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[英]Converting from Windows.Media.DrawingImage to Windows.Media.Imaging.BitMapImage or Windows.Media.ImageSource
[英]Convert DrawingImage to BitmapImage
我想繪制大量形狀(線條、橢圓和...),然后將它們保存為位圖或 png。 我制作了圖紙,問題是:如何在 C#中將 DrawingImage轉換為BitmapImage ? 代碼是這樣的:
DrawingGroup drawingGroup = new DrawingGroup();
using(DrawingContext context = drawingGroup.Open())
{
//make some drawing
}
DrawingImage drawingImage = new DrawingImage(drawingGroup)
// your suggestion? DrawingImage - > BitmapImage
您可以將 ImageDrawing 放入一個 Image 控件並將其渲染到一個RenderTargetBitmap 中,它是一個 BitmapSource,因此可以由BitmapEncoder (在本例中為 PngBitmapEncoder)序列化。
public void SaveDrawingToFile(Drawing drawing, string fileName, double scale)
{
var drawingImage = new Image { Source = new DrawingImage(drawing) };
var width = drawing.Bounds.Width * scale;
var height = drawing.Bounds.Height * scale;
drawingImage.Arrange(new Rect(0, 0, width, height));
var bitmap = new RenderTargetBitmap((int)width, (int)height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(drawingImage);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (var stream = new FileStream(fileName, FileMode.Create))
{
encoder.Save(stream);
}
}
請注意,您實際上不需要 BitmapImage 進行編碼,因為 BitmapSource(或任何派生類,如 RenderTargetBitmap)將被接受為BitmapFrame.Create 的參數。
稍微不同的解決方案將涉及DrawingVisual代替DrawingImage:
public void SaveDrawingToFile(Drawing drawing, string fileName, double scale)
{
var drawingVisual = new DrawingVisual();
using (var drawingContext = drawingVisual.RenderOpen())
{
drawingContext.PushTransform(new ScaleTransform(scale, scale));
drawingContext.PushTransform(new TranslateTransform(-drawing.Bounds.X, -drawing.Bounds.Y));
drawingContext.DrawDrawing(drawing);
}
var width = drawing.Bounds.Width * scale;
var height = drawing.Bounds.Height * scale;
var bitmap = new RenderTargetBitmap((int)width, (int)height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(drawingVisual);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (var stream = new FileStream(fileName, FileMode.Create))
{
encoder.Save(stream);
}
}
我發現這樣很容易:
public static BitmapSource ToBitmapSource(DrawingImage source)
{
DrawingVisual drawingVisual = new DrawingVisual();
DrawingContext drawingContext = drawingVisual.RenderOpen();
drawingContext.DrawImage(source, new Rect(new Point(0, 0), new Size(source.Width, source.Height)));
drawingContext.Close();
RenderTargetBitmap bmp = new RenderTargetBitmap((int)source.Width, (int)source.Height, 96, 96, PixelFormats.Pbgra32);
bmp.Render(drawingVisual);
return bmp;
}
您可以使用它來獲取 System.Drawing.Bitmap
using (MemoryStream ms = new MemoryStream())
{
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(ToBitmapSource(drawingImage)));
encoder.Save(ms);
using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(ms))
{
bmpOut = new System.Drawing.Bitmap(bmp);
}
}
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