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Pygame顯示黑屏

[英]Pygame displays a black screen

我做了一些研究,看看我是否可以自己解決我的問題,但到目前為止還沒有結果。 我已經檢查過我是否過多地運行了 .display 命令,但我沒有,程序將正常運行但屏幕顯示為黑色,除非我關閉 window 時,您可以瞥見它應該是什么顯示。 對出了什么問題有任何見解嗎? 非常感謝您的幫助!

import math
import random

import pygame
from pygame import mixer

# Initialize the pygame
pygame.init()

# create the screen
screen = pygame.display.set_mode((800, 600))

# Background
background = pygame.image.load('space background.png')

# Background Sound
# come back to this from bg music   'mixer.music.load('insert file name')'
# mixer.music.play(-1)

# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)

# Player
playerImg = pygame.image.load('ship.png')
playerX = 370
playerY = 480
playerX_change = 0

# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6

for i in range(num_of_enemies):
    enemyImg.append(pygame.image.load('enemy.png'))
    enemyX.append(random.randint(0, 735))
    enemyY.append(random.randint(50, 150))
    enemyX_change.append(0.3)
    enemyY_change.append(40)

# Bullet

# Ready -  you cat see the bullet on the screen
# Fire - The bullet is currently moving

bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 1  # Bullet speed
bullet_state = "ready"

# Score

score_value = 0
font = pygame.font.Font('Minecraft.ttf', 24)
textX = 10
testY = 10  # might have to change back to 'text'

# Game Over text
over_font = pygame.font.Font('Minecraft.ttf', 64)


def show_score(x, y):
    score = font.render("Score : " + str(score_value), True, (225, 225, 255))
    screen.blit(score, (x, y))


def game_over_text(x, y):
    over_text = over_font.render("GAME OVER", True, (225, 225, 255))
    screen.blit(over_text, (200, 250))


def player(x, y):
    screen.blit(playerImg, (x, y))


def enemy(x, y, i):
    screen.blit(enemyImg[i], (x, y))


def fire_bullet(x, y):
    global bullet_state
    bullet_state = "fire"
    screen.blit(bulletImg, (x + 16, y + 10))


def iscollision(enemyX, enemyY, bulletX, bulletY):
    distance = math.sqrt(math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2))
    if distance < 27:
        return True
    else:
        return False


# Game Loop
running = True
while running:

    # RGB
    screen.fill((0, 0, 0))
    # background image
    screen.blit(background, (0, 0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        # if keystroke is pressed check whether its right or left
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -0.7  # player speed
            if event.key == pygame.K_RIGHT:
                playerX_change = 0.7
            if event.key == pygame.K_SPACE:
                if bullet_state == "ready":
                    bullet_Sound = mixer.Sound('laser.wav')
                    bullet_Sound.play()
                    # Get the current X corrdinate of te spaceship
                    bulletX = playerX
                    fire_bullet(playerX, bulletY)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

    # 5 = 5 + -0.1 -> 5 = 5 - 0.1
    # 5 = 5 + 0.1

    # Checking for boundries of spaceship
    playerX += playerX_change
    if playerX <= 0:
        playerX = 0
    elif playerX >= 736:
        playerX = 736

    # Enemy Movement
    for i in range(num_of_enemies):

        # Game over
        if enemyY[i] > 440:
            for j in range(num_of_enemies):
                enemyY[j] = 2000
                game_over_text()
                break

        enemyX[i] += enemyX_change[i]
        if enemyX[i] <= 0:
            enemyX_change[i] = 0.3  # enemy speed
            enemyY[i] += enemyY_change[i]
        elif enemyX[i] >= 736:
            enemyX_change[i] = -0.3
            enemyY[i] += enemyY_change[i]

        # Collision
        collision = iscollision(enemyX[i], enemyY[i], bulletX, bulletY)
        if collision:
            explosion_Sound = mixer.Sound('explosion.wav')
            explosion_Sound.play()
            bulletY = 480
            bullet_state = "ready"
            score_value += 100
            enemyX[i] = random.randint(0, 736)
            enemyY[i] = random.randint(50, 150)

        enemy(enemyX[i], enemyY[i], i)

# Bullet Movement
if bulletY <= 0:
    bulletY = 480
    bullet_state = "ready"

if bullet_state == "fire":
    fire_bullet(bulletX, bulletY)
    bulletY -= bulletY_change

player(playerX, playerY)
show_score(textX, testY)
pygame.display.update()

您所要做的就是將最后一段代碼(注釋Bullet Movement下的 11 行)縮進一級。現在,它不在while循環下,這解釋了為什么屏幕是黑色的以及為什么它只出現在你之后單擊關閉按鈕(退出循環並執行繪圖代碼)。 希望這可以幫助!

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