[英]SwiftUI Circular slider issue not displaying the correct stroke when using two control point
我有一個帶有兩個控制旋鈕的圓形視圖,正如您從圖像中看到的那樣,它們之間有一個筆划。
這些值是正確的,但問題是我如何才能顯示相反的藍色筆划? 用戶可能希望范圍是 NW、N 到 NE,而不是 NE,包括 S 到 NE,但用戶需要能夠從兩者中進行選擇。 可以粘貼下面的代碼以顯示與圖像相同的內容。
import SwiftUI
struct CircularSliderView: View {
var body: some View {
VStack(){
DirectionView()
Spacer()
}
}
}
struct SwellCircularSliderView_Previews: PreviewProvider {
static var previews: some View {
CircularSliderView()
}
}
struct DirectionView: View {
@State var directionValue: CGFloat = 0.0
@State var secondaryDirectionValue: CGFloat = 0.0
var body: some View {
VStack {
Text("\(directionValue, specifier: "%.0f")° - \(secondaryDirectionValue, specifier: "%.0f")° \(Double().degreesToCompassDirection(degree: Double(directionValue))) - \(Double().degreesToCompassDirection(degree: Double(secondaryDirectionValue)))")
.font(.body)
DirectionControlView(directionValue: $directionValue, secondaryDirectionValue: $secondaryDirectionValue)
.padding(.top, 60)
Spacer()
}//: VSTACK
}
}
struct DirectionControlView: View {
@Binding var directionValue: CGFloat
@State var dirAngleValue: CGFloat = 0.0
@Binding var secondaryDirectionValue: CGFloat
@State var secondaryDirAngleValue: CGFloat = 0.0
let minimumValue: CGFloat = 0
let maximumValue: CGFloat = 360.0
let totalValue: CGFloat = 360.0
let knobRadius: CGFloat = 10.0
let radius: CGFloat = 125.0
private let tickHeight: CGFloat = 8
private let longTickHeight: CGFloat = 14
private let tickWidth: CGFloat = 2
func minimumTrimValue() -> CGFloat{
if directionValue > secondaryDirectionValue {
return secondaryDirectionValue/totalValue
} else {
return directionValue/totalValue
}
}
func maximumTrimValue() -> CGFloat{
if directionValue > secondaryDirectionValue {
return directionValue/totalValue
} else {
return secondaryDirectionValue/totalValue
}
}
var body: some View {
ZStack {
Circle()
.trim(from: minimumTrimValue(), to: maximumTrimValue())
.stroke(
AngularGradient(gradient: Gradient(
colors: [Color.blue.opacity(0.2), Color.blue.opacity(1), Color.blue.opacity(0.2)]),
center: .center,
startAngle: .degrees(Double(secondaryDirectionValue)),
endAngle: .degrees(Double(directionValue))),
style: StrokeStyle(lineWidth: 8, lineCap: .round)
)
.frame(width: radius * 2, height: radius * 2)
.rotationEffect(.degrees(-90))
KnobCircle(radius: knobRadius * 2, padding: 6)
.offset(y: -radius)
.rotationEffect(Angle.degrees(Double(dirAngleValue)))
.shadow(color: Color.black.opacity(0.2), radius: 3, x: -3)
.gesture(DragGesture(minimumDistance: 0.0)
.onChanged({ angleValue in
knobChange(location: angleValue.location)
}))
KnobCircle(radius: knobRadius * 2, padding: 6)
.offset(y: -radius)
.rotationEffect(Angle.degrees(Double(secondaryDirectionValue)))
.shadow(color: Color.black.opacity(0.2), radius: 3, x: -3)
.gesture(DragGesture(minimumDistance: 0.0)
.onChanged({ angleValue in
knobSecondaryChange(location: angleValue.location)
}))
CompassView(count: 240,
longDivider: 15,
longTickHeight: self.longTickHeight,
tickHeight: self.tickHeight,
tickWidth: self.tickWidth,
highlightedColorDivider: 30,
highlightedColor: .blue,
normalColor: .black.opacity(0.2))
.frame(width: 350, height: 350)
CompassNumber(numbers: self.getNumbers(count: 16))
.frame(width: 310, height: 310)
}//: ZSTACK
.onAppear(){
updateInitialValue()
}
}
private func getNumbers(count: Int) -> [Float] {
var numbers: [Float] = []
numbers.append(Float(count) * 30)
for index in 1..<count {
numbers.append(Float(index) * 30)
}
return numbers
}
private func updateInitialValue(){
directionValue = minimumValue
dirAngleValue = CGFloat(directionValue/totalValue) * 360
}
private func knobChange(location: CGPoint) {
let vector = CGVector(dx: location.x, dy: location.y)
let angle = atan2(vector.dy - knobRadius, vector.dx - knobRadius) + .pi/2.0
let fixedAngle = angle < 0.0 ? angle + 2.0 * .pi : angle
let value = fixedAngle / (2.0 * .pi) * totalValue
if value > minimumValue && value < maximumValue {
directionValue = value
dirAngleValue = fixedAngle * 180 / .pi
}
}
private func knobSecondaryChange(location: CGPoint) {
let vector = CGVector(dx: location.x, dy: location.y)
let angle = atan2(vector.dy - knobRadius, vector.dx - knobRadius) + .pi/2.0
let fixedAngle = angle < 0.0 ? angle + 2.0 * .pi : angle
let value = fixedAngle / (2.0 * .pi) * totalValue
if value > minimumValue && value < maximumValue {
secondaryDirectionValue = value
secondaryDirAngleValue = fixedAngle * 180 / .pi
}
}
}
struct KnobCircle: View {
let radius: CGFloat
let padding: CGFloat
var body: some View {
ZStack(){
Circle()
.fill(Color.init(white: 0.96))
.frame(width: radius, height: radius)
.shadow(color: Color.black.opacity(0.1), radius: 10, x: -10, y: 8)
Circle()
.fill(Color.white)
.frame(width: radius - padding, height: radius - padding)
}//: ZSTACK
}
}
struct CompassView: View {
let count: Int
let longDivider: Int
let longTickHeight: CGFloat
let tickHeight: CGFloat
let tickWidth: CGFloat
let highlightedColorDivider: Int
let highlightedColor: Color
let normalColor: Color
var body: some View {
ZStack(){
ForEach(0..<self.count) { index in
let height = (index % self.longDivider == 0) ? self.longTickHeight : self.tickHeight
let color = (index % self.highlightedColorDivider == 0) ? self.highlightedColor : self.normalColor
let degree: Double = Double.pi * 2 / Double(self.count)
TickShape(tickHeight: height)
.stroke(lineWidth: self.tickWidth)
.rotationEffect(.radians(degree * Double(index)))
.foregroundColor(color)
}
}//: ZSTACK
}//: VIEW
}
struct TickShape: Shape {
let tickHeight: CGFloat
func path(in rect: CGRect) -> Path {
var path = Path()
path.move(to: CGPoint(x: rect.midX, y: rect.minY))
path.addLine(to: CGPoint(x: rect.midX, y: rect.minY + self.tickHeight))
return path
}
}
struct CompassNumber: View {
let numbers: [Float]
let direction: [String] = ["N","NE","E","SE","S","SW","W","NW"]
var body: some View {
ZStack(){
ForEach(0..<self.direction.count) { index in
let degree: Double = Double.pi * 2 / Double(self.direction.count)
let itemDegree = degree * Double(index)
VStack(){
Text(self.direction[index])
.font(.footnote)
.rotationEffect(.radians(-itemDegree))
.foregroundColor(.blue)
Spacer()
}//: VSTACK
.rotationEffect(.radians(itemDegree))
}
}//: ZSTACK
}
}
extension Double {
func degreesToCompassDirection(degree: Double) -> String {
switch degree {
case 0..<11.25:
return "N"
case 11.25..<33.75:
return "NNE"
case 33.75..<56.25:
return "NE"
case 56.25..<78.75:
return "ENE"
case 78.75..<101.25:
return "E"
case 101.25..<123.75:
return "ESE"
case 123.75..<146.25:
return "SE"
case 146.25..<168.75:
return "SSE"
case 168.75..<191.25:
return "S"
case 191.25..<213.75:
return "SSW"
case 213.75..<236.25:
return "SW"
case 236.25..<258.75:
return "WSW"
case 258.75..<281.25:
return "W"
case 281.25..<303.75:
return "WNW"
case 303.75..<326.25:
return "NW"
case 326.25..<348.75:
return "NNW"
case 348.75..<360:
return "N"
default:
return "ERROR"
}
}
}
謝謝你的幫助。
我做了一個 ZStack 並顯示了背景描邊。 如果我想在 0 Position(北)上顯示,我只是交換了背景和前景 colors。
var body: some View {
ZStack {
ZStack{
Circle() //Background
.stroke((directionValue < secondaryDirectionValue) ? Color.white : Color.blue)
.frame(width: radius * 2, height: radius * 2)
.rotationEffect(.degrees(-90))
Circle() //Foreground
.trim(from: minimumTrimValue(), to: maximumTrimValue())
.stroke((directionValue < secondaryDirectionValue) ? Color.blue : Color.white)
.frame(width: radius * 2, height: radius * 2)
.rotationEffect(.degrees(-90))
}
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