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在DrawingContext中繪制一個填充三角形

[英]Draw a filled triangle in DrawingContext

這是這個問題的后續行動。

題:

我試圖使用DrawingContext繪制一個填充三角形,它在DrawingVisual渲染

目前,我已設法使用以下C#代碼繪制三角形的輪廓:

private DrawingVisual CreateTriangle()
  {
     DrawingVisual triangle = new DrawingVisual();
     using ( DrawingContext dc = triangle.RenderOpen() )
     {
         Pen drawingPen = new Pen(Brushes.Black,3);
         dc.DrawLine(drawingPen, new Point(0, 50), new Point(50, 0));
         dc.DrawLine(drawingPen, new Point(50, 0), new Point(50, 100));
         dc.DrawLine(drawingPen, new Point(50, 100), new Point(0, 50));

     }
     return triangle;
  }

我明白了:

未填充的三角形

如何繪制一個三角形,除了我繪制的邊框還有紅色填充?

填充三角形

使用dc.DrawGeometry創建填充形狀。

編輯:這個:

private DrawingVisual CreateTriangle()
{
    var triangle = new DrawingVisual();
    using (DrawingContext dc = triangle.RenderOpen())
    {
       var start = new Point(0, 50);

       var segments = new []
       { 
          new LineSegment(new Point(50,0), true), 
          new LineSegment(new Point(50, 100), true)
       };

       var figure = new PathFigure(start, segments, true);
       var geo = new PathGeometry(new [] { figure });
       dc.DrawGeometry(Brushes.Red, null, geo);

       var drawingPen = new Pen(Brushes.Black, 3);
       dc.DrawLine(drawingPen, new Point(0, 50), new Point(50, 0));
       dc.DrawLine(drawingPen, new Point(50, 0), new Point(50, 100));
       dc.DrawLine(drawingPen, new Point(50, 100), new Point(0, 50));   
    }

    return triangle;
}

另外,如果您必須創建PathGeometry並且使用DrawGeometry您也可以使用它, DrawGeometry您不需要原始的線條圖。

dc.DrawGeometry(Brushes.Red, new Pen(Brushes.Black, 3), geo);

也許有點舊,但它可能會幫助別人。 它不使用PathGeometry,而是使用Stream幾何。 這種幾何形狀是PathGeometry的輕量級替代品

Point p1 = new Point(0, 50);
Point p2 = new Point(50, 0);
Point p3 = new Point(50, 100);
StreamGeometry streamGeometry = new StreamGeometry();
using (StreamGeometryContext geometryContext = streamGeometry.Open())   
{
    geometryContext.BeginFigure(p1, true, true);
    PointCollection points = new PointCollection{ p2, p3 };
    geometryContext.PolyLineTo(points, true, true);
}

streamGeometry.Freeze();
context.DrawGeometry(Brushes.Red, new Pen(Brushes.Black,3), streamGeometry);

有關StreamGeometry的更多信息,請訪問: https ://msdn.microsoft.com/en-us/library/system.windows.media.streamgeometry.aspx

問候。

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