[英]SwiftUI toggle() function on Published values stopped triggering didSet with Swift 5.2
[英]SwiftUI: Action not triggering with toggle
我正在嘗試使用切換開關觸發操作。 在這種情況下,單擊切換按鈕后,控制台上不會顯示打印消息“值確實發生了變化”。
這是針對 macOS 10.15 應用程序的,.onChange 將不起作用。
struct ContentView: View {
@State private var isToggle : Bool = false {
didSet {
print("value did change")
}
}
var body: some View {
Toggle(isOn: self.$isToggle){
Text("Toggle Label ")
}
}
}
在不應該(至少從來沒有以這種方式工作過),因為Toggle
改變的不是狀態本身(通過直接分配給屬性)而是通過綁定包裝值......改為使用
@State private var isToggle : Bool = false
var body: some View {
Toggle(isOn: self.$isToggle){
Text("Toggle Label ")
}
.onChange(of: isToggle) { _ in
print("value did change") // << here !!
}
}
我將無恥地竊取@Asperi 答案的第一部分,但第二部分是我的......
@State private var isToggle : Bool = false
var body: some View {
Toggle(isOn: self.$isToggle.onUpdate({
print("value did change") // << here !!
})){
Text("Toggle Label ")
}
}
extension Binding {
/// Adds a modifier for this Binding that fires an action when a specific
/// value changes.
///
/// You can use `onUpdate` to trigger a side effect as the result of a
/// `Binding` value changing.
///
/// `onUpdate` is called on the main thread. Avoid performing long-running
/// tasks on the main thread. If you need to perform a long-running task in
/// response to `value` changing, you should dispatch to a background queue.
///
/// The new value is NOT passed into the closure.
///
/// struct PlayerView: View {
/// var episode: Episode
/// @State private var playState: PlayState = .paused
///
/// var body: some View {
/// VStack {
/// Text(episode.title)
/// Text(episode.showTitle)
/// PlayButton(playState: $playState.updated {
/// model.playStateDidChange.update()
/// })
/// }
/// }
/// }
///
/// - Parameters:
/// - action: A closure to run when the value changes.
///
/// - Returns: A new binding value.
func onUpdate(_ action: @escaping () -> Void) -> Binding<Value> {
Binding(get: {
wrappedValue
}, set: { newValue in
wrappedValue = newValue
action()
})
}
}
extension Binding {
/// Adds a modifier for this Binding that fires an action when a specific
/// value changes.
///
/// You can use `updated` to trigger a side effect as the result of a
/// `Binding` value changing.
///
/// `updated` is called on the main thread. Avoid performing long-running
/// tasks on the main thread. If you need to perform a long-running task in
/// response to `value` changing, you should dispatch to a background queue.
///
/// The new value is passed into the closure.
///
/// struct PlayerView: View {
/// var episode: Episode
/// @State private var playState: PlayState = .paused
///
/// var body: some View {
/// VStack {
/// Text(episode.title)
/// Text(episode.showTitle)
/// PlayButton(playState: $playState.updated { newState in
/// model.playStateDidChange(newState)
/// })
/// }
/// }
/// }
///
/// - Parameters:
/// - action: A closure to run when the value changes.
///
/// - Returns: A new binding value.
func updated(_ action: @escaping (_ value: Value) -> Void) -> Binding<Value> {
Binding(get: {
wrappedValue
}, set: { newValue in
wrappedValue = newValue
action(newValue)
})
}
}
iOS 13 有兩個綁定擴展可以使用,watchOS 6 和 macOS 10。第一個.onUpdate()
在綁定值更改時觸發,但不會讓您訪問舊值或新值。 它只是為了副作用。 我在上面使用這個只是因為print()
不需要任何其他值。
如果您需要在閉包中使用 newValue,請使用.updated
。 它的工作原理與.onChange(of:)
非常相似,只是它修改了 Binding 並且不允許您訪問舊值。
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