[英]How can I get the mouse X and Y in Glium + Glutin?
我使用 Glium 編寫了一個游戲,當檢測到點擊時,我必須在特定位置渲染圖像。 為此,我需要獲取 X 和 Y 位置。 那么我該如何獲得它們呢?
我當前的代碼如下所示:
/* ... */
event.run(move |event, _, control_flow| {
match event {
glutin::event::Event::WindowEvent { event, .. } => match event {
glutin::event::WindowEvent::CloseRequested => {
println!("Received termination signal.");
*control_flow = glutin::event_loop::ControlFlow::Exit;
return;
},
_ => return,
},
glutin::event::Event::NewEvents(cause) => match cause {
glutin::event::StartCause::ResumeTimeReached { .. } => (),
glutin::event::StartCause::Init => (),
_ => return,
},
_ => return,
}
如果可能的話,我不介意將 OpenGL 坐標設置為 X 和 Y (-1, 1),但我認為將它傳遞給頂點緩沖區會很麻煩。
這是我一直在尋找的答案,它是一個 WindowEvent:
match event {
glutin::event::Event::WindowEvent { event, .. } => match event {
glutin::event::WindowEvent::CloseRequested => {
println!("Received termination signal.");
*control_flow = glutin::event_loop::ControlFlow::Exit;
return;
},
/* The code to get the mouse position (And print it to the console) */
glutin::event::WindowEvent::CursorMoved { position, .. } => {
println!("Mouse position: {:?}x{:?}", position.x as u16, position.y as u16);
}
_ => return,
},
/* Handle the rest of events */
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