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[英]How to use entity component system for game design with stage, group and actor in libgdx for a whole system?
[英]How-to use Scoreloop's award system in libGDX game
我想在我的游戲中使用Scoreloop成就。 我在其網站上用圖標配置了捆綁軟件,並將捆綁軟件添加到資產中。 當運行Scorellop EntryActivity時,我有成就活動。 但是現在我需要為游戲的成就設定進度,但是我不知道該怎么做。 我尚未清除Scoreloop網站上的文檔。 有人可以提供示例代碼嗎?
public void achieve(final String awardId) {
ScoreloopManagerSingleton.get().loadAchievements(null);
// final String awardId = context.getResources().getString(resId);
// i.e. wait with the unlocking and/or display of achievements until your runnable gets invoked.
ScoreloopManagerSingleton.get().loadAchievements(new Continuation<Boolean>() {
@Override
public void withValue(Boolean arg0, Exception arg1) {
Achievement achivment = ScoreloopManagerSingleton.get().getAchievement(awardId);
if (achivment.getAward().getAchievingValue() - achivment.getValue() == 1) {
ScoreloopManagerSingleton.get().achieveAward(achivment.getAward().getIdentifier(), true, true);
} else {
if (!achivment.isAchieved()) {
achivment.incrementValue();
}
if (achivment.needsSubmit()) {
AchievementController aController = new AchievementController(
new RequestControllerObserver() {
public void requestControllerDidReceiveResponse(RequestController arg0) {
// TODO Auto-generated method stub
}
public void requestControllerDidFail(RequestController arg0, Exception arg1) {
// TODO Auto-generated method stub
}
});
aController.setAchievement(achivment);
aController.submitAchievement();
}
}
}
});
}
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