[英]How to draw in C++ with Cairo to a window using GDI (instead of creating an image)?
I managed to find this code snippet and compile it with Cairo: 我设法找到这段代码片段并用Cairo编译:
#define LIBCAIRO_EXPORTS
#include <cairo/cairo.h>
#include <cairo/cairo-win32.h>
int main(int argc, char** argv)
{
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 240, 80);
cr = cairo_create (surface);
cairo_select_font_face (cr, "serif", CAIRO_FONT_SLANT_NORMAL,
CAIRO_FONT_WEIGHT_BOLD);
cairo_set_font_size (cr, 32.0);
cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
cairo_move_to (cr, 10.0, 50.0);
cairo_show_text (cr, "Hello, World");
cairo_destroy (cr);
cairo_surface_write_to_png (surface, "hello.png");
cairo_surface_destroy (surface);
return 0;
}
As you can see, it create an image with the text "Hello World" and saved it on the drive. 如您所见,它创建一个带有“Hello World”文本的图像并将其保存在驱动器上。 How do I go about creating a win32 surface and draw to a window instead?
如何创建win32曲面并绘制到窗口?
I am failing to use: cairo_win32_surface_create
我没有使用:
cairo_win32_surface_create
It requires a hdc
and I don't know what that is. 它需要一个
hdc
,我不知道那是什么。 I tried to read a few tutorials but none seems to walk you through printing to a new window. 我试着阅读一些教程,但似乎没有人会引导您打印到新窗口。
I found this link: http://windrealm.org/cairo-gdi/ 我找到了这个链接: http : //windrealm.org/cairo-gdi/
It has a working demo but it uses int WINAPI WinMain
. 它有一个工作演示,但它使用
int WINAPI WinMain
。 I don't wish to use that. 我不想用它。
There are several ways to get a handle to a device context in Windows. 有几种方法可以在Windows中获取设备上下文的句柄。 For instance it is typical that the
WM_PAINT
handler will call BeginPaint
to acquire a device context, update the contents to the window and then call EndPaint
. 例如,通常
WM_PAINT
处理程序将调用BeginPaint
来获取设备上下文,将内容更新到窗口然后调用EndPaint
。 In cases where BeginPaint
and EndPaint
cannot be used (eg outside of a WM_PAINT message) you can use GetDC
update the window and then call ReleaseDC
. 如果无法使用
BeginPaint
和EndPaint
(例如,在WM_PAINT消息之外),您可以使用GetDC
更新窗口,然后调用ReleaseDC
。
The device contexts returned by BeginPaint
and GetDC
allow you to draw directly to a window. BeginPaint
和GetDC
返回的设备上下文允许您直接绘制到窗口。 Sometimes however you want to draw directly to a bitmap. 但有时您想直接绘制位图。 In this case you would call
CreateCompatibleDC
, select the bitmap you want to draw to, do your drawing and then call DeleteDC
. 在这种情况下,您将调用
CreateCompatibleDC
,选择要绘制的位图,执行绘图,然后调用DeleteDC
。
In your case what you're looking for is something like the following: 在您的情况下,您正在寻找的是类似以下内容:
HDC dc = GetDC(windowHandle);
cairo_win32_surface_create(dc);
ReleaseDC(windowHandle, dc);
If you do not want to create a window at this stage (since you are simply saving an image) you can probably get away with using the desktop window to acquire a device context. 如果您不想在此阶段创建窗口(因为您只是保存图像),您可以使用桌面窗口获取设备上下文。
HWND windowHandle = GetDesktopWindow();
HDC dc = GetDC(windowHandle);
cairo_win32_surface_create(dc);
ReleaseDC(windowHandle, dc);
There are other calls that can be used to acquire or create a device context. 还有其他调用可用于获取或创建设备上下文。 You can find a list of these and related functions here
您可以在此处找到这些功能和相关功能的列表
Creating and using a window is a bit more involved so I'm going to provide you with the basic steps and some sample code that you can use to play around with. 创建和使用窗口有点复杂,所以我将为您提供基本步骤和一些可用于解决的示例代码。 To create and use a window...
创建和使用窗口......
RegisterClass
RegisterClass
CreateWindow
or CreateWindowEx
CreateWindow
或CreateWindowEx
创建窗口 GetMessage
, TranslateMessage
and DispatchMessage
GetMessage
, TranslateMessage
和DispatchMessage
处理带消息泵的消息 Additionally you will have to implement a function to handle processing of window messages such as WM_PAINT
. 此外,您还必须实现一个函数来处理窗口消息的处理,例如
WM_PAINT
。
NOTE: The following code is UNTESTED but should be correct. 注意:以下代码是UNTESTED但应该是正确的。
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
if(message == WM_PAINT)
{
HDC dc;
PAINTSTRUCT ps;
dc = BeginPaint(hwnd, &ps);
// do your drawing here
EndPaint(hwnd, &ps);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szClassName[] = TEXT("DrawSurfaceClass");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
///////////////////////////////////////////////////////////
// Register a window "class"
///////////////////////////////////////////////////////////
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground =(HBRUSH)COLOR_WINDOW;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szClassName;
if(!RegisterClass(&wndclass))
{
// error
return 1;
}
///////////////////////////////////////////////////////////
// Create the window and display it (if iCmdShow says so)
///////////////////////////////////////////////////////////
hwnd = CreateWindow(
szAppName,
TEXT("Draw Surface"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
///////////////////////////////////////////////////////////
// Run the message pump so the window proc recieves events
///////////////////////////////////////////////////////////
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
I found the easiest way for beginners to open a window and draw some lines into it, is downloading and setting up the gtk+ and using ZetCode's tutorials. 我找到了初学者打开窗口并在其中绘制一些线条的最简单方法,即下载并设置gtk +并使用ZetCode的教程。
You will probably need to download GTK from here: http://gtk.hexchat.org/ 您可能需要从这里下载GTK: http : //gtk.hexchat.org/
Setting up Gtk+: Using GTK+ in Visual C++ 设置Gtk +: 在Visual C ++中使用GTK +
Cairo tutorials: http://zetcode.com/gfx/cairo/ 开罗教程:http: //zetcode.com/gfx/cairo/
Remember to include all the GTK's dll files in the directory where your compiled executable is. 请记住将所有GTK的dll文件包含在已编译的可执行文件所在的目录中。
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