[英]WPF StoryBoard doesn't begin if Stop() is called after processing
我有一個包含圖像的按鈕,我希望圖像在執行某些代碼時旋轉,然后在此處理結束時停止。
如果開始情節提要,我的代碼幾乎可以工作,但是當我添加sb.Stop()行時,動畫永遠不會開始。
這是我的代碼:
private void refreshPostIt(int postItIndex)
{
Button btn = // Button to rotate
Storyboard sb = new Storyboard();
DoubleAnimation rotate = new DoubleAnimation();
rotate.From = 0;
rotate.To = 360;
rotate.RepeatBehavior = RepeatBehavior.Forever;
RotateTransform rt = new RotateTransform();
btn.RenderTransformOrigin = new Point(0.5, 0.5);
btn.RenderTransform = rt;
Storyboard.SetTarget(rotate, btn);
Storyboard.SetTargetName(rotate, btn.Name);
Storyboard.SetTargetProperty(rotate, new PropertyPath("(UIElement.RenderTransform).(RotateTransform.Angle)"));
sb.Children.Add(rotate);
sb.Begin(this, true);
// Some code which can take several seconds
sb.Stop();
}
我被卡住了。
我有一個適合我的解決方案。
private void refreshPostIt()
{
// Button btn; is defined somewhere else
Storyboard sb = new Storyboard();
DoubleAnimation rotate = new DoubleAnimation();
rotate.From = 0;
rotate.To = 360;
rotate.RepeatBehavior = RepeatBehavior.Forever;
RotateTransform rt = new RotateTransform();
btn.RenderTransformOrigin = new Point(0.5, 0.5);
btn.RenderTransform = rt;
Storyboard.SetTarget(rotate, btn);
Storyboard.SetTargetName(rotate, btn.Name);
Storyboard.SetTargetProperty(rotate, new PropertyPath("(UIElement.RenderTransform).(RotateTransform.Angle)"));
sb.Children.Add(rotate);
sb.Begin(btn, true);
// Do your stuff here (Not in the UI Thread)
// Maybe use a semaphore to lock the sb.Stop(btn)
sb.Stop(btn);
}
整個示例代碼:
public partial class Window1 : Window
{
Button btn;
Storyboard sb;
public Window1()
{
btn = new Button();
InitializeComponent();
this.grid.Children.Add(btn);
refreshPostIt();
}
private void refreshPostIt()
{
// Button btn; is defined somewhere else
sb = new Storyboard();
DoubleAnimation rotate = new DoubleAnimation();
rotate.From = 0;
rotate.To = 360;
rotate.RepeatBehavior = RepeatBehavior.Forever;
RotateTransform rt = new RotateTransform();
btn.RenderTransformOrigin = new Point(0.5, 0.5);
btn.RenderTransform = rt;
Storyboard.SetTarget(rotate, btn);
Storyboard.SetTargetName(rotate, btn.Name);
Storyboard.SetTargetProperty(rotate, new PropertyPath("(UIElement.RenderTransform).(RotateTransform.Angle)"));
sb.Children.Add(rotate);
sb.Begin(btn, true);
BackgroundWorker asd = new BackgroundWorker();
asd.DoWork += new DoWorkEventHandler(asd_DoWork);
asd.RunWorkerCompleted += new RunWorkerCompletedEventHandler(asd_RunWorkerCompleted);
asd.RunWorkerAsync();
}
void asd_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (sb != null)
{
sb.Stop(btn);
}
}
void asd_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(2000);
}
}
好的,我想在這里解釋您的問題。 當您使用UI-Thread進行“工作”時,它無法更新您的UI,盡管無法動畫化旋轉,但在“開始”和停止動畫之間使用“工作”完成旋轉時,最終會有時間要更新用戶界面,請致電以停止動畫制作。 這導致不顯示任何動畫。 您需要將工作放在不同的線程中,以防止發生這種情況。
希望能有所幫助。
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