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如何使用鼠標拖動事件在Java小程序上繪制一個矩形並使其保持不變

[英]How to draw a rectangle on a java applet using mouse drag event and make it stay

我的程序可以繪制矩形。 我有兩個問題我無法解決。 繪制矩形后,它不會停留。 我唯一的代碼清除畫布下的畫布,重繪僅在鼠標拖動時調用。 為什么當鼠標釋放或鼠標移動時我的畫布清晰。 第二件事不是問題,而是我無法弄清楚的事情,當我的矩形的高度或寬度為負時,矩形填充為黑色。

package pracpapp2;


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class MouseTracker4July extends JFrame
   implements MouseListener, MouseMotionListener {


  private static final long serialVersionUID = 1L;
  private JLabel mousePosition;
  int x, y;
  int x1, x2, y1, y2;
  int w, h;
  private JLabel recStart;
  private JLabel recStop;
  private JLabel cords;
   // set up GUI and register mouse event handlers
   public MouseTracker4July()
   {
      super( "Rectangle Drawer" );

      mousePosition = new JLabel();
      mousePosition.setHorizontalAlignment(SwingConstants.CENTER);
      getContentPane().add( mousePosition, BorderLayout.CENTER );


      JLabel text1 = new JLabel();
      text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
      getContentPane().add( text1, BorderLayout.SOUTH );

      recStart = new JLabel();
      getContentPane().add(recStart, BorderLayout.WEST);

      recStop = new JLabel();
      getContentPane().add(recStop, BorderLayout.EAST);

      cords = new JLabel();
      getContentPane().add(cords, BorderLayout.NORTH);


      addMouseListener( this );        // listens for own mouse and
      addMouseMotionListener( this );  // mouse-motion events

      setSize( 800, 600 );
      setVisible( true );
   }

   // MouseListener event handlers
   // handle event when mouse released immediately after press
   public void mouseClicked( MouseEvent event )
   {
      mousePosition.setText( "Clicked at [" + event.getX() +
         ", " + event.getY() + "]" );
   }

   // handle event when mouse pressed
   public void mousePressed( MouseEvent event )
   {

      mousePosition.setText( "Pressed at [" +(x1 = event.getX()) +
         ", " + (y1 = event.getY()) + "]" );

      recStart.setText( "Start:  [" + x1 +
         ", " + y1 + "]" );
   }

   // handle event when mouse released after dragging
   public void mouseReleased( MouseEvent event )
   {
     mousePosition.setText( "Released at [" +(x2 = event.getX()) +
         ", " + (y2 = event.getY()) + "]" );

     recStop.setText( "End:  [" + x2 +
         ", " + y2 + "]" );

   }

   // handle event when mouse enters area
   public void mouseEntered( MouseEvent event )
   {
      mousePosition.setText( "Mouse entered at [" + event.getX() +
         ", " + event.getY() + "]" );
   }

   // handle event when mouse exits area
   public void mouseExited( MouseEvent event )
   {
      mousePosition.setText( "Mouse outside window" );
   }

   // MouseMotionListener event handlers
   // handle event when user drags mouse with button pressed
   public void mouseDragged( MouseEvent event )
   {
      mousePosition.setText( "Dragged at [" + (x = event.getX()) + 
         ", " + (y = event.getY()) + "]" );
      // call repaint which calls paint
      repaint();

   }

   // handle event when user moves mouse
   public void mouseMoved( MouseEvent event )
   {
      mousePosition.setText( "Moved at [" + event.getX() +
         ", " + event.getY() + "]" );
   }

   public void paint(Graphics g)
   {
      super.paint(g); // clear the frame surface
      g.drawString("Start Rec Here", x1, y1);
      g.drawString("End Rec Here", x, y);

      w = x1 - x;
      h = y1 - y;
      w = w * -1;
      h = h * -1;

      g.drawRect(x1, y1, w, h);

      cords.setText( "w = " + w + ", h = " + h);
   }

   public static void main( String args[] )
   { 
      MouseTracker4July application = new MouseTracker4July();
      application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
   }

} // end class MouseTracker

好的,重新閱讀你的問題之后,似乎你可以少關心多個矩形:)

這是一個一次只有一個解決方案(接近你必須開始的):

import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;

public class MouseTracker4July extends JFrame implements MouseListener, MouseMotionListener {

    private static final long serialVersionUID = 1L;
    private final JLabel mousePosition;
    int x1, x2, y1, y2;
    int x, y, w, h;
    private final JLabel recStart;
    private final JLabel recStop;
    private final JLabel cords; // set up GUI and register mouse event handlers
    boolean isNewRect = true;

    public MouseTracker4July() {
        super( "Rectangle Drawer" );

        this.mousePosition = new JLabel();
        this.mousePosition.setHorizontalAlignment( SwingConstants.CENTER );
        getContentPane().add( this.mousePosition, BorderLayout.CENTER );

        JLabel text1 = new JLabel();
        text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
        getContentPane().add( text1, BorderLayout.SOUTH );

        this.recStart = new JLabel();
        getContentPane().add( this.recStart, BorderLayout.WEST );

        this.recStop = new JLabel();
        getContentPane().add( this.recStop, BorderLayout.EAST );

        this.cords = new JLabel();
        getContentPane().add( this.cords, BorderLayout.NORTH );

        addMouseListener( this ); // listens for own mouse and
        addMouseMotionListener( this ); // mouse-motion events

        setSize( 800, 600 );
        setVisible( true );

    }

// MouseListener event handlers // handle event when mouse released immediately after press 
    public void mouseClicked( final MouseEvent event ) {
        this.mousePosition.setText( "Clicked at [" + event.getX() + ", " + event.getY() + "]" );

        repaint();
    }

// handle event when mouse pressed 
    public void mousePressed( final MouseEvent event ) {

        this.mousePosition.setText( "Pressed at [" + ( this.x1 = event.getX() ) + ", " + ( this.y1 = event.getY() ) + "]" );

        this.recStart.setText( "Start:  [" + this.x1 + ", " + this.y1 + "]" );

        this.isNewRect = true;

        repaint();
    }

// handle event when mouse released after dragging 
    public void mouseReleased( final MouseEvent event ) {
        this.mousePosition.setText( "Released at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" );

        this.recStop.setText( "End:  [" + this.x2 + ", " + this.y2 + "]" );

        repaint();
    }

// handle event when mouse enters area 
    public void mouseEntered( final MouseEvent event ) {
        this.mousePosition.setText( "Mouse entered at [" + event.getX() + ", " + event.getY() + "]" );
        repaint();
    }

// handle event when mouse exits area 
    public void mouseExited( final MouseEvent event ) {
        this.mousePosition.setText( "Mouse outside window" );
        repaint();
    }

// MouseMotionListener event handlers // handle event when user drags mouse with button pressed 
    public void mouseDragged( final MouseEvent event ) {
        this.mousePosition.setText( "Dragged at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" ); // call repaint which calls paint repaint();

        this.isNewRect = false;

        repaint();
    }

// handle event when user moves mouse 
    public void mouseMoved( final MouseEvent event ) {
        this.mousePosition.setText( "Moved at [" + event.getX() + ", " + event.getY() + "]" );
        repaint();
    }

    @Override
    public void paint( final Graphics g ) {
        super.paint( g ); // clear the frame surface 
        g.drawString( "Start Rec Here", this.x1, this.y1 );
        g.drawString( "End Rec Here", this.x2, this.y2 );

        int width = this.x1 - this.x2;
        int height = this.y1 - this.y2;

        this.w = Math.abs( width );
        this.h = Math.abs( height );
        this.x = width < 0 ? this.x1
            : this.x2;
        this.y = height < 0 ? this.y1
            : this.y2;

        if ( !this.isNewRect ) {
            g.drawRect( this.x, this.y, this.w, this.h );
        }

        this.cords.setText( "w = " + this.w + ", h = " + this.h );

    }

    public static void main( final String args[] ) {
        MouseTracker4July application = new MouseTracker4July();
        application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
    }

} // end class MouseTracker

您需要將繪制的項目存儲在某些數據結構中,並確保在重新繪制時將結構中的每個項目繪制到畫布上。

此外,您需要為每個鼠標事件添加重繪。

像這樣:(這假設你想保留所有矩形) - 你可以通過消除arraylist並用一個rect實例替換單個rect。

import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;

public class MouseTracker4July extends JFrame implements MouseListener, MouseMotionListener {

    private static final long serialVersionUID = 1L;
    private final JLabel mousePosition;
    int x1, x2, y1, y2;
    int w, h;
    private final JLabel recStart;
    private final JLabel recStop;
    private final JLabel cords; // set up GUI and register mouse event handlers
    private final ArrayList< Rectangle > rectangles = new ArrayList< Rectangle >();
    private boolean isNewRect = true;

    public MouseTracker4July() {
        super( "Rectangle Drawer" );

        this.mousePosition = new JLabel();
        this.mousePosition.setHorizontalAlignment( SwingConstants.CENTER );
        getContentPane().add( this.mousePosition, BorderLayout.CENTER );

        JLabel text1 = new JLabel();
        text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
        getContentPane().add( text1, BorderLayout.SOUTH );

        this.recStart = new JLabel();
        getContentPane().add( this.recStart, BorderLayout.WEST );

        this.recStop = new JLabel();
        getContentPane().add( this.recStop, BorderLayout.EAST );

        this.cords = new JLabel();
        getContentPane().add( this.cords, BorderLayout.NORTH );

        addMouseListener( this ); // listens for own mouse and
        addMouseMotionListener( this ); // mouse-motion events

        setSize( 800, 600 );
        setVisible( true );

    }

// MouseListener event handlers // handle event when mouse released immediately after press 
    public void mouseClicked( final MouseEvent event ) {
        this.mousePosition.setText( "Clicked at [" + event.getX() + ", " + event.getY() + "]" );

        repaint();
    }

// handle event when mouse pressed 
    public void mousePressed( final MouseEvent event ) {

        this.mousePosition.setText( "Pressed at [" + ( this.x1 = event.getX() ) + ", " + ( this.y1 = event.getY() ) + "]" );

        this.recStart.setText( "Start:  [" + this.x1 + ", " + this.y1 + "]" );

        repaint();
    }

// handle event when mouse released after dragging 
    public void mouseReleased( final MouseEvent event ) {
        this.mousePosition.setText( "Released at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" );

        this.recStop.setText( "End:  [" + this.x2 + ", " + this.y2 + "]" );

        Rectangle rectangle = getRectangleFromPoints();

        this.rectangles.add( rectangle );

        this.w = this.h = this.x1 = this.y1 = this.x2 = this.y2 = 0;
        this.isNewRect = true;

        repaint();
    }

    private Rectangle getRectangleFromPoints() {
        int width = this.x1 - this.x2;
        int height = this.y1 - this.y2;
        Rectangle rectangle = new Rectangle( width < 0 ? this.x1
            : this.x2, height < 0 ? this.y1
            : this.y2, Math.abs( width ), Math.abs( height ) );

        return rectangle;
    }

// handle event when mouse enters area 
    public void mouseEntered( final MouseEvent event ) {
        this.mousePosition.setText( "Mouse entered at [" + event.getX() + ", " + event.getY() + "]" );
        repaint();
    }

// handle event when mouse exits area 
    public void mouseExited( final MouseEvent event ) {
        this.mousePosition.setText( "Mouse outside window" );
        repaint();
    }

// MouseMotionListener event handlers // handle event when user drags mouse with button pressed 
    public void mouseDragged( final MouseEvent event ) {
        this.mousePosition.setText( "Dragged at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" ); // call repaint which calls paint repaint();

        this.isNewRect = false;

        repaint();
    }

// handle event when user moves mouse 
    public void mouseMoved( final MouseEvent event ) {
        this.mousePosition.setText( "Moved at [" + event.getX() + ", " + event.getY() + "]" );
        repaint();
    }

    @Override
    public void paint( final Graphics g ) {
        super.paint( g ); // clear the frame surface 
        g.drawString( "Start Rec Here", this.x1, this.y1 );
        g.drawString( "End Rec Here", this.x2, this.y2 );

        Rectangle newRectangle = getRectangleFromPoints();
        if ( !this.isNewRect ) {
            g.drawRect( newRectangle.x, newRectangle.y, newRectangle.width, newRectangle.height );
        }

        for( Rectangle rectangle : this.rectangles ) {
            g.drawRect( rectangle.x, rectangle.y, rectangle.width, rectangle.height );
        }

        this.cords.setText( "w = " + this.w + ", h = " + this.h );

    }

    public static void main( final String args[] ) {
        MouseTracker4July application = new MouseTracker4July();
        application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
    }

} // end class MouseTracker

閱讀這兩種自定義繪畫方法 上面描述了一種方法,第二種方法顯示了如何使用BufferedImage。 兩種方法使用的示例允許您向框架添加多個矩形。

如果您不關心某些顯示信息,只需刪除鼠標偵聽器中的每個“mousePosition.setText(...)”,就會產生不必要的repaint()調用。

然后,添加兩個字段:“int rx,ry;”,添加/修改以下幾種方法:

        public void mouseDragged(MouseEvent event) {
//      mousePosition.setText("Dragged at [" + (x = event.getX()) + ", "
//              + (y = event.getY()) + "]");
        // call repaint which calls paint
        x = event.getX();
        y = event.getY();

        compRectPos();
        repaint();
    }

    private void compRectPos()
    {
        rx = x1;
        ry = y1;

        w = x - x1;
        h = y - y1;

        if ( w < 0)
            rx += w;
        if (h < 0)
            ry += h;

        w = Math.abs(w);
        h = Math.abs(h);

    }

    public void paint(Graphics g) {
        super.paint(g); // clear the frame surface
        g.drawString("Start Rec Here", x1, y1);
        g.drawString("End Rec Here", x, y);

        g.drawRect(rx, ry, w, h);

        cords.setText("w = " + w + ", h = " + h);
    }

我發現的唯一問題是,首次繪制時矩形不會出現。

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