[英]Calling button in Action Script 3.0
我正在嘗試制作按鈕面板。 每個按鈕有兩種類型btn_home和btn_home_white我正在嘗試到達這些按鈕。如果我為每個按鈕編寫自己的方法(例如,
btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
function overEffect(e:MouseEvent)
{
var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true);
var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true);
var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true);
}
function outEffect(e:MouseEvent)
{
var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true);
var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true);
var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true);
}
但是我有10個按鈕,分別是btn_buttonname和btn_buttonname_white。 我試圖在舞台上為所有人創建事件偵聽器,它適用於flts類型的按鈕btn_buttonname,但是如何獲得第二類型的按鈕呢? 我嘗試了e.target["_white"]
但是沒有用。
stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect);
stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect);
function overEffect(e:MouseEvent)
{
var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true);
trace("height");
var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true);
var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true);
}
function outEffect(e:MouseEvent)
{
var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true);
var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true);
var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true);
}
編輯:我讓丹尼爾·卡瓦略(Daniel Carvalho)悲傷地為每個按鈕事件監聽器添加了功能。
btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
btn_contact.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_contact_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
btn_menu.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_menu_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
btn_restaurant.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_restaurant_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
btn_rezervation.addEventListener(MouseEvent.MOUSE_OVER,overEffect);
btn_rezervation_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect);
function overEffect(e:MouseEvent)
{
switch (e.target)
{
case ( btn_home) :
{
var HomeTweenHight:Tween = new Tween(btn_home,"height",Bounce.easeOut,25,0,0.5,true);
var HomeTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,0.5,true);
var HomeTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true);
break;
};
case ( btn_contact) :
{
var ContactTweenHight:Tween = new Tween(btn_contact,"height",Bounce.easeOut,25,0,0.5,true);
var ContactTweenHight2:Tween = new Tween(btn_contact_white,"height",Bounce.easeOut,0,25,0.5,true);
var ContactTweenAlpha:Tween = new Tween(btn_contact_white,"alpha",Strong.easeOut,0,1,2,true);
break;
};
case ( btn_menu) :
{
var MenuTweenHight:Tween = new Tween(btn_menu,"height",Bounce.easeOut,25,0,0.5,true);
var MenuTweenHight2:Tween = new Tween(btn_menu_white,"height",Bounce.easeOut,0,25,0.5,true);
var MenuTweenAlpha:Tween = new Tween(btn_menu_white,"alpha",Strong.easeOut,0,1,2,true);
break;
};
case ( btn_restaurant) :
{
var RestourantTweenHight:Tween = new Tween(btn_restaurant,"height",Bounce.easeOut,25,0,0.5,true);
var RestourantTweenHight2:Tween = new Tween(btn_restaurant_white,"height",Bounce.easeOut,0,25,0.5,true);
var RestourantTweenAlpha:Tween = new Tween(btn_restaurant_white,"alpha",Strong.easeOut,0,1,2,true);
break;
};
case (btn_rezervation) :
{
var RezervationTweenHight:Tween = new Tween(btn_rezervation,"height",Bounce.easeOut,25,0,0.5,true);
var RezervationTweenHight2:Tween = new Tween(btn_rezervation_white,"height",Bounce.easeOut,0,25,0.5,true);
var RezervationTweenAlpha:Tween = new Tween(btn_rezervation_white,"alpha",Strong.easeOut,0,1,2,true);
break;
}
}
};
function outEffect(e:MouseEvent)
{
switch (e.target)
{
case (btn_home_white) :
{
var HomeTweenHight:Tween = new Tween(btn_home,"height",Bounce.easeOut,0,25,0.5,true);
var HomeTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,0.5,true);
var HomeTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true);
break;
};
case (btn_contact_white) :
{
var ContactTweenHight:Tween = new Tween(btn_contact,"height",Bounce.easeOut,0,25,0.5,true);
var ContactTweenHight2:Tween = new Tween(btn_contact_white,"height",Bounce.easeOut,25,0,0.5,true);
var ContactTweenAlpha:Tween = new Tween(btn_contact_white,"alpha",Strong.easeOut,1,0,2,true);
break;
}
case (btn_menu_white) :
{
var MenuTweenHight:Tween = new Tween(btn_menu,"height",Bounce.easeOut,0,25,0.5,true);
var MenuTweenHight2:Tween = new Tween(btn_menu_white,"height",Bounce.easeOut,25,0,0.5,true);
var MenuTweenAlpha:Tween = new Tween(btn_menu_white,"alpha",Strong.easeOut,1,0,2,true);
break;
};
case (btn_restaurant_white) :
{
var RestourantTweenHight:Tween = new Tween(btn_restaurant,"height",Bounce.easeOut,0,25,0.5,true);
var RestourantTweenHight2:Tween = new Tween(btn_restaurant_white,"height",Bounce.easeOut,25,0,0.5,true);
var RestourantTweenAlpha:Tween = new Tween(btn_restaurant_white,"alpha",Strong.easeOut,1,0,2,true);
break;
};
case (btn_rezervation_white) :
{
var RezervationTweenHight:Tween = new Tween(btn_rezervation,"height",Bounce.easeOut,0,25,0.5,true);
var RezervationTweenHight2:Tween = new Tween(btn_rezervation_white,"height",Bounce.easeOut,25,0,0.5,true);
var RezervationTweenAlpha:Tween = new Tween(btn_rezervation_white,"alpha",Strong.easeOut,1,0,2,true);
break;
};
}
};
您的e.target應該可以工作,盡管您(據我所知)不需要在_white
按鈕的e.target之后使用[_"white"]
。 e.targets不起作用的原因是因為您只是在舞台上添加了事件偵聽器,而不是單個按鈕。
我看到兩個選擇(也許還有其他選擇):手動為每個按鈕編寫事件偵聽器,或者將將使用overEffect函數的所有按鈕放入一個Array,並將所有使用outEffect函數的按鈕放入另一個Array。
然后創建兩個for循環,遍歷這些Array,將事件偵聽器添加到該數組的每個子級。 此時您的e.target代碼應該可以正常工作。
讓我知道您是否對此有任何疑問,希望對您有所幫助。
德布
這是一個可以幫助您的快速示例:
function createButton():MovieClip{
var button:MovieClip=new MovieClip();
var stateA:Shape=new Shape();
var g:Graphics = stateA.graphics;
g.beginFill(0xFF0000);
g.drawRect(0, 0, 10, 10);
g.endFill();
button["stateA"] = stateA;
button.addChild(stateA);
var stateB:Shape=new Shape();
g = stateB.graphics;
g.beginFill(0x00FF00);
g.drawRect(0, 0, 10, 10);
g.endFill();
button["stateB"] = stateB;
button.addChild(stateB);
stateB.visible=false;
return button;
}
var nbButtons:int=10;
var buttons:Array=[];
var selectButton:MovieClip;
for (var i : int = 0;i < nbButtons; i++) {
var button:MovieClip=createButton();
addChild(button);
button.y=10;
button.x=i*12+10;
addChild(button);
buttons.push(button);
setUpButton(button);
}
function setUpButton(button:MovieClip):void {
button.buttonMode=true;
button.addEventListener(MouseEvent.ROLL_OVER, buttonRollOver);
button.addEventListener(MouseEvent.ROLL_OUT, buttonRollOut);
button.addEventListener(MouseEvent.CLICK, buttonClick);
}
function buttonClick(e:Event):void{
switchButtonStateToNotSelected();
switchButtonStateToSelected(e.currentTarget as MovieClip);
}
function switchButtonStateToSelected(button:MovieClip):void{
button.buttonMode=true;
button.removeEventListener(MouseEvent.ROLL_OVER, buttonRollOver);
button.removeEventListener(MouseEvent.ROLL_OUT, buttonRollOut);
button.removeEventListener(MouseEvent.CLICK, buttonClick);
button["stateA"]["visible"]=false;
button["stateB"]["visible"]=true;
selectButton=button;
}
function switchButtonStateToNotSelected():void{
if(selectButton) {
setUpButton(selectButton);
selectButton["stateA"]["visible"]=true;
selectButton["stateB"]["visible"]=false;
selectButton=null;
}
}
function buttonRollOver(e:Event):void{
e.currentTarget["stateA"]["visible"]=false;
e.currentTarget["stateB"]["visible"]=true;
}
function buttonRollOut(e:Event):void{
e.currentTarget["stateA"]["visible"]=true;
e.currentTarget["stateB"]["visible"]=false;
}
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