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定期重绘QQuickItem

[英]Periodically redraw QQuickItem

I have created a custom QML Element by extending QQuickItem and overriding the updatePaintNode() function. 我通过扩展QQuickItem并覆盖了updatePaintNode()函数创建了一个自定义QML元素。

Since I need to draw rectangles along a timeline which will grow in real-time I need the GUI to be redrawn for every new frame. 由于我需要沿着将实时增长的时间线绘制矩形,因此需要为每个新帧重新绘制GUI。

Is there a way to have the updatePaintNode() function be executed periodically for every new frame? 有没有一种方法可以让每个新帧定期执行updatePaintNode()函数?

I have tried calling node->markDirty(QSGNode::DirtyForceUpdate) which did not cause the updatePaintNode() function to be called periodically. 我试过调用node->markDirty(QSGNode::DirtyForceUpdate) ,它不会导致updatePaintNode()函数被定期调用。

Edit: this is what my code looks like: 编辑:这是我的代码如下所示:

QSGNode *PianoRoll::updatePaintNode(QSGNode *n, QQuickItem::UpdatePaintNodeData *data)
{
    QSGGeometryNode *node = static_cast<QSGGeometryNode *>(n);
    if (!node)
    {
        node = new QSGSimpleRectNode(boundingRect(), Qt::white);
    }

    node->removeAllChildNodes();

    qreal msPerScreen = 10000;
    qreal pitchesPerScreen = 128;
    qreal x_factor = (qreal) boundingRect().width() / msPerScreen;
    qreal y_factor = (qreal) boundingRect().height() / pitchesPerScreen;

    for (unsigned int i = 0; i < m_stream->notes.size(); i++)
    {
        shared_ptr<Note> note = m_stream->notes.at(i);
        qreal left = boundingRect().left() + note->getTime() * x_factor;
        qreal top = boundingRect().top() + note->getPitch() * y_factor;
        qreal width;
        qreal height = y_factor;

        if (note->getDuration() != 0)
        {
            width = note->getDuration() * x_factor;
        }
        else
        {
            // TODO
            width = 500 * x_factor;

        }

        QRectF noteRectangle = QRectF(left, top, width, height);
        node->appendChildNode(new QSGSimpleRectNode(noteRectangle, Qt::black));
    }
    node->markDirty(QSGNode::DirtyForceUpdate);
    return node;
}

From the documentation of updatePaintNode : updatePaintNode的文档中:

The function is called as a result of QQuickItem::update() , if the user has set the QQuickItem::ItemHasContents flag on the item. 如果用户已在项目上设置QQuickItem::ItemHasContents标志,则该函数作为QQuickItem::update()的结果被调用。

You need to be doing both things: calling update() periodically, and having the flag set. 您需要做两件事:定期调用update()并设置标志。 That's all there's to it. 这就是全部。

If you need a source of ticks for update() , you want the QQuickWindow::frameSwapped() or a similar signal. 如果您需要update()的滴答声源,则需要QQuickWindow::frameSwapped()或类似的信号。 This gets emitted every frame, and exactly every frame. 这会在每一帧,也就是每一帧都发出。 So, this would work: 因此,这将起作用:

QSGNode * myNode = ...;

QObject::connect(window, &QQuickWindow::frameSwapped, [=](){ myNode->update(); });

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