[英]Decoded CELT audio to WAV
我需要從 CS:GO 游戲服務器中提取語音數據。 引擎給了我壓縮音頻片段 stream,然后我通過 celt 庫 (IVoiceCodec::Decompress) 解壓縮,就像在這個源代碼中所做的一樣: https://github.com/perilouswithadollarsign/cstrike15_src/blob/f82112a2388b841d72cb612ca46fcc188 /engine/audio/private/voice.cpp
該接口沒有提供任何有關解碼數據的信息,但從源代碼中我可以猜測它應該是單通道 16bit/22050KHz PCM 音頻
static std::vector<char> buffer;
char decompressedData[MAX_UNCOMPRESSED_VOICE_BUFFER_SIZE];
const int decompressedBytes = g_pCodec->Decompress(data.data(),
data.size(),
decompressedData,
MAX_UNCOMPRESSED_VOICE_BUFFER_SIZE);
if(decompressedBytes > 0)
buffer.insert(buffer.end(),
decompressedData,
decompressedData + decompressedBytes);
if(buffer.size() > 50000)
{
static int fileIndex = 0;
const std::string fileName("wav/test_" + std::to_string(clientIndex) + "_" + std::to_string(fileIndex) + ".wav");
const bool result = WriteWaveFile(fileName.c_str(),
buffer.data(),
buffer.size(),
16, // Bits per sample
1, // Channels
22050 // Samples per sec
);
buffer.clear();
++fileIndex;
}
解碼器工作時沒有錯誤並輸出正確的數據(解碼后我可以辨認出聲音)。 然后我將這些片段保存為單通道 16 位/22050KHz PCM WAV 文件而沒有任何更改。 從技術上講,我在數據前添加了 42 個字節的 WAV header。 然后我合並文件。 這是我得到的示例: https://drive.google.com/file/d/16iSC-GXzzl5wwYsvAQN1Hkk93LuSyRYG/view?usp=share_link音調聽起來正確,但播放速度太快,我能聽到噪音。
這是我編寫wav文件的代碼(我也是從引擎源代碼中得到的):
void WriteDWord(FileHandle_t fp, unsigned long val)
{
g_pFileSystem->Write(&val, 4, fp);
}
void WriteWord(FileHandle_t fp, unsigned short val)
{
g_pFileSystem->Write(&val, 2, fp);
}
bool WriteWaveFile(
const char *pFilename,
const char *pData,
int nBytes,
int wBitsPerSample,
int nChannels,
int nSamplesPerSec)
{
FileHandle_t fp = g_pFileSystem->Open(pFilename, "wb");
if(!fp)
return false;
// Write the RIFF chunk.
g_pFileSystem->Write("RIFF", 4, fp);
WriteDWord(fp, 0);
g_pFileSystem->Write("WAVE", 4, fp);
// Write the FORMAT chunk.
g_pFileSystem->Write("fmt ", 4, fp);
WriteDWord(fp, 0x10);
WriteWord(fp, WAVE_FORMAT_PCM);
WriteWord(fp, (unsigned short)nChannels);
WriteDWord(fp, (unsigned long)nSamplesPerSec);
WriteDWord(fp, (unsigned long)((wBitsPerSample / 8) * nChannels * nSamplesPerSec));
WriteWord(fp, (unsigned short)((wBitsPerSample / 8) * nChannels));
WriteWord(fp, (unsigned long)wBitsPerSample);
// Write the DATA chunk.
g_pFileSystem->Write("data", 4, fp);
WriteDWord(fp, (unsigned long)nBytes);
g_pFileSystem->Write(pData, nBytes, fp);
// Go back and write the length of the riff file.
unsigned long dwVal = g_pFileSystem->Tell(fp) - 8;
g_pFileSystem->Seek(fp, 4, FILESYSTEM_SEEK_HEAD);
WriteDWord(fp, dwVal);
g_pFileSystem->Close(fp);
return true;
}
我嘗試更改采樣率和每個樣本的位數,但仍然得到錯誤的結果。 wav 文件有什么問題?
IVoiceCodec::Decompress 似乎返回樣本數而不是寫入的字節數。
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