[英]WPF style/control template reuse
我是WPF的新手,我想知道如何重用一些我不得不避免重復的煩人的xaml。
<Button Cursor="Hand" HorizontalAlignment="Left" Margin="0,0,0,0" x:Name="MyButton" Style="{StaticResource ButtonTemplate}" Width="286" Content="hi!" Focusable="False" IsTabStop="False"/>
<Button Cursor="Hand" HorizontalAlignment="Left" Margin="0,0,0,0" x:Name="MyButton2" Style="{StaticResource ButtonTemplate}" Width="286" Content="hi 2!" Focusable="False" IsTabStop="False"/>
我真的很想使用像這樣的模板:
<Style TargetType="{x:Type Button}" x:Key="ButtonTemplate">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Grid x:Name="btGrid">
<Path Cursor="Hand" HorizontalAlignment="Left" Stretch="Fill" Stroke="{x:Null}" Opacity="0" x:Name="path"/>
<ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True" Visibility="Hidden" HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Top"/>
</Grid>
<ControlTemplate.Triggers>
<EventTrigger RoutedEvent="Button.PreviewMouseLeftButtonDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard SlipBehavior="Slip" BeginTime="00:00:00">
<MediaTimeline Source="{Binding StringFormat={}, Path=Name}" Storyboard.TargetName="{Binding StringFormat={}_wma, Path=Name}"/>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="{Binding StringFormat=key{}, Path=Name}" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>
Visible
</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="Button.PreviewMouseLeftButtonUp">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="{Binding StringFormat=key{}, Path=Name}" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>
Hidden
</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
<Trigger Property="IsFocused" Value="True"/>
<Trigger Property="IsDefaulted" Value="True"/>
<Trigger Property="IsMouseOver" Value="True"/>
<Trigger Property="IsPressed" Value="True"/>
<Trigger Property="IsEnabled" Value="False"/>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
我想用{Binding StringFormat = {},Path = Name}來指定按鈕的名稱,例如“ MyButton”,“ MyButton2”等。
運行此代碼時,出現錯誤“無法凍結此Storyboard時間軸樹以供跨線程使用”。 :/我知道這是因為我在情節提要中使用綁定,對嗎? 我不知道該怎么做才能完成這項工作。
另外,我也想將圖像的ToggleVisibility設置為模板,該模板接受一次“可見”和“隱藏”值。 提前致謝!
您也可以始終在樣式中定義模板以外的屬性。
<Style TargetType="{x:Type Button}"
x:Key="ButtonTemplate">
<Setter Property="Cursor" Value="Hand" />
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="Margin" Value="0,0,0,0" />
<Setter Property="Width" Value="286" />
<Setter Property="Focusable" Value="False" />
<Setter Property="IsTabStop" Value="False" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
...
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
這使您的代碼看起來像
<Button x:Name="MyButton" Style="{StaticResource ButtonTemplate}" Content="hi!" />
<Button x:Name="MyButton2" Style="{StaticResource ButtonTemplate}" Content="hi 2!" />
是的,創建一種目標類型為按鈕的樣式就可以了。
Tip:
在代碼的資源部分下編寫所有樣式信息(如邊框,背景,模板等)並將其應用到控件上,始終是一個好習慣。 它將提供良好的可讀性。
HTH :)
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