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CMake無法正確鏈接?

[英]CMake doesn't link correctly?

我目前正在嘗試調試一個程序,但該程序確定無法運行。 我猜這個錯誤很簡單,我真的是c ++的新用戶,並且使用cmake。

這是錯誤消息:

Scanning dependencies of target viewer

[ 25%] Building CXX object CMakeFiles/viewer.dir/Main.cpp.o
[ 50%] Building CXX object CMakeFiles/viewer.dir/TriangleMesh.cpp.o
[ 75%] Building CXX object CMakeFiles/viewer.dir/Camera.cpp.o
[100%] Building CXX object CMakeFiles/viewer.dir/MainWindow.cpp.o
Linking CXX executable viewer
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mousePressed(int, int, int, int): error: undefined reference
to 'MainWindow::mouse_button'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mousePressed(int, int, int, int): error: undefined reference
to 'MainWindow::mouse_state'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::render(): error: undefined reference to 'MainWindow::cam'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::render(): error: undefined reference to 'MainWindow::mesh'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::mouse_button'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::old_y'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::old_x'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::cam'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::cam'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::mouse_button'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::old_x'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::old_y'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::mouse_button'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::mouseMove(int, int): error: undefined reference to
'MainWindow::cam'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::MainWindow(Camera*, int, char**): error: undefined reference
to 'MainWindow::old_x'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::MainWindow(Camera*, int, char**): error: undefined reference
to 'MainWindow::old_y'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::MainWindow(Camera*, int, char**): error: undefined reference
to 'MainWindow::mesh'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::MainWindow(Camera*, int, char**): error: undefined reference
to 'MainWindow::mesh'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::MainWindow(Camera*, int, char**): error: undefined reference
to 'MainWindow::mesh'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::getInstance(Camera*, int, char**): error: undefined reference
to 'MainWindow::instance'
CMakeFiles/viewer.dir/MainWindow.cpp.o:MainWindow.cpp:function
MainWindow::getInstance(Camera*, int, char**): error: undefined reference
to 'MainWindow::instance'
collect2: ld returned 1 exit status
make[2]: *** [viewer] Error 1
make[1]: *** [CMakeFiles/viewer.dir/all] Error 2
make: *** [all] Error 2 

因此,代碼可以很好地編譯,只是無法真正鏈接4個源文件之一。

編輯:

這是MainWindow.hpp的要點

class MainWindow
{
        private:
                MainWindow() {}
                MainWindow(const MainWindow&) {}
                MainWindow(Camera *cam, int argc, char* argv[]);
                static MainWindow *instance;
                static Camera *cam;
                static TriangleMesh mesh;
                static int old_x;
                static int old_y;
                static int mouse_button;
                static int mouse_state;
                static void mousePressed(int button, int state, int x, int y);
                static void initGlut(int argc, char* argv[]);
                static void initCallbacks();
                static void render();
                static void reshape(int w, int h);
                static void keyPressed(unsigned char key, int x, int y);
                static void mouseMove(int x, int y);

        public:
                static MainWindow* getInstance(Camera *cam, int argc, char* argv[]);
                static void setCamera(Camera* cam);
                static void setMesh(TriangleMesh* mesh);
                static void destroy();
};

如果您有靜態成員變量,則不僅需要聲明它們,還需要定義它們:

在頭文件中:

class Foo
{
    ...

    // This declares a static member variable
    static int static_member_variable;

    ...
};

在源文件中:

// This defines the variable
int Foo::static_member_variable;

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