, it
// Returns true if enumerator for this chunk was exhausted.
internal bool CopyAllChunkElements()
{
while (true)
{
lock (m_Lock)
{
if (DoneCopyingChunk)
{
// If isLastSourceElement is false,
// it signals to the outer iterator
// to continue iterating.
return isLastSourceElement;
}
else
{
CopyNextChunkElement();
}
}
}
}
public TKey Key => key;
// Invoked by the inner foreach loop. This method stays just one step ahead
// of the client requests. It adds the next element of the chunk only after
// the clients requests the last element in the list so far.
public IEnumerator<TSource> GetEnumerator()
{
//Specify the initial element to enumerate.
ChunkItem current = head;
// There should always be at least one ChunkItem in a Chunk.
while (current != null)
{
// Yield the current item in the list.
yield return current.Value;
// Copy the next item from the source sequence,
// if we are at the end of our local list.
lock (m_Lock)
{
if (current == tail)
{
CopyNextChunkElement();
}
}
// Move to the next ChunkItem in the list.
current = current.Next;
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() => GetEnumerator();
}
}
// A simple named type is used for easier viewing in the debugger. Anonymous types
// work just as well with the ChunkBy operator.
public class KeyValPair
{
public string Key { get; set; }
public string Value { get; set; }
}
然后像下面這樣使用它:
class Program
{
// The source sequence.
public static IEnumerable<KeyValPair> list;
// Query variable declared as class member to be available
// on different threads.
static IEnumerable<IGrouping<string, KeyValPair>> query;
static void Main(string[] args)
{
// Initialize the source sequence with an array initializer.
list = new[]
{
new KeyValPair{ Key = "A", Value = "We" },
new KeyValPair{ Key = "A", Value = "think" },
new KeyValPair{ Key = "A", Value = "that" },
new KeyValPair{ Key = "B", Value = "Linq" },
new KeyValPair{ Key = "C", Value = "is" },
new KeyValPair{ Key = "A", Value = "really" },
new KeyValPair{ Key = "B", Value = "cool" },
new KeyValPair{ Key = "B", Value = "!" }
};
// Create the query by using our user-defined query operator.
query = list.ChunkBy(p => p.Key);
// ChunkBy returns IGrouping objects, therefore a nested
// foreach loop is required to access the elements in each "chunk".
foreach (var item in query)
{
Console.WriteLine($"Group key = {item.Key}");
foreach (var inner in item)
{
Console.WriteLine($"\t{inner.Value}");
}
}
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
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