[英]How to draw bitmap over already drawn canvas
val canvas = inputSurface.lockCanvas(null)
try {
val source = Rect(200, 200, 400, 400)
canvas.drawBitmap(watermark, null, source, null)
currentFrame.draw(canvas)
} finally {
inputSurface.unlockCanvasAndPost(canvas)
}
在這里,我試圖在從 Surface 創建的 canvas 上繪制位圖(水印)。 但是位圖(水印)在從 Surface 創建的 canvas 下方繪制
發生這種情況是因為您首先繪制 bitmap 和框架。 通過切換繪圖順序,您應該會看到水印
val canvas = inputSurface.lockCanvas(null)
try {
//First draw the frame
currentFrame.draw(canvas)
val source = Rect(200, 200, 400, 400)
//Then draw the bitmap watermark
canvas.drawBitmap(watermark, null, source, null)
} finally {
inputSurface.unlockCanvasAndPost(canvas)
}
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