[英]Painting a UniformGrid in C# using WPF
我是C#的新手,我正在嘗試創建一個窗口,其中包含動態數量的相同大小的正方形網格。 然后,正方形將通過過程更改其顏色。
我目前正在努力生成正方形網格。 每當我運行該應用程序時,它似乎都會在資源上發瘋,我不確定為什么。
我使用的代碼如下:
private void Window_Loaded(object sender, RoutedEventArgs e) {
//create a blue brush
SolidColorBrush vBrush = new SolidColorBrush(Colors.Blue);
//set the columns and rows to 100
cellularGrid.Columns = mCellAutomaton.GAME_COLUMNS;
cellularGrid.Rows = mCellAutomaton.GAME_ROWS;
//change the background of the cellular grid to yellow
cellularGrid.Background = Brushes.Yellow;
//create 100*100 blue rectangles to fill the cellular grid
for (int i = 0; i < mCellAutomaton.GAME_COLUMNS; i++) {
for (int j = 0; j < mCellAutomaton.GAME_ROWS; j++) {
Rectangle vRectangle = new Rectangle();
vRectangle.Width = 10;
vRectangle.Height = 10;
vRectangle.Fill = vBrush;
cellularGrid.Children.Add(vRectangle);
}
}
}
如果我想要可修改的正方形網格,這甚至是我想采用的方法嗎?
謝謝你的幫助,
傑森
這似乎執行得很快
<Window x:Class="WpfApplication6.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="350" Name="UI">
<Grid Name="Test">
<UniformGrid Name="UniGrid" />
</Grid>
</Window>
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
AddRows(new Size(10, 10));
}
private void AddRows(Size recSize)
{
UniGrid.Columns = (int)(UniGrid.ActualWidth / recSize.Width);
UniGrid.Rows = (int)(UniGrid.ActualHeight / recSize.Height);
for (int i = 0; i < UniGrid.Columns * UniGrid.Rows; i++)
{
UniGrid.Children.Add(new Rectangle { Fill = new SolidColorBrush(Colors.Yellow), Margin = new Thickness(1) });
}
}
}
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