[英]how to show multiple records in table from controller getting data from stream reader in c#
[英]C# Multiple Web Data/Stream Reader
我正在盡我所能自學編程,但是,我的代碼似乎並沒有達到應有的效率。 我試圖通過做我在正常場合使用的事情來學習,但我不知道如何正確管理它,所以任何信息都將不勝感激。
我目前正在開發一個供個人使用的 discord 機器人,它工作正常,當涉及到這部分命令時,加載時間非常糟糕。 也許是因為我試圖讓它打開、讀取和關閉多個數據庫? 或者是否有另一種解釋或方法可以使其在更快的時間內加載?
string NormalExp = "0";
string IronExp = "0";
string HCExp = "0";
string UIMExp = "0";
//Normal Account
try
{
WebRequest NormalScore = WebRequest.Create("https://secure.runescape.com/m=hiscore_oldschool/index_lite.ws?player=" + player);
WebResponse NormalResponse = NormalScore.GetResponse();
using (Stream NormalDStream = NormalResponse.GetResponseStream())
{
StreamReader NormalReader = new StreamReader(NormalDStream);
string NormalResponseFromServer = NormalReader.ReadToEnd();
var _Score = NormalResponseFromServer.Split('\n');
var _Total = _Score[0];
var _TotalGet = _Total.Split(',');
var _TotalRank = _TotalGet[0];
var _TotalLevel = _TotalGet[1];
var _TotalExp = _TotalGet[2];
NormalExp = _TotalExp;
}
NormalResponse.Close();
}
catch (Exception)
{
}
//Normal Ironman
try
{
WebRequest IronScore = WebRequest.Create("https://secure.runescape.com/m=hiscore_oldschool_ironman/index_lite.ws?player=" + player);
WebResponse IronResponse = IronScore.GetResponse();
using (Stream IronDStream = IronResponse.GetResponseStream())
{
StreamReader IronReader = new StreamReader(IronDStream);
string IronResponseFromServer = IronReader.ReadToEnd();
var _Score = IronResponseFromServer.Split('\n');
var _Total = _Score[0];
var _TotalGet = _Total.Split(',');
var _TotalRank = _TotalGet[0];
var _TotalLevel = _TotalGet[1];
var _TotalExp = _TotalGet[2];
IronExp = _TotalExp;
}
IronResponse.Close();
}
catch (Exception)
{
}
//Hardcore Ironman
try
{
WebRequest HCScore = WebRequest.Create("https://secure.runescape.com/m=hiscore_oldschool_hardcore_ironman/index_lite.ws?player=" + player);
WebResponse HCResponse = HCScore.GetResponse();
using (Stream HCDStream = HCResponse.GetResponseStream())
{
StreamReader HCReader = new StreamReader(HCDStream);
string HCResponseFromServer = HCReader.ReadToEnd();
var _Score = HCResponseFromServer.Split('\n');
var _Total = _Score[0];
var _TotalGet = _Total.Split(',');
var _TotalRank = _TotalGet[0];
var _TotalLevel = _TotalGet[1];
var _TotalExp = _TotalGet[2];
HCExp = _TotalExp;
}
HCResponse.Close();
}
catch (Exception)
{
}
//Ultimate Ironman
try
{
WebRequest UIMScore = WebRequest.Create("https://secure.runescape.com/m=hiscore_oldschool_ultimate/index_lite.ws?player=" + player);
WebResponse UIMResponse = UIMScore.GetResponse();
using (Stream UIMDStream = UIMResponse.GetResponseStream())
{
StreamReader UIMReader = new StreamReader(UIMDStream);
string UIMResponseFromServer = UIMReader.ReadToEnd();
var _Score = UIMResponseFromServer.Split('\n');
var _Total = _Score[0];
var _TotalGet = _Total.Split(',');
var _TotalRank = _TotalGet[0];
var _TotalLevel = _TotalGet[1];
var _TotalExp = _TotalGet[2];
UIMExp = _TotalExp;
}
UIMResponse.Close();
}
catch (Exception)
{
}
await ReplyAsync(
$"**Normal: ** {NormalExp}\n" +
$"**Ironman: ** {IronExp}\n" +
$"**Hardcore: ** {HCExp}\n" +
$"**UIM: ** {UIMExp}");
if (Convert.ToInt64(UIMExp) == Convert.ToInt64(NormalExp))
{
await ReplyAsync("Account is a UIM");
}
else if (Convert.ToInt64(HCExp) == Convert.ToInt64(NormalExp))
{
await ReplyAsync("Account is a HC");
}
else if (Convert.ToInt64(IronExp) == Convert.ToInt64(NormalExp) && Convert.ToInt64(IronExp) > Convert.ToInt64(UIMExp + HCExp))
{
if (Convert.ToInt32(UIMExp) > 1)
{
await ReplyAsync("Account is a ~~UIM~~ Normal Ironman");
}
else if (Convert.ToInt64(HCExp) > 1)
{
await ReplyAsync("Account is a ~~HC~~ Normal Ironman");
}
else
{
await ReplyAsync("Account is a Normal Ironman");
}
}
else
{
if (Convert.ToInt64(UIMExp) > 1 && Convert.ToInt64(IronExp) > 1)
{
await ReplyAsync("Account is a ~~UIM~~, ~~Ironman~~, normal player.");
}
else if (Convert.ToInt64(HCExp) > 1 && Convert.ToInt64(IronExp) > 1)
{
await ReplyAsync("Account is a ~~HC~~, ~~Ironman~~, normal player.");
}
else if (Convert.ToInt64(IronExp) > 1 && Convert.ToInt64(HCExp) == 0 && Convert.ToInt64(UIMExp) == 0)
{
await ReplyAsync("Account is a ~~Ironman~~ normal player.");
}
else
{
await ReplyAsync("Account is a Normal Player");
}
}
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