[英]How do I get the Mouseover Target's X&Y for a CreateJS Shape
我正在嘗試在鼠標懸停和鼠標移出時更改形狀的填充顏色。 我見過的大多數示例都使用事件 StageX 和 StageY 坐標。 但是,這些坐標是事件發生時鼠標的 X 和 Y 位置。 這迫使 object 在“重繪”時突然移動。
其他示例要求您調用“GetBounds”...這不適用於 Shape 對象。
問:如何計算或檢索形狀的當前 X/Y(上/左)坐標?
HTML & JAVASCRIPT:
<style>
.dashboard { height:600px; }
.dashboard header { }
.dashboard aside { vertical-align:top; display:inline-block; }
.dashboard aside.control-bar { border: solid 1px black; border-radius: 3px; padding: 5px; height: 100%; width:10%; margin-right: 5px; }
.dashboard aside.control-bar {}
.dashboard aside.control-bar .btn { width:95%; }
.dashboard section { vertical-align:top; display:inline-block; }
.dashboard section.desktop { height:100%; min-width:80%; border:solid 1px black; border-radius: 3px; }
.dashboard section.desktop canvas { height:98%; width:99%; }
.dashboard footer { margin-top:5px; padding:5px; }
</style>
<div class="row">
<div class="col-md-12">
<main role="main" class="dashboard pb-3">
<header qwik-control="header">
<h3>Dashboard</h3>
</header>
<aside class="control-bar">
<center>
<h6>UI Controls</h6>
<a id="btnCreateNode" class="btn btn-sm btn-dark">Create Node</a>
</center>
</aside>
<section class="desktop">
<canvas id="demoCanvas"></canvas>
</section>
<footer>
<center>
<h5 style="color:#C7C9CD;">Button Controls</h5>
</center>
</footer>
</main>
</div>
</div>
<script src="https://code.createjs.com/1.0.0/createjs.min.js"></script>
<script type="text/javascript">
var stage = null,
loader = null;
// GLOBALS
var _PROPERTIES = { node: { y: 100, x: 200, fillColor: '#F9FAFB', fillOverColor: '#FCFCC2', strokeColor: '#000' } };
function node_create(){
console.log('node_create');
var top = Math.random() * 500;
var left = Math.random() * 500;
var width = _PROPERTIES.node.x;
var height = _PROPERTIES.node.y;
// Create
var node = new createjs.Shape();
node.graphics.beginStroke(_PROPERTIES.node.strokeColor);
node.graphics.beginFill(_PROPERTIES.node.fillColor);
node.graphics.setStrokeStyle(1);
node.snapToPixel = true;
node.graphics.drawRect(left, top, width, height);
node.graphics.endFill();
node.name = name;
node.overColor = _PROPERTIES.node.fillOverColor;
node.outColor = _PROPERTIES.node.fillColor;
// Events
node.on("mouseover", node_mouseover);
node.on("mouseout", node_mouseout);
// Display
stage.addChild(node);
stage.update();
};
function node_mouseover(evt) {
console.log('node_mouseover');
// COORDS is the events coordinates...not the targets Top/Left (e.g. cursor)
// How do I get the X/Y of the target? (getBounds does not exist for Shapes)
var target = evt.target;
var coords = { x: evt.stageX, y: evt.stageY };
target.graphics.clear();
target.graphics.beginStroke(_PROPERTIES.node.strokeColor);
target.graphics.beginFill(target.overColor);
target.graphics.drawRect(coords.x, coords.y, _PROPERTIES.node.x, _PROPERTIES.node.y);
target.graphics.endFill();
stage.update();
};
function node_mouseout(evt) {
console.log('node_mouseout');
// COORDS is the events coordinates...not the targets Top/Left (e.g. cursor)
// How do I get the X/Y of the target? (getBounds does not exist for Shapes)
var target = evt.target;
var coords = { x: evt.stageX, y: evt.stageY };
target.graphics.clear();
target.graphics.beginStroke(_PROPERTIES.node.strokeColor);
target.graphics.beginFill(target.outColor);
target.graphics.drawRect(coords.x, coords.y, _PROPERTIES.node.x, _PROPERTIES.node.y);
target.graphics.endFill();
stage.update();
};
$(document).ready(function () {
// Stage
stage = new createjs.Stage('demoCanvas');
stage.canvas.width = window.innerWidth;
stage.canvas.height = window.innerHeight;
// Stage - Events
stage.enableMouseOver(10);
// Queue
loader = new createjs.LoadQueue();
// DOM - EVENTS
$('#btnCreateNode').on('click', function(e){
node_create();
});
});
</script>
解決方案是將您的形狀放入容器中。 形狀在確定其他對象的位置時沒有相同的屬性和方法:如圖像或位圖等。
因此......容器是解決這個問題的“解決方案”。
JAVASCRIPT:
var _PROPERTIES = { node: { y: 100, x: 200, fillColor: '#F9FAFB', fillOverColor: '#FCFCC2', strokeColor: '#000' } };
function node_create(){
console.log('node_create');
var top = Math.random() * 500;
var left = Math.random() * 500;
var width = _PROPERTIES.node.x;
var height = _PROPERTIES.node.y;
// Create
var node = new createjs.Shape();
node.graphics.beginStroke(_PROPERTIES.node.strokeColor);
node.graphics.beginFill(_PROPERTIES.node.fillColor);
node.graphics.setStrokeStyle(1);
node.snapToPixel = true;
node.graphics.drawRect(0, 0, width, height); //<-- changed
node.graphics.endFill();
node.name = name;
node.overColor = _PROPERTIES.node.fillOverColor; //<-- added
node.outColor = _PROPERTIES.node.fillColor; //<-- added
// Events
node.on("mouseover", node_mouseover);
node.on("mouseout", node_mouseout);
// Container
var container = new createjs.Container(); //<-- added
container.x = top;
container.y = left;
container.addChild(node);
// Display
stage.addChild(container); //<-- changed
stage.update();
};
function node_mouseover(evt) {
console.log('node_mouseover');
// Because of the container...you no longer need to calculate a TOP or LEFT
var target = evt.target;
target.graphics.clear();
target.graphics.beginStroke(_PROPERTIES.node.strokeColor);
target.graphics.beginFill(target.overColor);
target.graphics.drawRect(0, 0, _PROPERTIES.node.x, _PROPERTIES.node.y); //<-- changed
target.graphics.endFill();
stage.update();
};
function node_mouseout(evt) {
console.log('node_mouseout');
// Because of the container...you no longer need to calculate a TOP or LEFT
var target = evt.target;
target.graphics.clear();
target.graphics.beginStroke(_PROPERTIES.node.strokeColor);
target.graphics.beginFill(target.outColor);
target.graphics.drawRect(0, 0, _PROPERTIES.node.x, _PROPERTIES.node.y); //<-- changed
target.graphics.endFill();
stage.update();
};
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