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如何實現頻繁啟動/停止線程(QThread)

[英]How to implement frequent start/stop of a thread (QThread)

我需要使用按鈕非常頻繁地啟動和停止線程..我正在使用Qt。 最近我學會了創建一個worker的QObject並將其移動到QThread的對象,作為在Qt中實現線程的正確方法。 以下是我的實施......

Worker.h

class worker : public QObject
{
    Q_OBJECT
public:
    explicit worker(QObject *parent = 0);
    void StopWork();
    void StartWork();
    bool IsWorkRunning();

signal:
    void SignalToObj_mainThreadGUI();

public slots:
    void do_Work();

private:
    void Sleep();

    volatile bool running,stopped;
    QMutex mutex;
    QWaitCondition waitcondition;
};

Worker.cpp

 worker::worker(QObject *parent) :
    QObject(parent),stopped(false),running(false)
{
}

void worker::do_Work()
{
    running = true;
    while(!stopped)
    {
        emit SignalToObj_mainThreadGUI();
        Sleep();
    }
}

void worker::Sleep()
{
    mutex.lock();
    waitcondition.wait(&mutex,10);
    mutex.unlock();
}

void worker::StopWork()
{
    mutex.lock();
    stopped = true;
    running = false;
    mutex.unlock();
}

void worker::StartWork()
{
    mutex.lock();
    stopped = false;
    running = true;
    mutex.unlock();
}

bool worker::IsWorkRunning()
{
    return running;
}

MainWindow.h

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

public slots:

private slots:
    void on_pushButton_push_to_start_clicked();

    void on_pushButton_push_to_stop_clicked();

private:

    Ui::MainWindow *ui;
    worker *myWorker;
    QThread *WorkerThread;
};

MainWindow.cpp

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    myWorker = new worker;
    WorkerThread = new QThread;
    myWorker.moveToThread(WorkerThread);

    QObject::connect(WorkerThread,SIGNAL(started()),myWorker,SLOT(do_Work()));
}

MainWindow::~MainWindow()
{
    delete ui;
}

void MainWindow::on_pushButton_push_to_start_clicked()
{
    if(!myWorker.IsWorkRunning())
       {
         myWorker->StartWork();
         WorkerThread->start();
       }
}

void MainWindow::on_pushButton_push_to_stop_clicked()
{
  if(myWorker.IsWorkRunning())
     {
       myWorker->StopWork();
       WorkerThread->quit();
     }
}

最初應用程序工作正常,但在按鈕的某些操作后打開和關閉線程的工作,出現以下錯誤...

QObject :: killTimers():無法從另一個線程停止計時器

我對這個錯誤感到很困惑......我是否需要將啟動/停止功能實現為信號和插槽而不是類的成員函數?

不要啟動和停止WorkerThread 讓它繼續運行。 此外,將StartWork()StopWork()方法移動到公共插槽部分。 你根本不需要互斥鎖。

Worker.h

class worker : public QObject
{
  Q_OBJECT
public:
  explicit worker(QObject *parent = 0);

signal:
  void SignalToObj_mainThreadGUI();
  void running();
  void stopped();

public slots:
  void StopWork();
  void StartWork();

private slots:
  void do_Work();

private:
  volatile bool running,stopped;
};

Worker.cpp

worker::worker(QObject *parent) :
  QObject(parent), stopped(false), running(false)
{}

void worker::do_Work()
{
  emit SignalToObj_mainThreadGUI();

  if ( !running || stopped ) return;

  // do important work here

  // allow the thread's event loop to process other events before doing more "work"
  // for instance, your start/stop signals from the MainWindow
  QMetaObject::invokeMethod( this, "do_Work", Qt::QueuedConnection );
}

void worker::StopWork()
{
  stopped = true;
  running = false;
  emit stopped();
}

void worker::StartWork()
{
  stopped = false;
  running = true;
  emit running();
  do_Work();
}

MainWindow.h

namespace Ui {
  class MainWindow;
}

class MainWindow : public QMainWindow
{
  Q_OBJECT
public:
  explicit MainWindow(QWidget *parent = 0);
  ~MainWindow();

signals:
  void startWork();
  void stopWork();

private slots:
  void on_pushButton_push_to_start_clicked();
  void on_pushButton_push_to_stop_clicked();

private:
  Ui::MainWindow *ui;
  worker *myWorker;
  QThread *WorkerThread;

};

MainWindow.cpp

MainWindow::MainWindow(QWidget *parent) :
  QMainWindow(parent),
  ui(new Ui::MainWindow)
{
  ui->setupUi(this);

  myWorker = new worker;
  WorkerThread = new QThread;
  myWorker.moveToThread(WorkerThread);

  connect( this, SIGNAL(startWork()), myWorker, SLOT(StartWork()) );
  connect( this, SIGNAL(stopWork()), myWorker, SLOT(StopWork()) );
}

void MainWindow::on_pushButton_push_to_start_clicked()
{
  emit startWork();
}

void MainWindow::on_pushButton_push_to_stop_clicked()
{
  emit stopWork();
}

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