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C#套接字和多線程

[英]C# Sockets and Multithreading

我正在嘗試了解有關C#中的套接字和線程的更多信息。 我在網上遇到了很多很好的資源,可以幫助我入門。 到目前為止,我編寫的程序是一個簡單的“中間人”應用程序。 它的設計如下:客戶端<-> [應用程序] <->服務器

給定以下代碼,如何防止該線程在100%CPU上運行? 當客戶端/服務器空閑時,如何讓線程等待並阻止數據並且不退出?

while (true)
       {
            lock (ClientState)
            {
                checkConnectionStatus(client, server);
            }

            if (clientStream.CanRead && clientStream.DataAvailable)
            {
                Byte[] bytes = new Byte[(client.ReceiveBufferSize)];

                IAsyncResult result = clientStream.BeginRead(bytes, 0, client.ReceiveBufferSize, null, null);
                int size = clientStream.EndRead(result);

                sendData(bytes, serverStream, size);
            }
            if (serverStream.CanRead && serverStream.DataAvailable)
            {
                Byte[] bytes = new byte[(server.ReceiveBufferSize)];

                IAsyncResult result = serverStream.BeginRead(bytes, 0, server.ReceiveBufferSize, null, null);
                int size = serverStream.EndRead(result);

                sendData(bytes, clientStream, size);
            }
        }

編輯:決定為有興趣的人發布整個“ Connection.cs”類。 我是一名初學者,所以我知道這里有一些不良的編碼做法。 基本上,整個類都在另一個線程中運行,並且(與客戶端套接字或服務器套接字的連接)連接斷開時,它們應該死亡。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;

namespace TCPRelay
{
public class Connection
{
    public delegate void delThreadSafeHandleException(System.Exception ex);
    public delegate void ConnectionDelegate(Connection conn);
    public int DataGridIndex;

    Main pMain;

    public TcpClient client { get; set; }
    public TcpClient server { get; set; }
    public String ClientState { get; set; }

    public string ListenPort { get; set; }
    public string remotePort { get; set; }

    public string listenAddress { get; set; }
    public string remoteAddress { get; set; }

    private TcpListener service { get; set; }

    private Main Form
    {
        get
        {
            return pMain;
        }
    }
    private NetworkStream clientStream { get; set; }
    private NetworkStream serverStream { get; set; }


    public Connection(TcpClient client, TcpClient server)
    {
        clientStream = client.GetStream();
        serverStream = server.GetStream();
    }

    public Connection(String srcAddress, int srcPort, String dstAddress, int dstPort, Main caller)
    {
        try
        {
            pMain = caller;
            TcpListener _service = new TcpListener((IPAddress.Parse(srcAddress)), srcPort);

            //Start the client service and add to connection property
            _service.Start();
            service = _service;


            //Set other useful parameters
            listenAddress = srcAddress;
            ListenPort = srcPort.ToString();

            remoteAddress = dstAddress;
            remotePort = dstPort.ToString();

            this.ClientState = "Listening";
        }
        catch (Exception ex)
        {
            pMain.HandleException(ex);
            Thread.CurrentThread.Abort();
        }

    }

    private TcpClient getServerConnection(String address, int port)
    {
        TcpClient client = new TcpClient(address, port);
        if (client.Connected)
        {
            return client;
        }
        else
        {
            throw new Exception(
                String.Format("Unable to connect to {0} on port {0}",
                address,
                port)
                );
        }
    }
    private void sendData(Byte[] databuf, NetworkStream stream, int size)
    {
        bool waiting = true;
        while (waiting)
        {
            if (stream.CanWrite)
            {
                waiting = false;
                stream.Write(databuf, 0, size);
            }
            else { throw new Exception("Unable to write to network stream"); }
        }
    }

    //Main Looping and data processing goes here
    public void ProcessClientRequest()
    {
        try
        {
            //Wait for a connection to the client
            TcpClient client = service.AcceptTcpClient();

            //Get the streams and set the peer endpoints
            this.clientStream = client.GetStream();
            this.client = client;

            //Now that we have a client, lets connect to our server endpoint
            TcpClient server = getServerConnection(remoteAddress, int.Parse(remotePort));

            //Set some useful parameters
            this.server = server;
            this.serverStream = server.GetStream();
        }
        catch (Exception ex)
        {
            lock (ClientState)
            {
                this.ClientState = ex.Message;    
            }

            CloseConnection();
            Thread.CurrentThread.Abort();
        }
        while (true)
       {
            lock (ClientState)
            {
                checkConnectionStatus(client, server);
            }

            if (clientStream.CanRead && clientStream.DataAvailable)
            {
                Byte[] bytes = new Byte[(client.ReceiveBufferSize)];

                IAsyncResult result = clientStream.BeginRead(bytes, 0, client.ReceiveBufferSize, null, null);
                int size = clientStream.EndRead(result);

                sendData(bytes, serverStream, size);
            }
            if (serverStream.CanRead && serverStream.DataAvailable)
            {
                Byte[] bytes = new byte[(server.ReceiveBufferSize)];

                IAsyncResult result = serverStream.BeginRead(bytes, 0, server.ReceiveBufferSize, null, null);
                int size = serverStream.EndRead(result);

                sendData(bytes, clientStream, size);
            }
        }
    }

    private void checkConnectionStatus(TcpClient _client, TcpClient _server)
    {
        try
        {
            if (_client.Client.Poll(0, SelectMode.SelectRead))
            {
                byte[] buff = new byte[1];
                if (_client.Client.Receive(buff, SocketFlags.Peek) == 0)
                {
                    this.ClientState = "Closed";
                    CloseConnection();
                    Thread.CurrentThread.Abort();
                }
            }
            else if (_server.Client.Poll(0, SelectMode.SelectRead))
            {
                byte[] buff = new byte[1];
                if (_server.Client.Receive(buff, SocketFlags.Peek) == 0)
                {
                    this.ClientState = "Closed";
                    CloseConnection();
                    Thread.CurrentThread.Abort();
                }
            }
            else { this.ClientState = "Connected"; }
        }
        catch (System.Net.Sockets.SocketException ex)
        {
            this.ClientState = ex.SocketErrorCode.ToString();
            CloseConnection();
            Thread.CurrentThread.Abort();
        }
    }

    public void CloseConnection()
    {
        if (clientStream != null)
        {
            clientStream.Close();
            clientStream.Dispose();
        }

        if (client != null)
        {
            client.Close();
        }

        if (serverStream != null)
        {
            serverStream.Close();
            serverStream.Dispose();
        }

        if (server != null)
        {
            server.Close();
        }

        if (service != null)
        {
            service.Stop();
        }
    }       
}

}

我也有一個“ Main”窗體和一個“ ConnectionManager”類,我正在玩。

處理此問題的最有效方法是在每個流上通過回調發出讀取。

發出兩次讀取后,請在要用來發出線程應停止其工作信號的對象上永遠等待(ManualResetEvent是傳統上使用的對象-可用於一次發出多個線程信號)。

收到數據后,操作系統將調用您的回調函數,您將在其中進行處理,然后(重要地)將另一個讀取排隊。

這意味着您的線程永遠是空閑的,正在等待一個信號對象,該對象告訴它該離開了(以一種“喚醒-死亡的時間”之類的方式),並且只有在OS告訴它時才做有數據要處理。

為真正友好起見,您還可以異步進行寫操作,以使一個連接不能耗盡另一個連接的處理時間(在當前實現中,如果一個寫阻塞,則另一個流永遠不會得到服務)。

最后,要獲得超好效果,您可以將此行為封裝在一個對象中,該對象將要使用的流作為參數,然后簡單地實例化它們中的兩個,而不是擁有兩個流並在主代碼中進行兩次操作。

在接受中間人的套接字后,我執行以下操作:

 private void WaitForData()
    {
        try
        {
            if (socketReadCallBack == null)
            {
                socketReadCallBack = new AsyncCallback(OnDataReceived);
            }

            ReceiveState rState = new ReceiveState();
            rState.Client = mySocket;

            mySocket.BeginReceive(rState.Buffer, 0, rState.Buffer.Length, SocketFlags.None,
                new AsyncCallback(socketReadCallBack), rState);

        }
        catch (SocketException excpt)
        {
            // Process Exception
        }

    }

接收狀態為:

public class ReceiveState
  {
    public byte[] Buffer = new byte[1024]; //buffer for network i/o
    public int DataSize = 0; //data size to be received by the server
    public bool DataSizeReceived = false; //whether prefix was received
    public MemoryStream Data = new MemoryStream(); //place where data is stored
    public Socket Client;   //client socket
   }

接收到數據后,我的例程“ OnDataReceived”將對其進行處理。 我沒有遇到任何CPU問題。

客戶端和中間人使用相同的代碼。

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