[英]Unhandled exception at 0x76fe15de in GLut.h/ osfinfo.c/ dbgheap.c/ mlock.c
在HP Pavilion g6上將Windows 7 Home Premium 64bit與Visual Studio 2010 Professional一起使用。 代碼是用C / C ++編寫的。
鏈接:
Additional Include Directories: N/A - Everything needed is in the VS2010 Include Directory
Additional Library Directories: N/A - Everything needed is in the VS2010 Lib Directory
Additional Dependencies (Debug Mode): glew32d.lib;glew32sd.lib;glu32.lib;opengl32.lib;gdi32.lib;winmm.lib;user32.lib;
碼:
#include "stdafx.h"
#include <stdio.h>
#include <GL\glew.h>
#include <GL\wglew.h>
#include <GL\glut1.h>
#include <GL\glext.h>
using namespace std;
int main(int argc, char** argv)
{
glutInit(&argc, argv);
const unsigned char * version ;
version = (const unsigned char *)glGetString(GL_VERSION);
printf ("My OpenGL version is %s\n", version); //Comment this out for error in Glut, leave for the other 2 errors
// Obtain a buffer identifier from OpenGL
GLuint bufferID = 0;
glGenBuffers( 1, &bufferID ); //Comment out for no reported errors
return 0;
}
報告的錯誤:
glut.h:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 486 - static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
osfinfo.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 467 - return retval; // in function, int __cdecl __lock_fhandle (int fh)
dbgheap.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 504 - __finally {_munlock(_HEAP_LOCK);}
mlock.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 375 - } // end of function, void __cdecl _unlock (int locknum)
其他值得注意的症狀:
我完全迷住了這一點,互聯網上似乎沒有任何東西可以幫助我。 我什至專注於首先嘗試解決“ OpenGL version = null”問題,但是由於我要么錯誤地遵循了該網站上的建議(對OpenGL渲染上下文沒有足夠的了解),要么我空手而歸。 0xC0000005錯誤的症狀。
編輯:由於此問題似乎是由多個問題引起的,因此我決定放置代碼的更新版本以及從中獲取的相應錯誤。 到目前為止,感謝您對我的幫助,但是glGenBuffers似乎對我或其他事物懷恨在心。
新代碼:
#include "stdafx.h"
#include <cmath>
#include <math.h>
#include <iostream>
#include <GL\glew.h>
#include <GL\glut.h>
#include <GL\glext.h>
#include <GL\wglew.h>
#include <GL\wglext.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
using namespace std;
void drawScene();
void handleKeypress(unsigned char key, int x, int y);
void handleMouse(int button, int state, int x, int y);
void handleResize(int w, int h);
void update(int value);
void printw (float x, float y, float z, char* format, ...);
GLvoid *font_style = GLUT_BITMAP_TIMES_ROMAN_24;
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(960, 460);
glutCreateWindow("Piece of Shit");
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(drawScene);
glutKeyboardFunc(handleKeypress);
glutMouseFunc(handleMouse);
glutReshapeFunc(handleResize);
glutTimerFunc(25, update, 0);
glutMainLoop();
return 0;
}
void drawScene()
{
double x, z;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
GLuint bufferID[1];
GLenum err = glewInit();
if (GLEW_OK != err)
printw(-6, 1.5, -10, "Fail: %s\n", glewGetErrorString(err));
printw(-3, 0.3, -10, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
glGenBuffers( 1, &bufferID[0] ); // comment out and you have no problems********************************
glutSwapBuffers();
}
void handleKeypress(unsigned char key, int x, int y)
{
}
void handleMouse(int button, int state, int x, int y)
{
}
void handleResize(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
}
void update(int value)
{
glutPostRedisplay();
glutTimerFunc(20, update, 0);
}
void printw (float x, float y, float z, char* format, ...)
{
va_list args; // Variable argument list
int len; // String length
int i; // Iterator
char* text; // Text
// Initialize a variable argument list
va_start(args, format);
// Return the number of characters in the string referenced the list of arguments.
// _vscprintf doesn't count terminating '\0' (that's why +1)
len = _vscprintf(format, args) + 1;
// Allocate memory for a string of the specified size
text = (char*) malloc (len * sizeof(char));
// Write formatted output using a pointer to the list of arguments
vsprintf_s(text, len, format, args);
// End using variable argument list
va_end(args);
// Specify the raster position for pixel operations.
glRasterPos3f (x, y, z);
// Draw the characters one by one
for (i = 0; text[i] != '\0'; i++)
glutBitmapCharacter(font_style, text[i]);
// Free the allocated memory for the string
free(text);
}
錯誤:gl_crap3.obj:錯誤LNK2001:未解析的外部符號___glewGenBuffers
您的問題可能是未定義glGenBuffers。 我注意到您正在嘗試使用GLEW解決此問題。 如您所料,您需要做更多的工作來設置GLEW。 您需要調用glewInit。 我的代碼看起來像(為清楚起見簡化):
GLenum err = glewInit();
if (err != GLEW_OK) {
string error = "GLEW extension loading failed: "+string((char*)glewGetErrorString(err));
printf("%s\n",error); getchar();
}
在設置上下文后(即在glutInit之后)添加該代碼。 我不知道您的OpenGL版本是否為NULL(我上次遇到的是在相當舊的卡上),可能是集成芯片組。 如果是您的情況,則可能無需擔心。
謝謝大家的幫助。 經過一周以上的研究,我相信問題可能出在Visual Studio 2010編譯器本身09/08/2012上 。
我將嘗試Linux以解決我的問題。
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