[英]Qt: Signal Slot not working
我正在嘗試在主gui和另一個移動到另一個線程的對象之間實現Signal和Slot系統......以下是類設計的樣子......遺憾的是無法實現它...
MainWindow.h
signals:
void StopDisplayWidget();
void StartDisplayWidget();
void signalFromGUI();
private slots:
void on_pushButton_start_display_clicked();
void on_pushButton_stop_display_clicked();
void on_pushButton_check_clicked();
private:
Ui::MainWindow *ui;
displaythread *threadforDisplay;
display *displayWidget;
QThread *WorkerDisplay;
MainWindow.cpp
{
threadforDisplay = new displaythread;
threadforDisplay->setptr2display(displayWidget);
WorkerDisplay = new QThread;
QObject::connect(WorkerDisplay,SIGNAL(started()),threadforDisplay,SLOT(Process()));
QObject::connect(this,SIGNAL(StartDisplayWidget()),threadforDisplay,SLOT(StartDisplay()));
QObject::connect(this,SIGNAL(StopDisplayWidget()),threadforDisplay,SLOT(StopDisplay()));
QObject::connect(this,SIGNAL(signalFromGUI()),threadforDisplay,SLOT(Check()));
threadforDisplay->moveToThread(WorkerDisplay);
}
void MainWindow::on_pushButton_start_display_clicked()
{
if(!threadforDisplay->IsDisplayActive())
emit this->StartDisplayWidget();
if(!WorkerDisplay->isRunning())
WorkerDisplay->start();
}
void MainWindow::on_pushButton_stop_display_clicked()
{
if(threadforDisplay->IsDisplayActive())
{
emit this->StopDisplayWidget();
}
}
void MainWindow::on_pushButton_check_clicked()
{
std::cout<<"CHECKING SIGNAL SLOT"<<std::endl;
emit this->signalFromGUI();
}
threadforDisplay是一個指向displaythread類的指針
displaythread.h
#include <QObject>
#include <QWaitCondition>
#include <QMutex>
#include "display.h"
class displaythread : public QObject
{
Q_OBJECT
public:
explicit displaythread(QObject *parent = 0);
bool IsDisplayActive() const;
void setptr2display(display *);
signals:
public slots:
void Process();
void StartDisplay();
void StopDisplay();
void Check();
private:
void SleepThread();
volatile bool stopped,running;
QMutex mutex;
QWaitCondition waitcondition;
display *displayinGUI;
displaythread.cpp
void displaythread::setptr2display(display *ptr)
{
displayinGUI = ptr;
}
void displaythread::Process()
{
std::cout<<"RECEIVED START PROCESS SIGNAL"<<std::endl;
running = true;
while(true)
{
if(!stopped)
{
displayinGUI->update();
this->SleepThread();
}
}
}
void displaythread::SleepThread()
{
mutex.lock();
waitcondition.wait(&mutex,20);
mutex.unlock();
}
void displaythread::StartDisplay()
{
std::cout<<"RECEIVED START SIGNAL"<<std::endl;
stopped = false;
running = true;
}
void displaythread::StopDisplay()
{
std::cout<<"RECEIVED STOP SIGNAL"<<std::endl;
stopped = true;
running = false;
}
bool displaythread::IsDisplayActive() const
{
return running;
}
void displaythread::Check()
{
std::cout<<"SIGNAL FROM GUI RECEIVED"<<std::endl;
}
display.h
class display : public QWidget
{
Q_OBJECT
public:
explicit display(QWidget *parent = 0);
~display();
signals:
public slots:
private:
void paintEvent(QPaintEvent *);
IplImage *image_opencvBGR,*image_opencvRGB;
QImage image;
CvCapture *webcam;
display.cpp
display::display(QWidget *parent) :
QWidget(parent)
{
image_opencvRGB = cvCreateImage(cvSize(640,480),8,3);
webcam = cvCaptureFromCAM(-1);
}
display::~display()
{
cvReleaseCapture(&webcam);
}
void display::paintEvent(QPaintEvent *)
{
//std::cout<<"IN PAINT LOOP"<<std::endl;
image_opencvBGR = cvQueryFrame(webcam);
cvCvtColor(image_opencvBGR,image_opencvRGB,CV_BGR2RGB);
image = QImage((const unsigned char*)image_opencvRGB->imageData,image_opencvRGB->width,image_opencvRGB->height,QImage::Format_RGB888);
QRectF target(0.0,0.0,image.width(),image.height());
QRectF source(0.0,0.0,image.width(),image.height());
QPainter painter(this);
painter.drawImage(target,image,source);
}
輸出:
收到的啟動過程信號
但是,除了Process槽之外沒有其他插槽工作時,從主gui發出信號,即MainWindow ..它是由於movetoThread命令嗎? 唐諾,我錯了..
答案很簡單:Qwidgets不在主線程之外工作。 因此,您無法使用displaythread
執行GUI代碼。
此外,你的while循環可能會導致問題(我知道變量是易變的,但我沒有時間正確分析它是否正確)
有關更多信息,請參閱文檔 。
ps:看來你的事情太過分了。 重做整個設計。 GUI操作在主線程中。 僅使用線程進行計算。 如果線程和對其變量的訪問之間的通信僅使用信號和插槽,則不需要鎖定機制。
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