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記錄波 naudio 庫 - 聲音質量差

[英]recording wave naudio liblary - poor quality of sound

我正在使用 naudio(使用教程)學習音頻編程。 我的程序(C# .net winForms)我有記錄和停止按鈕。 代碼如下所示:

    NAudio.Wave.WaveIn sourceStream = null;
    NAudio.Wave.WaveFileWriter waveWriter = null;

    private void RecordButton_Click(object sender, EventArgs e)
    {
        int deviceNumber = 0;
        sourceStream = new NAudio.Wave.WaveIn();
        sourceStream.DeviceNumber = deviceNumber;
        sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, NAudio.Wave.WaveIn.GetCapabilities(deviceNumber).Channels);

        sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(sourceStream_DataAvailable);
        waveWriter = new NAudio.Wave.WaveFileWriter("d:\\a.wav", sourceStream.WaveFormat);

        sourceStream.StartRecording();
    }

    private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
    {
        if (waveWriter == null) return;

        waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded);
        waveWriter.Flush();
    }

    private void StopButton_Click(object sender, EventArgs e)
    { 
            waveWriter.Dispose();
            waveWriter = null;       
    }

它可以工作,但波形文件質量不好 - 我錄制的聲音有很小的差距。 我想要 44100 Hz 的采樣率和 16 位的采樣格式。

我無法完全復制您發現的內容,但我確實注意到DataAvailable事件並沒有為其他操作留下太多空間。 一個簡單的Thread.Sleep(100); 停止應用程序。

假設您的連續寫入(和刷新)可能會導致問題,我實現了一個原始Queue ,該Queue保留要寫入的字節並使用線程池中的線程進行實際寫入。

DataAvailable事件現在看起來像這樣:

    Queue<byte[]> writebuffer = new Queue<byte[]>();

    private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
    {
        if (waveWriter == null) return;

        byte[] realbytes = new byte[e.BytesRecorded];
        Array.Copy(e.Buffer, realbytes, e.BytesRecorded);
        writebuffer.Enqueue(realbytes);
    }

StartRecording調用之后,我將任務排隊以讀取隊列並將數據寫入流。 如果我在那里添加延遲,應用程序就不再停止。

ThreadPool.QueueUserWorkItem((s) =>
{
    var keeprunning = true;
    sourceStream.RecordingStopped += (rss, rse) => { keeprunning = false; };
    while(keeprunning)
    {
        if (writebuffer.Count==0)
        {
                Thread.Sleep(0);
        }
        else
        { 
            var buf = writebuffer.Dequeue();
            waveWriter.Write(buf,0,buf.Length);
            // Thread.Sleep(100); // for testing 
        }
    }
    waveWriter.Dispose();
    waveWriter = null;
});

我也遇到過這個問題。 解決方案是從使用 WaveIn 進行錄制切換到 WasapiCapture。 設置和使用幾乎相同,但質量要好得多。 試試這個:

public class Recorder
{
    public string _outputFolder { get; set; }
    public string _outputFilePath { get; set; }
    public WasapiCapture _capture { get; set; }
    public WaveFileWriter _writer { get; set; }

    public Recorder()
    {
        _outputFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "NAudio");
        Directory.CreateDirectory(_outputFolder);
        _outputFilePath = Path.Combine(_outputFolder, "recorded.wav");
    }

    public void StartRecording()
    {
        _capture = new WasapiCapture();
        _capture.ShareMode = AudioClientShareMode.Shared;
        _capture.WaveFormat = new WaveFormat(44100, 32, 1);

        _writer = new WaveFileWriter(_outputFilePath, _capture.WaveFormat);

        _capture.DataAvailable += _capture_DataAvailable;
        _capture.RecordingStopped += _capture_RecordingStopped; ;

        _capture.StartRecording();
    }

    public void StopRecording()
    {
        _capture.StopRecording();
    }

    private void _capture_DataAvailable(object sender, WaveInEventArgs e)
    {
        _writer.Write(e.Buffer, 0, e.BytesRecorded);
    }

    private void _capture_RecordingStopped(object sender, StoppedEventArgs e)
    {
        _writer?.Dispose();
        _writer = null;
        _capture.Dispose();
        _capture = null;
    }

}

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