[英]Keep sprite on screen when movement keys are pressed
How can I make sure the spaceshipSprite
stay on the screen when the keys are pressed. 按下按键时如何确保spaceshipSprite
停留在屏幕上。 I don't want the spaceship to go off the screen. 我不想让飞船离开屏幕。
public void render() {
if(Gdx.input.isKeyPressed(Keys.DPAD_LEFT))
movex -= Gdx.graphics.getDeltaTime() *speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_RIGHT))
movex += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_UP))
moveY += Gdx.graphics.getDeltaTime() * speed;
if(Gdx.input.isKeyPressed(Keys.DPAD_DOWN))
moveY -= Gdx.graphics.getDeltaTime() * speed;
Gdx.gl.glClearColor(0,0,0,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.setProjectionMatrix(camera.combined);
batch.begin();
//sprite.draw(batch);
batch.draw(background, 0, 0);
batch.draw(spaceshipSprite, movex, moveY );
//spaceshipSprite.draw(batch);
batch.end();
}
Move the camera instead of, or in tandem with, the sprite. 代替或与精灵一起移动相机。 Use the translate
method on the camera. 在相机上使用translate
方法。 See https://code.google.com/p/libgdx/wiki/OrthographicCamera 参见https://code.google.com/p/libgdx/wiki/OrthographicCamera
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