[英]Java Smooth 2D Rectangle collision?
大家好,我正在做一個迷宮游戲,我想弄清楚如何使2D碰撞變得流暢。 目前,我有一些非常糟糕的碰撞代碼,因為我還沒有做完這部分,所以它會出現故障,有時會撞到牆內,那么您就無法退出。
我的代碼:
public void checkCollision() {
Rectangle player_rectangle = new Rectangle(player.getX(),player.getY(),32,32);
for(Wall wall : walls) {
Rectangle wall_rectangle = new Rectangle(wall.getX(), wall.getY(), 32,32);
if(player_rectangle.intersects(wall_rectangle)) {
if(player.xspeed == 1) {
player.xspeed = 0;
player.x -= 1.2;
} else {
if(player.xspeed == -1) {
player.xspeed = 0;
player.x += 1.2;
}
else
if(player.yspeed == 1) {
player.yspeed = 0;
player.y -= 1;
} else {
if(player.yspeed == -1) {
player.yspeed = 0;
player.y += 1;
}
}
}
}
}
}
有什么更好的方法來進行碰撞? 這是我將要擁有的地圖類型的圖片:
編輯:
新的碰撞代碼:
if (player_rectangle.intersects(wall_rectangle)) {
Rectangle intersection = (Rectangle) player_rectangle.createIntersection(wall_rectangle);
if (player.xspeed > 0) {
player.x -= intersection.getWidth();
}
if (player.yspeed > 0) {
player.y -= intersection.getHeight();
}
if (player.xspeed < 0) {
player.x += intersection.getWidth();
}
if (player.yspeed < 0) {
player.y += intersection.getHeight();
}
Print(Integer.toString(intersection.width) + ", " + Integer.toString(intersection.height));
}
運動代碼:
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_LEFT) {
xspeed = -1;
} else {
if(key == KeyEvent.VK_RIGHT) {
xspeed = 1;
} else {
if(key == KeyEvent.VK_UP) {
yspeed = -1;
} else {
if(key == KeyEvent.VK_DOWN) {
yspeed = 1;
}
}
}
}
}
感謝你給與我的幫助。
您可以使用Rectangle.createIntersection(Rectangle)
。
如果玩家向正方向移動,只需從其位置減去所得Rectangle
的寬度和高度,如果向負方向移動,則將其相加。
不要將速度設置為零,這可能會導致播放器掛起。
編輯
if (playerRectangle.intersects(wallRectangle) {
Rectangle intersection = (Rectangle) playerRectangle.createIntersection(wallRectangle);
if (player.xspeed > 0) {
player.x -= intersection.getWidth();
}
if (player.yspeed > 0) {
player.y -= intersection.getHeight();
}
if (player.xspeed < 0) {
player.x += intersection.getWidth();
}
if (player.yspeed < 0) {
player.y += intersection.getHeight();
}
}
編輯2
據我所知,keyPressed僅在您按下某個鍵時觸發,而不是在您釋放它時觸發。 像這樣嘗試:
private boolean up, down, left, right;
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KEyEvent.VK_UP) {
up = true;
}
...
}
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KEyEvent.VK_UP) {
up = false;
}
...
}
// Call this in the mainthread
public void updateMovement() {
if (up) {
player.xspeed = 1;
}
...
}
因此,在每一幀中,您都要更新動作,移動播放器,然后檢查碰撞。
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