val canvas = inputSurface.lockCanvas(null)
try {
val source = Rect(200, 200, 400, 400)
canvas.drawBitmap(watermark, null, source, null)
currentFrame.draw(canvas)
} finally {
inputSurface.unlockCanvasAndPost(canvas)
}
Here i am trying to draw bitmap(watermark) over canvas created from Surface. But bitmap(watermark) draws below the canvas created from Surface
This happens because you are first drawing the bitmap and the frame. By switching the drawing order you should see the watermark
val canvas = inputSurface.lockCanvas(null)
try {
//First draw the frame
currentFrame.draw(canvas)
val source = Rect(200, 200, 400, 400)
//Then draw the bitmap watermark
canvas.drawBitmap(watermark, null, source, null)
} finally {
inputSurface.unlockCanvasAndPost(canvas)
}
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