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如何創建非窗口綁定鍵盤快捷鍵

[英]how to create non window bound keyboard shortcuts

我正在創建一個C#應用程序,可能是WinForm,但最好是控制台應用程序,即使應用程序不在前台,它也需要捕獲鍵盤快捷鍵。 如何做到這一點,我知道這是可能的,因為Songbird可以做到這一點。

這個鍵盤快捷鍵的形式是ctrl + - >我到目前為止還沒有任何代碼,因為我甚至沒有關於如何全局注冊鍵盤快捷鍵的任何想法。

您應該使用RegisterHotkey而不是鍵盤鈎子。

當你只想要一個全局熱鍵時使用全局鍵盤鈎是濫用api。 它還具有負面的性能影響,因為每個密鑰在到達目標程序之前都需要由程序處理。

這里有一個示例代碼,我希望能幫助...(祝你好運!)

用法:

            _hotKey0 = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);

...

        // ******************************************************************
    private void OnHotKeyHandler(HotKey hotKey)
    {
        SystemHelper.SetScreenSaverRunning();
    }

類:

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;

namespace UnManaged
{
    public class HotKey : IDisposable
    {
        private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;

        [DllImport("user32.dll")]
        private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);

        [DllImport("user32.dll")]
        private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

        public const int WmHotKey = 0x0312;

        private bool _disposed = false;

        public Key Key { get; private set; }
        public KeyModifier KeyModifiers { get; private set; }
        public Action<HotKey> Action { get; private set; }
        public int Id { get; set; }

        // ******************************************************************
        public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
        {
            Key = k;
            KeyModifiers = keyModifiers;
            Action = action;
            if (register)
            {
                Register();
            }
        }

        // ******************************************************************
        public bool Register()
        {
            int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
            Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
            bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);

            if (_dictHotKeyToCalBackProc == null)
            {
                _dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
                ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
            }

            _dictHotKeyToCalBackProc.Add(Id, this);

            Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
            return result;
        }

        // ******************************************************************
        public void Unregister()
        {
            HotKey hotKey;
            if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
            {
                UnregisterHotKey(IntPtr.Zero, Id);
            }
        }

        // ******************************************************************
        private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
        {
            if (!handled)
            {
                if (msg.message == WmHotKey)
                {
                    HotKey hotKey;

                    if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
                    {
                        if (hotKey.Action != null)
                        {
                            hotKey.Action.Invoke(hotKey);
                        }
                        handled = true;
                    }
                }
            }
        }

        // ******************************************************************
        // Implement IDisposable.
        // Do not make this method virtual.
        // A derived class should not be able to override this method.
        public void Dispose()
        {
            Dispose(true);
            // This object will be cleaned up by the Dispose method.
            // Therefore, you should call GC.SupressFinalize to
            // take this object off the finalization queue
            // and prevent finalization code for this object
            // from executing a second time.
            GC.SuppressFinalize(this);
        }

        // ******************************************************************
        // Dispose(bool disposing) executes in two distinct scenarios.
        // If disposing equals true, the method has been called directly
        // or indirectly by a user's code. Managed and unmanaged resources
        // can be _disposed.
        // If disposing equals false, the method has been called by the
        // runtime from inside the finalizer and you should not reference
        // other objects. Only unmanaged resources can be _disposed.
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!this._disposed)
            {
                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if (disposing)
                {
                    // Dispose managed resources.
                    Unregister();
                }

                // Note disposing has been done.
                _disposed = true;
            }
        }
    }

    // ******************************************************************
    [Flags]
    public enum KeyModifier
    {
        None = 0x0000,
        Alt = 0x0001,
        Ctrl = 0x0002,
        NoRepeat = 0x4000,
        Shift = 0x0004,
        Win = 0x0008
    }

    // ******************************************************************
}

這可以通過Windows Hook捕獲WH_KEYBOARD_LL通過低級鍵盤掛鈎來完成

以下是關於在C#中設置Global HookCodeProject文章,文章演示了整個過程。

一種可能的方法是使用Windows Hook。 但是為了做到這一點,你需要創建一個本機DLL,並在其中編寫你的回調函數作為鈎子安裝。

查找SetWindowsHookEx作為起點。 關於如何使用它的網上樣本也很多。

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