[英]Configure a WCF client's MaxItemsInObjectGraph when using Unity
對於使用遠程WCF服務的工具包,我在ChannelFactory<IMyService>
配置了ChannelFactory<IMyService>
。
現在我想通過代碼(使用Unity)配置此通道的端點行為以應用此行為:
<behaviors>
<endpointBehaviors>
<behavior name="BigGraph">
<dataContractSerializer maxItemsInObjectGraph="1000000" />
</behavior>
</endpointBehaviors>
</behaviors>
我在MSDN上找到了這個例子( http://msdn.microsoft.com/en-us/library/ms732038.aspx )
ChannelFactory<IDataService> factory = new ChannelFactory<IDataService>(binding, address);
foreach (OperationDescription op in factory.Endpoint.Contract.Operations)
{
vardataContractBehavior = op.Behaviors.Find<DataContractSerializerOperationBehavior>() as DataContractSerializerOperationBehavior;
if (dataContractBehavior != null)
{
dataContractBehavior.MaxItemsInObjectGraph = 100000;
}
}
IDataService client = factory.CreateChannel();
但現在我被困在Unity配置中試圖這樣做。 我應該調查攔截嗎?
我們使用統一的構建策略擴展來在服務主機上添加行為。 在客戶端,我們有一個ServiceFactory。
/// <summary>
/// Factory for creating application service proxies used on the workstation
/// </summary>
/// <typeparam name="TInterface">Interface for the service contract</typeparam>
public class ServiceFactory<TInterface> where TInterface : class
{
private readonly List<IEndpointBehavior> m_Behaviors = new List<IEndpointBehavior>();
/// <summary>
/// Add a behavior that is added to the proxy endpoint when the channel is created.
/// </summary>
/// <param name="behavior">An <see cref="IEndpointBehavior"/> that should be added</param>.
public void AddBehavior(IEndpointBehavior behavior)
{
m_Behaviors.Add(behavior);
}
/// <summary>
/// Creates a channel of type <see cref="CommunicationObjectInterceptor{TInterface}"/> given the endpoint address which
/// will recreate its "inner channel" if it becomes in a faulted state.
/// </summary>
/// <param name="url">The endpoint address for the given channel to connect to</param>.
public TInterface CreateChannel(string url)
{
// create the channel using channelfactory adding the behaviors in m_Behaviors
}
}
然后我們使用InjectionFactory
配置unity
new InjectionFactory(c =>
{
var factory = new ServiceFactory<TInterface>();
factory.AddBehavior(c.Resolve<IClientTokenBehavior>());
return factory.CreateChannel(url);
});
通過這種方式,如果你有一些依賴,你也可以通過統一解決你的行為。
我認為你應該添加一個更多級別的間接,這樣你就不需要亂用攔截或類似的東西了。 通過創建用於封裝WCF通道的新類,可以輕松解決此問題。 例如,
public class MyServiceClient : IMyService
{
public MyServiceClient(IChannelFactory<IMyService> channel)
{
}
public void DoSomething() //DoSomething is the implementation of IMyService
{
//Initialize the behavior in the channel
//Calls channel.DoSomething
}
}
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