[英]How to drag Scene background in Andengine?
I recently use Andengine to develop a game. 我最近使用Andengine开发游戏。 A question is how to drag a large Scene background in my android phone?
问题是如何在我的Android手机中拖动大场景背景? Is that anyone to achieve it?
是有人实现它吗?
Here's the TouchDragExample from AndEngine: 这是来自AndEngine的TouchDragExample:
public class TouchDragExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private ITextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
Toast.makeText(this, "Touch & Drag the face!", Toast.LENGTH_LONG).show();
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0);
this.mBitmapTextureAtlas.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
return true;
}
};
face.setScale(4);
scene.attachChild(face);
scene.registerTouchArea(face);
scene.setTouchAreaBindingOnActionDownEnabled(true);
return scene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
You can also move images around using pathmodifiers: 您也可以使用pathmodifiers移动图像:
yourBackgroundSprite.registerEntityModifier(new PathModifier(parameters...));
Or you can set the camera using setChaseEntity() to follow some other entity than the image you want to pan around. 或者,您可以使用setChaseEntity()设置摄像机,使其跟随其他要平移的图像之外的实体。
And finally, take a look at the AutoParallaxBackgroundExample that comes with AndEngine. 最后,看看AndEngine附带的AutoParallaxBackgroundExample。 That'll give you not only an example of a moving background, but an example of multiple parallax layers of background.
这不仅为您提供了移动背景的示例,还为您提供了背景的多个视差层的示例。
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