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如何在 SwiftUI 應用程序中使用 NSViewRepresentable 在 macOS 上使用 CAEmitterLayer

[英]How to use CAEmitterLayer on macOS in a SwiftUI app using NSViewRepresentable

我想在基於CAEmitterLayer的 macOS 應用程序中使用 CAEmitterLayer。

問題:圖層本身是完全可見的,但它不發射任何粒子。

→ 這是我在 GitHub 上的演示項目

在此處輸入圖片說明

我基本上為自定義類EmitterNSView: NSView構建了一個NSViewRepresentable來處理發射器層本身。

final class EmitterNSView: NSView {

    private let emitterLayer: CAEmitterLayer = {
        let layer = CAEmitterLayer()
        layer.backgroundColor = NSColor.green.withAlphaComponent(0.33).cgColor
        return layer
    }()

    private let emitterCells: [CAEmitterCell] = {
        // https://developer.apple.com/documentation/quartzcore/caemitterlayer
        let cell = CAEmitterCell()
        cell.name = "someParticle"
        cell.birthRate = 10
        cell.lifetime = 5.0
        cell.velocity = 100
        cell.velocityRange = 50
        cell.emissionLongitude = 0.0
        cell.emissionRange = CGFloat.pi * 2.0
        cell.spinRange = 5
        cell.scale = 1.0
        cell.scaleRange = 0.25
        cell.alphaSpeed = 0.25
        cell.contents = NSImage(named: "whiteParticle.png")!.cgImage
        cell.color = NSColor.systemPink.cgColor
        cell.xAcceleration = 4
        cell.yAcceleration = 3
        cell.zAcceleration = 2
        return [cell]
    }()

    override init(frame frameRect: NSRect) {
        super.init(frame: frameRect)
        self.wantsLayer = true
        self.layer = CALayer()
        self.layer?.autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
        self.configureEmitterLayer()
        self.layer?.addSublayer(self.emitterLayer)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func layout() {
        super.layout()
        self.configureEmitterLayer()
    }

    override func updateLayer() {
        super.updateLayer()
        self.configureEmitterLayer()
    }

    func configureEmitterLayer() {
        self.emitterLayer.frame = self.frame
        self.emitterLayer.autoresizingMask = [.layerHeightSizable, .layerWidthSizable]
        self.emitterLayer.masksToBounds = false
        self.emitterLayer.drawsAsynchronously = true
        self.emitterLayer.emitterMode = .points
        self.emitterLayer.birthRate = 2
        self.emitterLayer.emitterShape = CAEmitterLayerEmitterShape.line
        self.emitterLayer.emitterSize = CGSize(width: frame.width * 0.5, height: frame.height * 0.5)
        self.emitterLayer.emitterPosition = CGPoint.zero
        self.emitterLayer.renderMode = CAEmitterLayerRenderMode.additive
        self.emitterLayer.emitterCells = self.emitterCells
        self.emitterLayer.zPosition = 10
        self.emitterLayer.beginTime = CACurrentMediaTime()
        self.emitterLayer.speed = 1.5
        self.emitterLayer.emitterCells = self.emitterCells
    
    }

}

我可以清楚地看到應用程序中圖層的綠色背景這一事實表明單元格有問題嗎? 在這一點上感到失落。

UIKit非常相似的實現工作得很好。

如何在基於 SwiftUI 的應用程序中在 macOS 上使用CAEmitterLayer

在將 NSImage 轉換為 CGImage 時使用cgImage(forProposedRect:context:hints:)

cell.contents = NSImage(named:"whiteParticle.png").flatMap {
    return $0.cgImage(forProposedRect: nil, context: nil, hints: nil)
}

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