[英]Why C++ can't see my lua script file?
我在將Lua與c ++集成時遇到一個簡單的問題。 我在Visual Studio中有我的項目: http : //i.stack.imgur.com/nNw6H.png
然后運行lua_init()函數:
bool lua_init(std::string &luaScriptName){
// Create the Lua state. Explanation from Lua 5.1 Ref. Manual:
globalL = luaL_newstate(); // 5.1 OK - Lua 5.0 or lower will probably require different commands
if( globalL == NULL )
return false;
// Loads all Lua standard libraries
luaL_openlibs(globalL); // 5.1 OK - Lua 5.0 or lower will require different commands
// This lot below could be replaced with luaL_dofile, but that just does: luaL_loadfile(..) || lua_pcall(..), which gives no reporting of error messages etc.
int initError = luaL_loadfile(globalL,luaScriptName.c_str());
switch( initError )
{
case 0:
// The file loaded okay, so call it as a protected function - to stop fatal errors from exiting the program
lua_pcall(globalL,0,0,0);
break;
case LUA_ERRFILE:
std::cerr<<"Cannot find / open lua script file: "<<luaScriptName<<std::endl<<"Skipping Lua init."<<std::endl;
break;
case LUA_ERRSYNTAX:
std::cerr<<"Syntax error during pre-compilation of script file: " <<luaScriptName<<std::endl<<"Skipping Lua init."<<std::endl;
break;
case LUA_ERRMEM:
// Treating this as fatal, since it means other Lua calls are unlikely to work either
std::cerr<<"Fatal memory allocation error during processing of script file: " <<luaScriptName<<std::endl;
return false;
}
return true;
}
但不知道我得到“找不到/打開lua腳本文件:”錯誤
我應該以某種方式將我的script.lua指向Visual Studio嗎? 該文件位於項目目錄中。
您的代碼將顯示二進制文件所在的位置,或在調試模式下的目標目錄中。 因此,在執行二進制文件時,請檢查您的lua文件是否可被二進制文件訪問。 如果與您的源文件一起使用,請確保該文件不可訪問。
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