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使用Tkinter在Python中進行記憶游戲

[英]Memory Game in Python with Tkinter

我正在嘗試使用python 3和tkinter制作記憶游戲。 我是python的新手,所以很難。 我的問題是我試圖從“ Memory”類中調用“ Cell”類中的“ show_word”方法,但我不知道該怎么做。

記憶游戲:

    def create_widgets(self):
        """ Create widgets to display the Memory game """
        # buttons to show the words
        column = 0
        row = 1
        the_pairs = self.readShuffle()
        for index in range(36):
            Button(self,
                   text = "hidden",
                   width = "7",
                   height = "2",
                   relief = GROOVE,
                   command = WHAT SHOULD I WRITE HERE???
                   ).grid(row = row, column = column, padx = 1, pady = 1)

            column += 1
            if column == 6:
                column = 0
                row += 1

您遇到了一個細微的范圍問題。 當您創建一個引用包含范圍的變量的函數時,這些變量的值在函數定義時不是固定的,而是在函數執行時 換句話說,當你這樣做:

command = lambda: print(index) 

你告訴Python在調用函數時打印index的值。 當用戶按下其中一個按鈕,導致調用該函數時, index值為35。

要在函數定義時固定值,您必須使用默認值,如下所示:

command = lambda x=index: print(x)

我相信你可以弄清楚相應的show_word修復,但以防萬一:

command = lambda x=index: Cell.show_word(the_pairs[x])

在我可以直接幫助你之前,我需要一個答案來回答我的評論,但同時,這里有一些提示更優雅地編寫代碼:

from tkinter import *
# `tkinter` is meant to be used that way, but `random` isn't really - the names
# can be confusing without an explicit module reference. So instead:
import random

class Cell:
    def __init__(self, word, hidden):
        self.word = word
        self.hidden = hidden

    def show_word(self):
        """ Shows the word behind the cell """
        self.hidden = not self.hidden
        # no need to take this logic apart into cases
        self.button.set(str(self))

    def __str__(self):
        """ Displays or hides the word """
        # A simpler form of conditional; also, don't compare things
        # explicitly to True or False
        return "---" if self.hidden else self.word

class Memory(Frame):
    """ GUI application that creates a Memory game """
    def __init__(self, master):
        super(Memory, self).__init__(master)
        self.grid()
        self.create_widgets()
        self.tries = 0

    def readShuffle(self):
        """ Creates and organizes (shuffles) the pairs in a list """
        # The modern idiom for handling files and ensuring they are closed
        with open("memo.txt","r") as words_file:
            # The file can be iterated over directly, and is treated as
            # a list of lines. Since we just want all the rstrip()ped
            # lines, we can do the file processing all at once with a list 
            # comprehension.
            # Let's also grab 18 random words while we're at it. We don't
            # really want to *shuffle* the words, but instead *sample* them -
            # we don't care about the words that we didn't select.
            words = random.sample(
                [line.rstrip('\n') for line in words_file], 18
            )

        # Instead of making 18 pairs of cells, we can make 18 cells and then
        # pair them up. The set of 18 cells can also be made easily with a 
        # list comprehension. Notice how we get to iterate directly now, 
        # instead of messing around with indices into lists.
        the_pairs = [Cell(word, True) for word in words] * 2
        shuffle(the_pairs)
        return the_pairs

    def create_widgets(self):
        """ Creates widgets to display the Memory game """
        # instruction text
        Label(self,
              text = "- The Memory Game -",
              font = ("Helvetica", 12, "bold"),
              ).grid(row = 0, column = 0, columnspan = 7)

        # buttons to show the words
        the_pairs = self.readShuffle()
        self.buttons = []
        # Again, we can iterate in a more Pythonic way.
        for i, pair in enumerate(the_pairs):
            # Instead of having extra counters to work out the row and column,
            # we can simply do math on the index value.
            column, row = i % 6, i // 6
            temp = StringVar()
            temp.set(str(pair))
            # Instead of adding the button to a list and then reaching into the
            # list to configure it, get everything set up first.
            button = Button(self,
                   textvariable = temp,
                   width = "7",
                   height = "2",
                   relief = GROOVE,
                   command = lambda: print(index)
                   ))
            button.grid(row = row, column = column, padx = 1, pady = 1)
            buttons.append(button)
            pair.button = temp

        # total tries
        self.label = Label(self) # Don't abbreviate!
        Label(self,
              text = "Total tries: 0",
              font = ("Helvetica", 11, "italic")
              ).grid(row = 7, columnspan = 7, pady = 5)

        # ...

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