[英]JS OO Pattern with Prototype and Base Class
這是OO JS的好模式嗎? 我正在尋找的是一種解決JavaScript繼承的簡單方法。
function MySuperClass(arg)
{
this.arg1 = arg;
}
function MyBaseClass(arg)
{
this.base = MySuperClass;
this.base(arg);
this.arg2 = arg;
}
MyBaseClass.prototype = new MySuperClass();
function MySpecificClass(arg)
{
this.base = MyBaseClass;
this.base(arg);
this.arg3 = arg;
}
//ensures inheritance of all properties
MySpecificClass.prototype = new MyBaseClass();
var myFirstInstance = new MySpecificClass("test");
var mySecondInstance = new MySpecificClass("test2");
注意:有關ES2015更新的信息,請參見結尾。
那里有兩個問題。
MySuperClass
函數需要一個參數,但是在調用它創建MyBaseClass.prototype
時不能給它一個MyBaseClass.prototype
。
您在實例上設置的base
屬性對於MyBaseClass
的代碼將無法正常工作,因為MyBaseClass
希望該MySuperClass
為MySuperClass
,但事實並非如此,因為MySpecificClass
已覆蓋它。
這是復雜的東西。 確保執行三代( MySuperClass
, MyBaseClass
和MySpecificClass
)非常聰明,因為對於兩個級別的層次結構確實很容易做到,但是對於三個以上的級別,則要復雜得多。 :-)
如果您想在JavaScript中徹底討論如何處理繼承,調用超類方法等,我已經在它上面寫了一篇文章 ,並寫了一個實現它的工具包 。 閱讀本文並查看工具包的源代碼(在本文之外)可能有助於理解原型鏈如何工作以及如何使用它。
這是一個不使用任何工具包並且不嘗試使超級調用變得容易的示例。 為了清楚GrandChild
,我在三代中使用了Parent
, Child
和GrandChild
術語:
// A parent (base) "class"
function Parent(a) {
this.a = a;
}
Parent.prototype.one = function() {
console.log("I'm Parent#one: a = " + this.a);
};
Parent.prototype.two = function() {
console.log("I'm Parent#two: a = " + this.a);
};
// A child "subclass"
function Child(a, b) {
// Chain to "superclass" constructor
Parent.call(this, a);
// Do our own init
this.b = b;
}
// Create the prototype objct that `new Child` will assign to instances
// by creating a blank object backed by `Parent.prototype`. Also set
// the `constructor` property on the object; JavaScript defines that it
// will refer back to the function on the default prototype objects, so
// we do that for consistency despite nothing in JavaScript actually
// _using_ `constructor`.
Child.prototype = Object.create(Parent.prototype);
Child.prototype.constructor = Child;
// Add things to `Child.prototype`
Child.prototype.one = function() {
Parent.prototype.one.call(this);
console.log("I'm Child#one: b = " + this.b);
};
Child.prototype.three = function() {
console.log("I'm Child#three: b = " + this.b);
};
// A grandchild "subclass"
function GrandChild(b, c) {
// Chain to "superclass" constructor
// Note that GrandChild has a fixed value for Parent's `a`
Child.call(this, "GrandChildFixedA", b);
// Do our own init
this.c = c;
}
// Again create a blank object to be the prototype `new GrandChild`
// assigns, again set `constructor`
GrandChild.prototype = Object.create(Child.prototype);
GrandChild.prototype.constructor = GrandChild;
// Add things to it
GrandChild.prototype.one = function() {
Child.prototype.one.call(this);
console.log("I'm GrandChild#one: c = " + this.c);
};
GrandChild.prototype.three = function() {
Child.prototype.three.call(this);
console.log("I'm GrandChild#three: c = " + this.c);
};
用法:
var p = new Parent("ParentA");
console.log("Calling p.one");
p.one(); // "I'm Parent#one: a = ParentA"
console.log("Calling p.two");
p.two(); // "I'm Parent#two: a = ParentA"
var c = new Child("ChildA", "ChildB");
console.log("Calling c.one");
c.one(); // "I'm Parent#one: a = ChildA" then "I'm Child #one: b = ChildB"
console.log("Calling c.two");
c.two(); // "I'm Parent#two: a = ChildA"
console.log("Calling c.three");
c.three(); // "I'm Child#three: b = ChildB"
var gc = new GrandChild("GrandChildB", "GrandChildC");
console.log("Calling gc.one");
gc.one(); // "I'm Parent#one: a = GrandChildFixedA" then "I'm Child #one: b = GrandChildB" then "I'm GrandChild#one: c = GrandChildC"
console.log("Calling gc.two");
gc.two(); // "I'm Parent#two: a = GrandChildA"
console.log("Calling gc.three");
gc.three(); // "I'm Child#three: b = GrandChildB" then "I'm GrandChild#three: c = GrandChildC"
測試instanceof,盡管如果您經常使用instanceof,那么您可能想了解一下鴨子的輸入:
// Some things that should be true
console.log("p instanceof Parent? " + (p instanceof Parent));
console.log("c instanceof Parent? " + (c instanceof Parent));
console.log("c instanceof Child? " + (c instanceof Child));
console.log("gc instanceof Parent? " + (gc instanceof Parent));
console.log("gc instanceof Child? " + (gc instanceof Child));
console.log("gc instanceof GrandChild? " + (gc instanceof GrandChild));
// And some things that *shouldn't* be true:
console.log("p instanceof Child? (should be false) " + (p instanceof Child));
console.log("p instanceof GrandChild? (should be false) " + (p instanceof GrandChild));
console.log("c instanceof GrandChild? (should be false) " + (c instanceof GrandChild));
如果您不在啟用ES5的環境中,則可以將此墊片用於Object.create
(注意: 不是完整的墊片,僅足以啟用上述墊片):
Object.create = function(p) {
var o;
function ctor() {
}
ctor.prototype = p;
o = new ctor();
ctor.prototype = null;
return o;
};
您會看到為什么工具包腳本會使生活變得更輕松。 您有幾種選擇。 使用我的工具箱Lineage
,上面的樣子如下:
// A parent (base) "class"
var Parent = Lineage.define(function(p) {
p.initialize = function(a) {
this.a = a;
};
p.one = function() {
console.log("I'm Parent#one: a = " + this.a);
};
p.two = function() {
console.log("I'm Parent#two: a = " + this.a);
};
});
// A child "subclass"
var Child = Lineage.define(Parent, function(p, pp) {
p.initialize = function(a, b) {
// Chain to "superclass" constructor
pp.initialize.call(this, a);
// Do our own init
this.b = b;
};
p.one = function() {
pp.one.call(this);
console.log("I'm Child#one: b = " + this.b);
};
p.three = function() {
console.log("I'm Child#three: b = " + this.b);
};
});
// A grandchild "subclass"
var GrandChild = Lineage.define(Child, function(p, pp) {
p.initialize = function(b, c) {
// Chain to "superclass" constructor
// Note that GrandChild has a fixed value for Parent's `a`
pp.initialize.call(this, "GrandChildFixedA", b);
// Do our own init
this.c = c;
};
p.one = function() {
pp.one.call(this);
console.log("I'm GrandChild#one: c = " + this.c);
};
p.three = function() {
pp.three.call(this);
console.log("I'm GrandChild#three: c = " + this.c);
};
});
用法是一樣的。
從ES2015(又名“ ES6”)開始,JavaScript獲得了class
和super
關鍵字,它們極大地簡化了上述內容,並且如今可用於轉堆。
class Parent {
constructor(a) {
this.a = a;
}
one() {
console.log("I'm Parent#one: a = " + this.a);
}
two() {
console.log("I'm Parent#two: a = " + this.a);
}
}
class Child extends Parent {
constructor(a) {
super(a);
}
one() {
super.one();
console.log("I'm Child#one: a = " + this.a);
}
three() {
console.log("I'm Child#three: a = " + this.a);
}
}
class GrandChild extends Child {
constructor(a) {
super(a);
}
one() {
super.one();
console.log("I'm GrandChild#one: a = " + this.a);
}
three() {
super.three();
console.log("I'm GrandChild#three: a = " + this.a);
}
}
// Usage
var p = new Parent("ParentA");
console.log("Calling p.one");
p.one(); // "I'm Parent#one: a = ParentA"
console.log("Calling p.two");
p.two(); // "I'm Parent#two: a = ParentA"
var c = new Child("ChildA", "ChildB");
console.log("Calling c.one");
c.one(); // "I'm Parent#one: a = ChildA" then "I'm Child #one: b = ChildB"
console.log("Calling c.two");
c.two(); // "I'm Parent#two: a = ChildA"
console.log("Calling c.three");
c.three(); // "I'm Child#three: b = ChildB"
var gc = new GrandChild("GrandChildB", "GrandChildC");
console.log("Calling gc.one");
gc.one(); // "I'm Parent#one: a = GrandChildFixedA" then "I'm Child #one: b = GrandChildB" then "I'm GrandChild#one: c = GrandChildC"
console.log("Calling gc.two");
gc.two(); // "I'm Parent#two: a = GrandChildA"
console.log("Calling gc.three");
gc.three(); // "I'm Child#three: b = GrandChildB" then "I'm GrandChild#three: c = GrandChildC"
我正在使用這種方法:
var func1 = function(parameter1, parameter2) {
// do your stuff here
}
var func2 = function(parameter1, parameter2, parameter3) {
// call the constructor of func1 with actual 'this'
func1.call(this, parameter1, parameter2);
// do your specific task here
}
func2.prototype = func1.prototype;
func2.prototype.constructor = func2;
工作正常 :)
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