[英]How can I build with Flutter and ARKit a custom object?
我使用版本為 1.0.5 https://pub.dev/packages/arkit_plugin 的插件 arkit_plugin
我的Flutter版本是2.5.3
該插件在其自定義對象的文檔中有一個示例。 因此我復制粘貼了這個例子來測試它。 在我的情況下, object 根本沒有顯示。 它是 a.dae 文件,我也嘗試使用 a.obj 文件,但它也不起作用。
class ArkitSceneView extends StatefulWidget {
const ArkitSceneView({Key? key}) : super(key: key);
@override
State<ArkitSceneView> createState() => _ArkitSceneViewState();
}
class _ArkitSceneViewState extends State<ArkitSceneView> {
late ARKitController arkitController;
ARKitReferenceNode? node;
@override
void dispose() {
arkitController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ARKitSceneView(
onARKitViewCreated: onARKitViewCreated
);
}
void onARKitViewCreated(ARKitController arkitController) {
this.arkitController = arkitController;
arkitController.addCoachingOverlay(CoachingOverlayGoal.horizontalPlane);
arkitController.onAddNodeForAnchor = _handleAddAnchor;
}
void _handleAddAnchor(ARKitAnchor anchor) {
if (anchor is ARKitPlaneAnchor) {
_addPlane(arkitController, anchor);
}
}
void _addPlane(ARKitController controller, ARKitPlaneAnchor anchor) {
if (node != null) {
controller.remove(node!.name);
}
node = ARKitReferenceNode(
url: 'models.scnassets/dash.dae',
scale: vector.Vector3.all(0.3),
);
controller.add(node!, parentNodeName: anchor.nodeName);
}
}
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