[英]How-to use Scoreloop's award system in libGDX game
I want to use Scoreloop achievements in my game. 我想在我的游戏中使用Scoreloop成就。 I configured bundle with icons on their site and added bundle to assets.
我在其网站上用图标配置了捆绑软件,并将捆绑软件添加到资产中。 And when run Scorellop EntryActivity I had Achievements activity.
当运行Scorellop EntryActivity时,我有成就活动。 But now I need set progress to achievements from my game, but I can't understand how do it.
但是现在我需要为游戏的成就设定进度,但是我不知道该怎么做。 Documentation from Scoreloop site is not cleared for me.
我尚未清除Scoreloop网站上的文档。 Can someone provide me sample code?
有人可以提供示例代码吗?
public void achieve(final String awardId) {
ScoreloopManagerSingleton.get().loadAchievements(null);
// final String awardId = context.getResources().getString(resId);
// i.e. wait with the unlocking and/or display of achievements until your runnable gets invoked.
ScoreloopManagerSingleton.get().loadAchievements(new Continuation<Boolean>() {
@Override
public void withValue(Boolean arg0, Exception arg1) {
Achievement achivment = ScoreloopManagerSingleton.get().getAchievement(awardId);
if (achivment.getAward().getAchievingValue() - achivment.getValue() == 1) {
ScoreloopManagerSingleton.get().achieveAward(achivment.getAward().getIdentifier(), true, true);
} else {
if (!achivment.isAchieved()) {
achivment.incrementValue();
}
if (achivment.needsSubmit()) {
AchievementController aController = new AchievementController(
new RequestControllerObserver() {
public void requestControllerDidReceiveResponse(RequestController arg0) {
// TODO Auto-generated method stub
}
public void requestControllerDidFail(RequestController arg0, Exception arg1) {
// TODO Auto-generated method stub
}
});
aController.setAchievement(achivment);
aController.submitAchievement();
}
}
}
});
}
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